The solver's position key reads stackAt (each tile oldest first). New tool
tools/verify-levels.mjs checks course/10-spellgrid/levels/proofs.json: each
level's shortest solution, and that it exhausts without its idea (neverRule)
or on the naive engine. Levels 4-10, one course idea each, with
test_10_level_N_solution in both tracks, scenarios and Lesson 10's list;
l1 no longer matches l10, and proofs.json is not listed as a level.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Summoned records its summoner (the minion whose trigger is resolving) inside
the engine; the harness log is unchanged. When a Sequence ends, SpellGrid
writes spawned text, places each summoned minion with a noun on its
summoner's tile, removes the dead, reparses and syncs rule auras.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- SpellGrid cards move to course/10-spellgrid/cards; start-module and
verify-references stage course/cards plus module-local cards up to the module,
so M5-M9 workspaces get exactly the pre-M10 card set.
- cast() rejects a chosen-target spell without a target (checkCast/checkPlay);
new test_10_targeted_spell_needs_target.
- Rust CLI pre-validates instead of swapping the global panic hook.
- Catalog: CRIER noun; DEATHRATTLE/BATTLECRY note on lexicon vs catalog role.
- Lesson: design note on mid-movement reparse.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SpellGrid capstone: Part I's card engine and Part II's grid engine joined at
three seams (rules -> aura data, hazard victims -> one destroy Sequence,
Sequence end -> write text, remove the dead, reparse). Three levels with
scripted solutions, a naive-timing test via a harness-only hook that
reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE
Expansion Drop, SpellGrid cards and words in course/cards and the catalog,
level schema cards/hand, and tools staging/copying of module levels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>