fix(reference): Death Events remember a right-hand neighbour, not a board index
A Deathrattle summon used the dying minion's board index from before the Death Creation Step removed anything. That index is stale when a minion to its left dies in the same step, so the token landed one place too far right. Each Death Event now records `before`: the nearest minion to the right that is not dying in the same step. The position handed to the effect context is resolved when the trigger resolves: the current index of `before`, or the right end. Applied to the Rust and TS references of Modules 3-10. Module 3 gains two tests, documented in scenarios.md: test_03_summon_position_after_simultaneous_deaths (fails before the fix) and test_03_simultaneous_summons_keep_board_order. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -82,7 +82,7 @@ fn targets(target: Target, ctx: &Ctx) -> Vec<EntityId> {
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}
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/// Where a summon goes: to the right of a source still on the board; where a dead
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/// source stood (its Death Event's position); at the right end for a spell.
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/// source stood (left of the minion its Death Event remembers); at the right end for a spell.
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fn summon_position(ctx: &Ctx) -> Option<usize> {
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match ctx.source.and_then(|s| ctx.world.board_index(s)) {
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Some(index) => Some(index + 1),
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