Movement planned in full, then committed: a Planner builds a plan
(moving and destroyed ids) by running content's movement responses
(OPEN/SHUT, PUSH, STOP) for every step, rolling back failed branches.
Edge of level blocks; YOU objects move furthest-ahead first; rules are
reparsed once after movement. Harness: move/move_dir(Dir), posOf,
kindsAt. Expansion Drop: PULL as one word plus one content response.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds IS NOT to the Part II parser and a resolution pass (negation, then
identity lock) that turns parsed rules into the rules in force; harness
gains activeRules() and hasProperty(). A leading NOT now breaks the
sentence instead of being ignored (carried from M6 review). Nouns say
which objects they name ("selects"), so the ALL Expansion Drop is one
line of data. Corrects lesson 06's NOT wording; harness.md M7 details.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
First Part II module. The cumulative reference adds a second engine
(src/engine/puzzle: grid, lexer, parser) beside Part I's; nouns and
properties are data in src/content/words.json, and the engine names only
IS/AND/NOT/TEXT and the base rule TEXT IS PUSH. Rules are recompiled from
the board on every change; rules() is a sorted set. Adds the M6 scenarios
and tests (rows, columns, shared IS, AND distribution, stacked text, base
rule), the HOT word as a data-only Expansion Drop, the lesson with the
Part II bridge, and the Rust LevelDef shape in harness.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Cards become JSON data in course/cards (one file per card, validated
against card.schema.json and the catalog); the M5 references load them
via registerCards and interpret effects, replacing content closures.
Adds assemble(base, donor, half), the assemble/buffHand effects with an
injected chooser, Fleshshape as the data-only Expansion Drop, and stages
course/cards in verify-references and start-module.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Trigger multipliers as aura data on cards, snapshotted by an Aura Update
(Other) after each Death Creation Step and on summon, and applied by one
generic routine (activations) when each queued trigger starts. Baron
Rivendare is content only (stacking "max"); Brann Bronzebeard is the
content-only Expansion Drop. Adds play (now required) and Battlecry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>