feat: module 02 action queue

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Opus 5.5 committed 2026-10-29 02:30:26 +01:00
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// Module 2: The action queue, depth-first. Each test matches a heading in scenarios.md.
use engine::harness::*;
fn fillers(n: usize) -> Vec<String> {
vec!["Test Filler".to_string(); n]
}
/// Sources of the `Triggered` events, in log order.
fn triggered_sources(log: &[GameEvent]) -> Vec<Id> {
log.iter()
.filter_map(|e| match e {
GameEvent::Triggered { source, .. } => Some(*source),
_ => None,
})
.collect()
}
#[test]
fn test_02_aoe_damage_then_triggers() {
let mut g = new_game(GameOpts {
decks: Some([fillers(5), fillers(5)]),
});
let s = g.summon("Armorsmith", 0);
let a = g.summon("Acolyte of Pain", 0);
g.clear_log();
g.cast("Whirlwind", 0, None);
let log = g.log();
let damaged: Vec<GameEvent> = log
.iter()
.filter(|e| matches!(e, GameEvent::Damaged { .. }))
.cloned()
.collect();
assert_eq!(
damaged,
vec![
GameEvent::Damaged {
target: s,
amount: 1
},
GameEvent::Damaged {
target: a,
amount: 1
},
]
);
let last_damaged = log
.iter()
.rposition(|e| matches!(e, GameEvent::Damaged { .. }))
.unwrap();
let first_triggered = log
.iter()
.position(|e| matches!(e, GameEvent::Triggered { .. }))
.unwrap();
assert!(last_damaged < first_triggered);
let sources = triggered_sources(&log);
assert_eq!(sources.iter().filter(|&&id| id == s).count(), 2);
assert_eq!(sources.iter().filter(|&&id| id == a).count(), 1);
assert_eq!(sources.len(), 3);
assert_eq!(g.armor(0), 2);
assert_eq!(g.hand(0).len(), 1);
}
#[test]
fn test_02_mortally_wounded_still_triggers() {
let mut g = new_game(GameOpts {
decks: Some([fillers(5), vec![]]),
});
let a = g.summon("Acolyte of Pain", 0);
g.deal_damage(a, 3);
let n = g.hand(0).len();
g.clear_log();
g.cast("Whirlwind", 0, None);
let log = g.log();
assert!(log.contains(&GameEvent::Triggered {
source: a,
trigger: "damaged".to_string(),
}));
assert!(log
.iter()
.any(|e| matches!(e, GameEvent::Drew { player: 0, .. })));
assert_eq!(g.hand(0).len(), n + 1);
assert_eq!(g.health(a), 0);
assert_eq!(g.zone_of(a), Zone::Board);
}
#[test]
fn test_02_depth_first_nesting() {
let mut g = new_game(GameOpts::default());
let e = g.summon("Test Echo", 0);
let s = g.summon("Armorsmith", 0);
let r = g.summon("Test Reactor", 0);
g.clear_log();
g.deal_damage(s, 1);
let log = g.log();
assert_eq!(triggered_sources(&log), vec![e, r, s]);
let reactor_grew = log
.iter()
.position(|ev| matches!(ev, GameEvent::StatsChanged { id, .. } if *id == r))
.unwrap();
let armor_gained = log
.iter()
.position(|ev| matches!(ev, GameEvent::ArmorGained { .. }))
.unwrap();
assert!(reactor_grew < armor_gained);
assert_eq!(g.attack(r), 2);
assert_eq!(g.armor(0), 1);
assert_eq!(g.health(g.hero(1)), 29);
}
#[test]
fn test_02_empty_deck_draw_is_fatigue() {
let mut g = new_game(GameOpts::default());
let a = g.summon("Acolyte of Pain", 0);
g.clear_log();
g.deal_damage(a, 1);
assert_eq!(
g.log(),
vec![
GameEvent::Damaged {
target: a,
amount: 1
},
GameEvent::Triggered {
source: a,
trigger: "damaged".to_string(),
},
GameEvent::Fatigue { player: 0 },
]
);
assert_eq!(g.hand(0), Vec::<Id>::new());
assert_eq!(g.health(g.hero(0)), 30);
}
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// Module 2: The action queue, depth-first. Each test matches a heading in scenarios.md.
import { expect, test } from "vitest";
import { newGame, type GameEvent, type Id } from "../src/harness";
const fillers = (n: number): string[] => Array(n).fill("Test Filler");
/** Sources of the `Triggered` events, in log order. */
const triggeredSources = (log: GameEvent[]): Id[] =>
log.flatMap((e) => (e.type === "Triggered" ? [e.source] : []));
test("test_02_aoe_damage_then_triggers", () => {
const g = newGame({ decks: [fillers(5), fillers(5)] });
const s = g.summon("Armorsmith", 0);
const a = g.summon("Acolyte of Pain", 0);
g.clearLog();
g.cast("Whirlwind", 0);
const log = g.log();
expect(log.filter((e) => e.type === "Damaged")).toEqual([
{ type: "Damaged", target: s, amount: 1 },
{ type: "Damaged", target: a, amount: 1 },
]);
const types = log.map((e) => e.type);
const lastDamaged = types.lastIndexOf("Damaged");
const firstTriggered = types.indexOf("Triggered");
expect(firstTriggered).toBeGreaterThanOrEqual(0);
expect(lastDamaged).toBeLessThan(firstTriggered);
const sources = triggeredSources(log);
expect(sources.filter((id) => id === s)).toHaveLength(2);
expect(sources.filter((id) => id === a)).toHaveLength(1);
expect(sources).toHaveLength(3);
expect(g.armor(0)).toBe(2);
expect(g.hand(0)).toHaveLength(1);
});
test("test_02_mortally_wounded_still_triggers", () => {
const g = newGame({ decks: [fillers(5), []] });
const a = g.summon("Acolyte of Pain", 0);
g.dealDamage(a, 3);
const n = g.hand(0).length;
g.clearLog();
g.cast("Whirlwind", 0);
const log = g.log();
expect(log).toContainEqual({ type: "Triggered", source: a, trigger: "damaged" });
expect(log.some((e) => e.type === "Drew" && e.player === 0)).toBe(true);
expect(g.hand(0)).toHaveLength(n + 1);
expect(g.health(a)).toBe(0);
expect(g.zoneOf(a)).toBe("board");
});
test("test_02_depth_first_nesting", () => {
const g = newGame();
const e = g.summon("Test Echo", 0);
const s = g.summon("Armorsmith", 0);
const r = g.summon("Test Reactor", 0);
g.clearLog();
g.dealDamage(s, 1);
const log = g.log();
expect(triggeredSources(log)).toEqual([e, r, s]);
const reactorGrew = log.findIndex((ev) => ev.type === "StatsChanged" && ev.id === r);
const armorGained = log.findIndex((ev) => ev.type === "ArmorGained");
expect(reactorGrew).toBeGreaterThanOrEqual(0);
expect(reactorGrew).toBeLessThan(armorGained);
expect(g.attack(r)).toBe(2);
expect(g.armor(0)).toBe(1);
expect(g.health(g.hero(1))).toBe(29);
});
test("test_02_empty_deck_draw_is_fatigue", () => {
const g = newGame();
const a = g.summon("Acolyte of Pain", 0);
g.clearLog();
g.dealDamage(a, 1);
expect(g.log()).toEqual([
{ type: "Damaged", target: a, amount: 1 },
{ type: "Triggered", source: a, trigger: "damaged" },
{ type: "Fatigue", player: 0 },
]);
expect(g.hand(0)).toEqual([]);
expect(g.health(g.hero(0))).toBe(30);
});