fix(reference): Death Events remember a right-hand neighbour, not a board index
A Deathrattle summon used the dying minion's board index from before the Death Creation Step removed anything. That index is stale when a minion to its left dies in the same step, so the token landed one place too far right. Each Death Event now records `before`: the nearest minion to the right that is not dying in the same step. The position handed to the effect context is resolved when the trigger resolves: the current index of `before`, or the right end. Applied to the Rust and TS references of Modules 3-10. Module 3 gains two tests, documented in scenarios.md: test_03_summon_position_after_simultaneous_deaths (fails before the fix) and test_03_simultaneous_summons_keep_board_order. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -276,10 +276,10 @@ impl World {
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}
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/// Move a minion from play to its owner's graveyard, recording its Death Event.
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pub fn kill(&mut self, id: EntityId, position: usize) {
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pub fn kill(&mut self, id: EntityId, before: Option<EntityId>) {
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self.entity_mut(id).pending_destroy = false;
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self.move_to(id, Zone::Graveyard);
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self.record(Event::Destroyed { id, position });
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self.record(Event::Destroyed { id, before });
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}
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pub fn gain_armor(&mut self, player: PlayerId, amount: i32) {
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