// Module 4: Interceptors and "trigger twice". Each test matches a heading in scenarios.md. import { expect, test } from "vitest"; import { newGame } from "../src/harness"; const fillers = (n: number): string[] => Array(n).fill("Test Filler"); test("test_04_baron_doubles", () => { const g = newGame({ decks: [fillers(5), []] }); const b = g.summon("Baron Rivendare", 0); const h = g.summon("Loot Hoarder", 0); const golem = g.summon("Harvest Golem", 0); g.dealDamage(golem, 2); g.clearLog(); g.cast("Whirlwind", 0); const hand = g.hand(0); expect(hand).toHaveLength(2); const [c1, c2] = hand; const summoned = g.log().flatMap((e) => (e.type === "Summoned" ? [e.id] : [])); expect(summoned).toHaveLength(2); const [d1, d2] = summoned; expect(g.log()).toEqual([ { type: "SpellCast", card: "Whirlwind" }, { type: "Damaged", target: b, amount: 1 }, { type: "Damaged", target: h, amount: 1 }, { type: "Damaged", target: golem, amount: 1 }, { type: "Destroyed", id: h }, { type: "Destroyed", id: golem }, { type: "DeathPhase", round: 1 }, { type: "Triggered", source: h, trigger: "deathrattle" }, { type: "Drew", player: 0, id: c1 }, { type: "Triggered", source: h, trigger: "deathrattle" }, { type: "Drew", player: 0, id: c2 }, { type: "Triggered", source: golem, trigger: "deathrattle" }, { type: "Summoned", id: d1 }, { type: "Triggered", source: golem, trigger: "deathrattle" }, { type: "Summoned", id: d2 }, ]); expect(g.nameOf(d1)).toBe("Damaged Golem"); expect(g.nameOf(d2)).toBe("Damaged Golem"); const board = g.board(0); expect(board).toHaveLength(3); expect(board[0]).toBe(b); expect([board[1], board[2]].sort((x, y) => x - y)).toEqual([d1, d2].sort((x, y) => x - y)); expect(g.health(b)).toBe(6); }); test("test_04_simultaneous_death_not_doubled", () => { const g = newGame({ decks: [fillers(5), []] }); const b = g.summon("Baron Rivendare", 0); const h = g.summon("Loot Hoarder", 0); g.clearLog(); g.cast("Twisting Nether", 0); expect(g.hand(0)).toHaveLength(1); const triggers = g.log().filter((e) => e.type === "Triggered" && e.source === h && e.trigger === "deathrattle"); expect(triggers).toHaveLength(1); expect(g.zoneOf(b)).toBe("graveyard"); expect(g.zoneOf(h)).toBe("graveyard"); }); test("test_04_two_barons_do_not_stack", () => { const g = newGame({ decks: [fillers(5), []] }); g.summon("Baron Rivendare", 0); g.summon("Baron Rivendare", 0); const h = g.summon("Loot Hoarder", 0); g.clearLog(); g.dealDamage(h, 1); const hand = g.hand(0); expect(hand).toHaveLength(2); const [c1, c2] = hand; expect(g.log()).toEqual([ { type: "Damaged", target: h, amount: 1 }, { type: "Destroyed", id: h }, { type: "DeathPhase", round: 1 }, { type: "Triggered", source: h, trigger: "deathrattle" }, { type: "Drew", player: 0, id: c1 }, { type: "Triggered", source: h, trigger: "deathrattle" }, { type: "Drew", player: 0, id: c2 }, ]); }); test("test_04_aura_timing_order", () => { const g = newGame({ decks: [fillers(5), []] }); const h = g.summon("Loot Hoarder", 0); const b = g.summon("Baron Rivendare", 0); g.clearLog(); g.cast("Twisting Nether", 0); const hand = g.hand(0); expect(hand).toHaveLength(1); const c = hand[0]; expect(g.log()).toEqual([ { type: "SpellCast", card: "Twisting Nether" }, { type: "Destroyed", id: h }, { type: "Destroyed", id: b }, { type: "DeathPhase", round: 1 }, { type: "Triggered", source: h, trigger: "deathrattle" }, { type: "Drew", player: 0, id: c }, ]); }); test("test_04_battlecry_on_play", () => { const g = newGame({ decks: [fillers(5), []] }); const e = g.addToHand("Novice Engineer", 0); g.clearLog(); g.play(e); const hand = g.hand(0); expect(hand).toHaveLength(1); const c = hand[0]; expect(g.log()).toEqual([ { type: "Summoned", id: e }, { type: "Triggered", source: e, trigger: "battlecry" }, { type: "Drew", player: 0, id: c }, ]); expect(g.zoneOf(e)).toBe("board"); expect(g.board(0)).toEqual([e]); });