feat: module 0 rewrite trap
Naive engine in Rust and TypeScript (immediate damage, inline triggers, recursive Deathrattles, cards defined in the engine) with test_00_naive_runs and the expected-fail test_00_real_rules_whirlwind_order, plus the Module 0 lesson. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -0,0 +1,15 @@
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{
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"name": "naive-engine",
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"version": "0.1.0",
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"private": true,
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"type": "module",
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"license": "MIT",
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"scripts": {
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"test": "vitest run",
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"typecheck": "tsc --noEmit"
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},
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"devDependencies": {
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"typescript": "^5.6.0",
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"vitest": "^2.1.0"
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}
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}
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