feat: undo in Module 9 and stackAt from Module 8; Lesson 8 quote matches the reference
Baba.undo() restores the level before the last step or move (board snapshot: objects in age order with ids, the id counter, and won; rules recompiled). place clears the history. SpellGrid's undo throws/panics 'not supported'. stackAt / stack_at lists a tile's kinds oldest first, on Baba and SpellGrid. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -8,10 +8,15 @@
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//! A turn (Module 9) runs the phases of `TURN` in order: movement, parse,
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//! conversion, parse, content's hazards, the win check, parse.
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//!
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//! Undo (Module 9): before each move or turn the level saves the board (every
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//! object's id, kind and position, oldest first, and the id counter) and `won`.
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//! The rules are not saved: undo restores the board and reparses.
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//!
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//! Module 10: what happens to the objects a turn destroys is a destroy function the
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//! caller may pass in (`step_with`, `move_you_with`). The default, `remove_all`,
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//! removes them. SpellGrid passes one that sends minions to Part I's Death Creation
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//! Step instead.
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//! Step instead. SpellGrid doesn't offer undo: Part I has state the level's
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//! snapshot doesn't cover.
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use std::collections::BTreeSet;
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@@ -31,6 +36,16 @@ pub struct Level {
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rules: Vec<Rule>,
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active: Vec<Rule>,
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won: bool,
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/// What `undo` puts back: one entry per move or turn, the latest last (Module 9).
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history: Vec<Snapshot>,
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}
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/// The level before a move or a turn: the whole board (its objects, oldest first,
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/// and its id counter) and `won`.
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#[derive(Debug, Clone)]
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struct Snapshot {
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board: Board,
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won: bool,
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}
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/// The property that makes an object move when the player moves.
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@@ -69,6 +84,7 @@ impl Level {
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rules: vec![],
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active: vec![],
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won: false,
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history: vec![],
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};
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for o in &def.objects {
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level.board.place(Kind::parse(&o.kind), o.x, o.y);
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@@ -79,6 +95,7 @@ impl Level {
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pub fn place(&mut self, kind: &str, x: i32, y: i32) -> ObjectId {
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let id = self.board.place(Kind::parse(kind), x, y);
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self.history.clear();
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self.reparse();
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id
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}
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@@ -154,6 +171,7 @@ impl Level {
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/// `move_you`, with destroyed objects going to `destroy` (Module 10).
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pub fn move_you_with(&mut self, dir: Dir, destroy: &mut Destroy) {
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self.save();
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self.movement(dir, destroy);
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self.reparse();
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}
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@@ -165,6 +183,7 @@ impl Level {
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/// `step`, with destroyed objects going to `destroy` (Module 10).
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pub fn step_with(&mut self, dir: Dir, destroy: &mut Destroy) {
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self.save();
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for phase in TURN {
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match phase {
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Phase::Movement => self.movement(dir, destroy),
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@@ -176,6 +195,26 @@ impl Level {
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}
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}
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/// Put the level back as it was before the last move or turn (Module 9), and
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/// reparse. False, and no change, if there is none; `place` forgets them all.
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pub fn undo(&mut self) -> bool {
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let Some(last) = self.history.pop() else {
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return false;
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};
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self.board = last.board;
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self.won = last.won;
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self.reparse();
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true
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}
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fn save(&mut self) {
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let snapshot = Snapshot {
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board: self.board.clone(),
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won: self.won,
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};
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self.history.push(snapshot);
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}
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/// The `YOU` objects move one at a time, the one furthest ahead in `dir` first
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/// (oldest first on a tie); each one's move is planned in full, then committed,
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/// before the next is planned. Every move uses the rules in force before the
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@@ -317,6 +317,12 @@ impl Baba {
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kinds
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}
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/// The kinds on tile (x, y), as `kinds_at`, but oldest object first.
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pub fn stack_at(&self, x: i32, y: i32) -> Vec<String> {
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let board = self.level.board();
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board.at(x, y).map(|o| o.kind.to_string()).collect()
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}
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// ---- Module 9 ----
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/// Play one whole turn: movement, parse, conversion, parse, hazards, win
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@@ -334,6 +340,12 @@ impl Baba {
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pub fn lost(&self) -> bool {
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self.level.lost()
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}
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/// Put the level back as it was before the last `step` or `move_dir`. False, and
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/// no change, if there is none; repeated calls walk further back.
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pub fn undo(&mut self) -> bool {
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self.level.undo()
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}
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}
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fn normalised(rules: &[puzzle::Rule]) -> Vec<String> {
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@@ -402,6 +414,10 @@ impl SpellGrid {
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kinds.sort();
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kinds
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}
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pub fn stack_at(&self, x: i32, y: i32) -> Vec<String> {
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let board = self.grid.level().board();
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board.at(x, y).map(|o| o.kind.to_string()).collect()
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}
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pub fn step(&mut self, dir: Dir) {
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self.grid.step(dir);
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}
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@@ -411,6 +427,11 @@ impl SpellGrid {
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pub fn lost(&self) -> bool {
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self.grid.level().lost()
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}
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/// Not supported: Part I has state (health, hands, the log) that the level's
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/// snapshot doesn't cover. Panics.
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pub fn undo(&mut self) -> bool {
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panic!("undo is not supported in SpellGrid");
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}
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// ---- Module 10 ----
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