feat: log tree from Module 2 (logTree / log_tree); SpellGrid CLIs print Log:
Engine events carry the nesting depth they were recorded at; the harness prints the log as an indented tree. New tests test_02_log_tree_shows_nesting and test_03_log_tree_death_phase; both SpellGrid CLIs print the tree of the last command's Sequences under a Log: line. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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// What happened, in order. The engine records an event each time it changes the game.
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// The world also keeps the nesting depth each event was recorded at (`World.logDepths`).
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import type { TriggerOn } from "./card";
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import type { EntityId, PlayerId } from "./world";
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