Applying a Damage to one target now runs DAMAGE_STEPS = [redirect, armor]
first. A damageRedirect aura (Bolf Ramshield, fetched from the wiki) sends
damage meant for its owner's hero to the oldest such minion; Armor absorbs
damage to a hero before Health, logged as the new ArmorLost{player, amount}
just before a full-amount Damaged. Four new Module 4 tests; propagated to the
references of Modules 4-10 in both tracks; card schema, catalog, card JSON,
harness.md, Lessons 2, 4 and 5 updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
First Part II module. The cumulative reference adds a second engine
(src/engine/puzzle: grid, lexer, parser) beside Part I's; nouns and
properties are data in src/content/words.json, and the engine names only
IS/AND/NOT/TEXT and the base rule TEXT IS PUSH. Rules are recompiled from
the board on every change; rules() is a sorted set. Adds the M6 scenarios
and tests (rows, columns, shared IS, AND distribution, stacked text, base
rule), the HOT word as a data-only Expansion Drop, the lesson with the
Part II bridge, and the Rust LevelDef shape in harness.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>