feat: module 05 assemble
Cards become JSON data in course/cards (one file per card, validated against card.schema.json and the catalog); the M5 references load them via registerCards and interpret effects, replacing content closures. Adds assemble(base, donor, half), the assemble/buffHand effects with an injected chooser, Fleshshape as the data-only Expansion Drop, and stages course/cards in verify-references and start-module. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// What happened, in order. The engine records an event each time it changes the game.
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import type { TriggerOn } from "./card";
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import type { EntityId, PlayerId } from "./world";
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export type Event =
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| { type: "Summoned"; id: EntityId }
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| { type: "Damaged"; target: EntityId; amount: number }
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| { type: "Triggered"; source: EntityId; on: TriggerOn }
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| { type: "Drew"; player: PlayerId; id: EntityId }
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| { type: "Fatigue"; player: PlayerId }
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| { type: "ArmorGained"; player: PlayerId; amount: number }
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| { type: "StatsChanged"; id: EntityId; attack: number; health: number }
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| { type: "SpellCast"; card: string }
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/**
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* A Death Event: the Death Creation Step moved `id` from play to the graveyard.
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* `position` is the board index it had when the step began; its Deathrattle summons there.
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*/
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| { type: "Destroyed"; id: EntityId; position: number }
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| { type: "DeathPhase"; round: number }
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/** A minion was played from hand (it has just entered the board). Its Battlecry answers this. */
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| { type: "Played"; id: EntityId };
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