feat: module 05 assemble
Cards become JSON data in course/cards (one file per card, validated against card.schema.json and the catalog); the M5 references load them via registerCards and interpret effects, replacing content closures. Adds assemble(base, donor, half), the assemble/buffHand effects with an injected chooser, Fleshshape as the data-only Expansion Drop, and stages course/cards in verify-references and start-module. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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//! The Death Creation Step: the one place minions leave play.
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//!
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//! Damage and destroy effects only mark a minion (0 or less Health, or pending
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//! destroy). It stays in play, and keeps triggering, until the outermost Phase
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//! ends. Then this step removes every marked minion at once.
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use super::event::Event;
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use super::world::World;
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/// Remove every mortally wounded or pending-destroy minion from play, simultaneously.
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/// Returns their Death Events in order of play; empty if nothing died.
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pub fn death_creation_step(world: &mut World) -> Vec<Event> {
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// Every position is read before anything moves: removal is simultaneous, and each
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// Death Event remembers where its minion stood when the step began.
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let mut deaths = Vec::new();
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for id in world.minions_in_play() {
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if world.is_doomed(id) {
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let position = world
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.board_index(id)
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.expect("a minion in play is on the board");
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deaths.push(Event::Destroyed { id, position });
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}
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}
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for death in &deaths {
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if let Event::Destroyed { id, position } = *death {
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world.kill(id, position);
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}
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}
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deaths
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}
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