A Deathrattle summon used the dying minion's board index from before the
Death Creation Step removed anything. That index is stale when a minion to
its left dies in the same step, so the token landed one place too far right.
Each Death Event now records `before`: the nearest minion to the right that
is not dying in the same step. The position handed to the effect context is
resolved when the trigger resolves: the current index of `before`, or the
right end. Applied to the Rust and TS references of Modules 3-10.
Module 3 gains two tests, documented in scenarios.md:
test_03_summon_position_after_simultaneous_deaths (fails before the fix) and
test_03_simultaneous_summons_keep_board_order.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
- verify-references --expansion overlays expansion/solution on each reference and runs the
cumulative tests plus the drop test; refuses a solution that touches src/engine/
- CI job verify-expansions
- README: workspace-template + git init step, tool list, repo disclaimer link
- Cargo.lock for every Rust reference (staged with the reference, pins serde for rustc 1.85.1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Movement planned in full, then committed: a Planner builds a plan
(moving and destroyed ids) by running content's movement responses
(OPEN/SHUT, PUSH, STOP) for every step, rolling back failed branches.
Edge of level blocks; YOU objects move furthest-ahead first; rules are
reparsed once after movement. Harness: move/move_dir(Dir), posOf,
kindsAt. Expansion Drop: PULL as one word plus one content response.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>