Files
gacha-event-tracker/TODO.md
T
Lucas WintherandClaude Opus 5.5 0234478db0 docs: record examples to start from, and the pass over the add forms
PRD F13 said the form asked how often after Kind and had no word on
examples; F17 and DESIGN.md had no example row. Adds the spec and plan,
and ticks the TODO item.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 03:11:58 +02:00

4.7 KiB

TODO

  • Support check-in goals for events that require only some of the available days (for example, five check-ins per week). Keep unfinished events in Dailies, show progress against the required count, and distinguish finishing a week from finishing the event. Shipped 2026-10-13 — see the spec.
  • Rework how the What you see settings group handles its toggles, so that the daily chores and the built-in weekly tasks can each be switched globally and per game, without adding a new checkbox for every game. Shipped 2026-10-14 — see the spec.
    • Today the two are inconsistent: the daily chores have one global switch (prefs.showChores) and no per-game control, while the built-in weekly tasks have only per-game switches (prefs.routineGames), one checkbox per game that has any. With more games and more built-ins, that list of checkboxes grows without bound.
    • Wanted: one pattern for both — a global switch, with per-game exceptions reachable without a checkbox per game in the group (for example, from each game's row in the games list, or a compact per-game control that only appears when asked for).
    • Keep the existing data meaning: a reader's current answers must carry over, and an absent pref still means "never answered" (AGENTS.md § Conventions on knownGames, and docs/DATA-MODEL.md § Client-side storage). The strip's one-time question about a game's built-ins should keep answering the same setting.
    • Code: src/client/components/Controls.tsx (What you see), src/client/state/usePrefs.ts, src/shared/routines.ts (activeRoutines, routineToAsk), src/client/components/Dailies.tsx.
  • hololive Dreams has not refreshed in three weeks — find out why, or find it a new source. Resolved 2026-10-14: the wiki lapsed after 19 Sep (still answering, still parsing, nothing current), and no replacement can be fetched. The source is recorded as lapsed — see docs/SOURCES.md § 16.
    • Still open: run 317 reported last confirmed never for it, while the committed meta says 2026-09-22. The CI state in the Actions cache appears to have lost that date, perhaps by restoring from a chain that never held it. It is cosmetic (the message only), but worth a look if another source shows it. The footer says (2026-10-13): "Of the games you have switched on, this one has not refreshed in over two days, so some end dates may have moved: hololive Dreams (21d 7h ago)."
    • What the repo shows: snapshots/holodori-holodoriwiki-events.meta.json was last confirmed 2026-09-22T17:28Z (content last changed 2026-09-22T05:28Z, one event parsed), and no snapshot commit has touched it since. A 304 would still have stamped a confirmation, so every cycle since then has either failed or skipped this host. The committed .state.json is older (2026-09-12) because CI keeps live state in the Actions cache, not the repo.
    • First: read the step summary and annotations of a recent refresh.yml run on Gitea for holodori-holodoriwiki-events — its lastStatus and whether it was skipped_robots, failing (and broken after three cycles), or parsing to zero. If needed, one manual dispatch with only: holodori-holodoriwiki-events and dry-run off answers it (--dry-run makes no requests).
    • Then, by cause: robots or an access block from the runner → AGENTS.md § Scraping conduct (no workarounds; a manual refresh or another source). The wiki changed shape → repair src/ingest/parsers/holodori.ts against a new fixture, keeping the old one. The wiki stopped being maintained (holodori.wiki is a Miraheze wiki) → find another source; assess it in docs/SOURCES.md as the others are.
  • Give Add an event and Add a task easy-to-use templates, and give both forms a UI/UX pass. Done 2026-10-14 as examples to start from — see PRD F13 and docs/superpowers/specs/2026-10-14-form-examples-design.md.
    • Templates: one tap fills the common shapes so the reader only adjusts the details — for example a weekly points task, a monthly shop reset, a login event, a banner with a known end. A template only pre-fills fields; nothing is saved until the reader saves, and no figure is presented as sourced unless it is (the bar src/shared/routines.ts holds built-ins to).
    • UI/UX pass: both forms grew field by field (src/client/components/CustomForms.tsx EventForm, src/client/components/TaskForm.tsx). Review them as a reader would — field order, defaults, copy, validation messages, how a cadence and a measure are chosen, phone width — against docs/DESIGN.md and docs/PRODUCT.md.