feat: module 05 assemble

Cards become JSON data in course/cards (one file per card, validated
against card.schema.json and the catalog); the M5 references load them
via registerCards and interpret effects, replacing content closures.
Adds assemble(base, donor, half), the assemble/buffHand effects with an
injected chooser, Fleshshape as the data-only Expansion Drop, and stages
course/cards in verify-references and start-module.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Opus 5.5 committed 2026-10-29 03:17:21 +01:00
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commit e04dc1a11f
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// What happened, in order. The engine records an event each time it changes the game.
import type { TriggerOn } from "./card";
import type { EntityId, PlayerId } from "./world";
export type Event =
| { type: "Summoned"; id: EntityId }
| { type: "Damaged"; target: EntityId; amount: number }
| { type: "Triggered"; source: EntityId; on: TriggerOn }
| { type: "Drew"; player: PlayerId; id: EntityId }
| { type: "Fatigue"; player: PlayerId }
| { type: "ArmorGained"; player: PlayerId; amount: number }
| { type: "StatsChanged"; id: EntityId; attack: number; health: number }
| { type: "SpellCast"; card: string }
/**
* A Death Event: the Death Creation Step moved `id` from play to the graveyard.
* `position` is the board index it had when the step began; its Deathrattle summons there.
*/
| { type: "Destroyed"; id: EntityId; position: number }
| { type: "DeathPhase"; round: number }
/** A minion was played from hand (it has just entered the board). Its Battlecry answers this. */
| { type: "Played"; id: EntityId };