# Systemic Design Course A free, hands-on course on **systemic game design**. You learn by rebuilding the rules machinery of two games, then extending it: - **Part I: Hearthstone** (cards, zones, triggers, death phases, auras, text assembly) - **Part II: Baba Is You** (rules as pushable text, parsing, movement, win/lose) - **Part III: SpellGrid**, a small original game that combines both systems - **Module 13: Break your own engine**, an optional closing module on testing what the tests miss: mutation testing, invariants, metamorphic relations, undo and replay, and a level solver Every module follows the same beats: Observe, Predict, Spec, Build, Name it, Expansion Drop, Stress it, Further reading. The Expansion Drop is the test of your design: you add new content without touching the engine. Stress it is optional: edge cases and stretch exercises that push the design past what the module's tests check. ## Two paths - **Designer path**: read the lessons and scenarios, predict outcomes, and reason about the design. - **Builder path**: also make the tests pass in your own engine. ## Mentor path Prefer a Socratic partner? Install the [mentor skill](mentor/README.md) and let your AI agent guide you without writing your code. ## Two tracks Builder path exercises exist in **Rust** and **TypeScript**. Both tracks have identical test names, matching the scenarios in each module's `scenarios.md`. ## Quick start From the course repository: ```sh node --version # Node 22 or later for the course tooling (CI uses 24) npm run test:tools # tooling tests npm run check # test names agree across Rust, TS and scenarios ``` Create your workspace from the template for your track (Module 00, "Before Module 1: choose your track", has the details). Copy the whole directory with `cp -r` so the hidden `.course.json` comes along: ```sh cp -r workspace-template/rust ~/my-engine # or workspace-template/ts cd ~/my-engine && git init && git add -A && git commit -m "start from template" && cd - node tools/start-module.mjs 01 ~/my-engine ``` `start-module` copies a module's tests for your track (from your workspace's `.course.json`) and refuses to start a module if you have not yet taken the previous one. Module 00 uses the `naive-engine/` project and is not started this way, and Module 13 has no tests to start. Other tools: `tools/coupling-audit.mjs ` (engine code must not name specific cards or nouns), `tools/expansion-check.mjs ` (an Expansion Drop must change content only), `tools/verify-references.mjs [NN]` (reference solutions pass the tests; `--expansion` also checks every Expansion Drop solution), `tools/play-spellgrid.mjs [l1|l2|l3]` (play the Module 10 capstone, SpellGrid, on the command line with the reference engine), `tools/solve-spellgrid.mjs [l1|l2|l3|level.json]` (search a SpellGrid level for its shortest solution by brute force; `--never-rule "X IS Y"` asks whether it can be solved without a given rule; see Module 13), `tools/diff-tracks.mjs [--seeds N] [--seed S] [--module NN] [--dir D] [--keep]` (differential fuzzer: plays random SpellGrid levels and scripts on the Rust and the TypeScript reference CLIs and fails on the first seed where they print different text or one of them crashes; `npm run diff:tracks`). ## Licence MIT, for both prose and code. See [LICENSE](LICENSE). The course is and stays free. ## Disclaimer Not affiliated with Blizzard or Hempuli. See the [disclaimer](site/src/content/docs/disclaimer.md) (also the Disclaimer page of the course website).