Merge branch 'worktree-agent-ab151ac84f067999f' into revise/edge-cases-and-sources

This commit is contained in:
Lucas Winther committed 2026-11-11 09:19:32 +01:00
commit d5d742450c
28 files changed
+293 -32

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@@ -74,6 +74,10 @@ export class Level {
* move one at a time, the one furthest ahead in `dir` first (oldest first on a
* tie); each one's move is planned in full, then committed, before the next is
* planned. Every move uses the rules in force before the first.
*
* An object steps at most once in a movement phase. A `YOU` object that an
* earlier move already carried along (pushed, or moved by any other response)
* doesn't start a move of its own, and no later move can make it step again.
*/
moveYou(dir: Dir): void {
const [dx, dy] = delta(dir);
@@ -83,10 +87,15 @@ export class Level {
.filter((o) => this.hasProperty(o.id, YOU))
.sort((a, b) => ahead(b) - ahead(a) || a.id - b.id)
.map((o) => o.id);
const stepped = new Set<ObjectId>();
for (const id of you) {
if (this.board.find(id) === undefined) continue; // destroyed by an earlier move
const planner = new Planner(this, dir);
if (planner.tryMove(id)) this.commit(planner.result(), dir);
if (stepped.has(id)) continue; // already moved, by an earlier move
const planner = new Planner(this, dir, stepped);
if (!planner.tryMove(id)) continue;
const plan = planner.result();
this.commit(plan, dir);
for (const moved of plan.moving) if (!plan.destroyed.has(moved)) stepped.add(moved);
}
this.reparse();
}
@@ -63,13 +63,18 @@ export interface MoveContext {
responses(): readonly Response[];
}
/** Plans one move on a board it only reads. */
/**
* Plans one move on a board it only reads. `stepped` holds the objects that have
* already stepped in this movement phase, in an earlier committed plan: an object
* steps at most once per phase, so none of them can step again.
*/
export class Planner {
private plan: Plan = { moving: new Set(), destroyed: new Set() };
constructor(
private readonly level: MoveContext,
private readonly dir: Dir,
private readonly stepped: ReadonlySet<ObjectId>,
) {}
/** Does object `id` have `property`, under the rules in force before the move? */
@@ -98,10 +103,13 @@ export class Planner {
* Plan object `id` stepping one tile in the move's direction, with whatever
* the responses add. Returns whether it can. If it can't, the plan is left as
* it was before the call. An object already planned to move, or to be
* destroyed, is out of the way: the answer is yes, and nothing is added.
* destroyed, is out of the way: the answer is yes, and nothing is added. An
* object that has already stepped in this movement phase can't step again: the
* answer is no.
*/
tryMove(id: ObjectId): boolean {
if (this.plan.moving.has(id) || this.plan.destroyed.has(id)) return true;
if (this.stepped.has(id)) return false;
const o = this.level.board.get(id);
const [dx, dy] = delta(this.dir);
const to: Pos = [o.x + dx, o.y + dy];