fix(reference): Death Events remember a right-hand neighbour, not a board index
A Deathrattle summon used the dying minion's board index from before the Death Creation Step removed anything. That index is stale when a minion to its left dies in the same step, so the token landed one place too far right. Each Death Event now records `before`: the nearest minion to the right that is not dying in the same step. The position handed to the effect context is resolved when the trigger resolves: the current index of `before`, or the right end. Applied to the Rust and TS references of Modules 3-10. Module 3 gains two tests, documented in scenarios.md: test_03_summon_position_after_simultaneous_deaths (fails before the fix) and test_03_simultaneous_summons_keep_board_order. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -275,10 +275,10 @@ export class World {
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}
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/** Move a minion from play to its owner's graveyard, recording its Death Event. */
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kill(id: EntityId, position: number): void {
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kill(id: EntityId, before: EntityId | undefined): void {
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this.entity(id).pendingDestroy = false;
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this.moveTo(id, "graveyard");
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this.record({ type: "Destroyed", id, position });
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this.record({ type: "Destroyed", id, before });
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}
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gainArmor(player: PlayerId, amount: number): void {
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