Applying a Damage to one target now runs DAMAGE_STEPS = [redirect, armor]
first. A damageRedirect aura (Bolf Ramshield, fetched from the wiki) sends
damage meant for its owner's hero to the oldest such minion; Armor absorbs
damage to a hero before Health, logged as the new ArmorLost{player, amount}
just before a full-amount Damaged. Four new Module 4 tests; propagated to the
references of Modules 4-10 in both tracks; card schema, catalog, card JSON,
harness.md, Lessons 2, 4 and 5 updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engine events carry the nesting depth they were recorded at; the harness
prints the log as an indented tree. New tests test_02_log_tree_shows_nesting
and test_03_log_tree_death_phase; both SpellGrid CLIs print the tree of the
last command's Sequences under a Log: line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Rename course/11-break-your-engine to 13-break-your-engine and update every
link and mention; start-module explains that Module 13 has no tests to start.
- tools/diff-tracks.mjs (npm run diff:tracks): stages both references of a
module, generates a seeded random SpellGrid level and script per seed, pipes
it to the Rust and TypeScript CLIs and diffs their output; crashes on one or
both sides fail. stagePlay takes a module number.
- register_assembled: the TypeScript track compared only the text of an
existing Assembled card, so a base re-registered with a new cost (or a
different split) silently rewrote the earlier card. It now compares every
field the engine reads, as Rust does (Modules 5-10).
New test_05_assemble_never_rewrites_an_earlier_card.
- SpellGrid CLIs: coordinates and chooser numbers are 1-9 plain digits in both
tracks (Rust accepted signs, TypeScript accepted "+2", "0x2", "1e0"); Rust
quotes card names verbatim instead of with Debug escapes; Rust joins the
minion list with "; " instead of rewriting ", ". Two new CLI tests per track.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Deathrattle summon used the dying minion's board index from before the
Death Creation Step removed anything. That index is stale when a minion to
its left dies in the same step, so the token landed one place too far right.
Each Death Event now records `before`: the nearest minion to the right that
is not dying in the same step. The position handed to the effect context is
resolved when the trigger resolves: the current index of `before`, or the
right end. Applied to the Rust and TS references of Modules 3-10.
Module 3 gains two tests, documented in scenarios.md:
test_03_summon_position_after_simultaneous_deaths (fails before the fix) and
test_03_simultaneous_summons_keep_board_order.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
- verify-references --expansion overlays expansion/solution on each reference and runs the
cumulative tests plus the drop test; refuses a solution that touches src/engine/
- CI job verify-expansions
- README: workspace-template + git init step, tool list, repo disclaimer link
- Cargo.lock for every Rust reference (staged with the reference, pins serde for rustc 1.85.1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Trigger multipliers as aura data on cards, snapshotted by an Aura Update
(Other) after each Death Creation Step and on summon, and applied by one
generic routine (activations) when each queued trigger starts. Baron
Rivendare is content only (stacking "max"); Brann Bronzebeard is the
content-only Expansion Drop. Adds play (now required) and Battlecry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>