fix: module 10 review round 1 (module-local SpellGrid cards, cast target check, CLI without panic hook)

- SpellGrid cards move to course/10-spellgrid/cards; start-module and
  verify-references stage course/cards plus module-local cards up to the module,
  so M5-M9 workspaces get exactly the pre-M10 card set.
- cast() rejects a chosen-target spell without a target (checkCast/checkPlay);
  new test_10_targeted_spell_needs_target.
- Rust CLI pre-validates instead of swapping the global panic hook.
- Catalog: CRIER noun; DEATHRATTLE/BATTLECRY note on lexicon vs catalog role.
- Lesson: design note on mid-movement reparse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Lucas WintherandClaude Opus 5.5 committed 2026-10-29 05:11:09 +01:00
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The course's own engine as of the end of Module 10: Part I's card engine and Part II's grid engine, joined by SpellGrid. Every test from Modules 1–9 still passes. Module 9's reference was the starting point, so a diff between the two shows what this module adds.
- `cards/` and `levels/` (at the package root; not in this directory): copies of `course/cards/` and `course/10-spellgrid/levels/`, staged by `tools/verify-references.mjs`.
- `cards/` and `levels/` (at the package root; not in this directory): copies of `course/cards/` plus `course/10-spellgrid/cards/` (SpellGrid's own cards, which only Module 10 on receives), and of `course/10-spellgrid/levels/`, staged by `tools/verify-references.mjs`.
- `src/engine/spellgrid.ts` (new): the only file that imports both engines. `SpellGrid` keeps a `World` and a `puzzle.Level` in step through the three seams: `ruleAuras` (rules in force → auras), the destroy function (hazard victims → one `destroy` Sequence → the Death Creation Step), and `sequence` (after each Sequence: write `TextSpawned` text, take dead minions off the grid, reparse). It also keeps one id space: a minion's id is its grid object's id.
- Part I (`src/engine/`, outside `puzzle/`):
- `queue.ts`: `END_OF_PHASE` (`["deathCreation", "auraUpdate"]`) is the list of steps at the end of the outermost Phase, read from the world. The `spawnText` action records a `TextSpawned` event.