A plain two-column grid where every block is identical in size. A block is either one picked project or a group of four small ones. After the first pair, a block of small ones takes every few slots, so the small projects show up among the big ones, not after them.
Store, sync and manage docker-compose based deployment on servers.
Which live service game events to prioritize.
Reputation systems in peer-to-peer archival.
Two people, an Arduino and two real oars.
A concept dashboard, built upon conducted user studies.
Register, then create and sign up for classes.
The same idea, denser: three identical blocks per row, groups of three small projects per block. More fits on one screen; each picked project gets a bit less room.
Store, sync and manage docker-compose deployments.
Which live service game events to prioritize.
Reputation systems in peer-to-peer archival.
Two people, an Arduino and two real oars.
A concept dashboard built on user studies.
Register, then create and sign up for classes.
For comparison: the first row of I with the screenshots at full colour. The white Bachelor Report and bright VR-Classroom screenshots are a big part of what made F and H feel noisy.
Reputation systems in peer-to-peer archival.
Register, then create and sign up for classes.