// Module 5: Behavior as data and Assemble. Each test matches a heading in scenarios.md. use std::cell::RefCell; use std::rc::Rc; use engine::harness::*; /// Every file in the workspace's `cards/` directory, in file-name order: (raw JSON, parsed). fn card_files() -> Vec<(serde_json::Value, CardDef)> { let dir = concat!(env!("CARGO_MANIFEST_DIR"), "/cards"); let mut paths: Vec<_> = std::fs::read_dir(dir) .unwrap_or_else(|e| panic!("cannot read {dir}: {e}")) .map(|entry| entry.unwrap().path()) .filter(|p| p.extension().is_some_and(|x| x == "json")) .collect(); paths.sort(); paths .iter() .map(|p| { let text = std::fs::read_to_string(p).unwrap(); let raw: serde_json::Value = serde_json::from_str(&text).unwrap(); let def: CardDef = serde_json::from_str(&text).unwrap_or_else(|e| panic!("{}: {e}", p.display())); (raw, def) }) .collect() } /// Names of the minion files with a trigger clause listening for `on`, sorted. fn minions_with_trigger(on: &str) -> Vec { let mut names: Vec = card_files() .into_iter() .filter(|(raw, _)| raw["type"] == "minion") .filter(|(raw, _)| { raw["text"] .as_array() .unwrap() .iter() .any(|c| c["kind"] == "trigger" && c["on"] == on) }) .map(|(raw, _)| raw["name"].as_str().unwrap().to_string()) .collect(); names.sort(); names } fn fillers(n: usize) -> Vec { vec!["Test Filler".to_string(); n] } fn damaged(target: Id, amount: i32) -> GameEvent { GameEvent::Damaged { target, amount } } fn triggered(source: Id, trigger: &str) -> GameEvent { GameEvent::Triggered { source, trigger: trigger.to_string(), } } #[test] fn test_05_regression_data_cards() { let files = card_files(); let names: Vec<&str> = files .iter() .map(|(raw, _)| raw["name"].as_str().unwrap()) .collect(); for used in [ "Armorsmith", "Acolyte of Pain", "Loot Hoarder", "Harvest Golem", "Damaged Golem", "Unstable Ghoul", "Baron Rivendare", "Novice Engineer", "Whirlwind", "Twisting Nether", "Test Echo", "Test Reactor", "Test Filler", ] { assert!(names.contains(&used), "cards/ has no file for {used}"); } let mut g = new_game(GameOpts::default()); g.register_cards(files.iter().map(|(_, def)| def.clone()).collect()); for (raw, _) in files.iter().filter(|(raw, _)| raw["type"] == "minion") { let name = raw["name"].as_str().unwrap(); let id = g.summon(name, 0); assert_eq!(g.name_of(id), name); assert_eq!( g.attack(id) as i64, raw["attack"].as_i64().unwrap(), "{name}" ); assert_eq!( g.health(id) as i64, raw["health"].as_i64().unwrap(), "{name}" ); assert_eq!(g.cost(id) as i64, raw["cost"].as_i64().unwrap(), "{name}"); } } #[test] fn test_05_assemble_bottom_half() { let mut g = new_game(GameOpts::default()); let name = g .assemble("Harvest Golem", "Dread Infernal", Half::Bottom) .unwrap(); assert_eq!(name, "Harvest Golem (Assembled)"); let b = g.summon("Baron Rivendare", 0); let f = g.summon("Test Filler", 0); let s = g.summon("Test Sponge", 0); let a = g.summon(&name, 0); let (h0, h1) = (g.hero(0), g.hero(1)); g.clear_log(); g.destroy(a); let activation = vec![ triggered(a, "deathrattle"), damaged(h0, 1), damaged(h1, 1), damaged(b, 1), damaged(f, 1), damaged(s, 1), ]; let mut expected = vec![ GameEvent::Destroyed { id: a }, GameEvent::DeathPhase { round: 1 }, ]; expected.extend(activation.clone()); expected.extend(activation); expected.push(GameEvent::Destroyed { id: f }); expected.push(GameEvent::DeathPhase { round: 2 }); assert_eq!(g.log(), expected); assert_eq!(g.health(h0), 28); assert_eq!(g.health(h1), 28); assert_eq!(g.health(b), 5); assert_eq!(g.health(s), 1); assert_eq!(g.zone_of(f), Zone::Graveyard); assert_eq!(g.board(0), vec![b, s]); } #[test] fn test_05_assembled_keeps_base_stats() { let mut g = new_game(GameOpts::default()); let name = g .assemble("Harvest Golem", "Dread Infernal", Half::Bottom) .unwrap(); let a = g.add_to_hand(&name, 0); assert_eq!(g.name_of(a), name); assert!(name.contains("Harvest Golem")); assert_eq!(g.cost(a), 3); assert_eq!(g.attack(a), 2); assert_eq!(g.health(a), 3); } #[test] fn test_05_assemble_must_change_text() { let mut g = new_game(GameOpts::default()); let bottom = g.assemble("Loot Hoarder", "Loot Hoarder", Half::Bottom); let top = g.assemble("Loot Hoarder", "Loot Hoarder", Half::Top); assert!(bottom.is_err(), "{bottom:?}"); assert!(top.is_err(), "{top:?}"); } #[test] fn test_05_top_half_swap() { let mut g = new_game(GameOpts { decks: Some([fillers(5), vec![]]), }); let name = g .assemble("Loot Hoarder", "Novice Engineer", Half::Top) .unwrap(); let e = g.add_to_hand(&name, 0); g.clear_log(); g.play(e); let hand = g.hand(0); assert_eq!(hand.len(), 1); let c = hand[0]; assert_eq!( g.log(), vec![ GameEvent::Summoned { id: e }, triggered(e, "battlecry"), GameEvent::Drew { player: 0, id: c }, ] ); assert_eq!(g.attack(e), 2); assert_eq!(g.health(e), 1); g.clear_log(); g.destroy(e); assert_eq!( g.log(), vec![ GameEvent::Destroyed { id: e }, GameEvent::DeathPhase { round: 1 }, ] ); assert_eq!(g.hand(0).len(), 1); } #[test] fn test_05_assemble_effect_with_chooser() { let mut g = new_game(GameOpts::default()); let t = g.add_to_hand("Test Filler", 0); let calls: Rc)>>> = Rc::default(); let record = Rc::clone(&calls); g.set_chooser(move |kind: &str, options: &[String]| { record .borrow_mut() .push((kind.to_string(), options.to_vec())); match kind { "base" => "Novice Engineer", "donor" => "Harvest Golem", _ => "bottom", } .to_string() }); g.clear_log(); g.cast("Test Workshop", 0, None); let calls = calls.borrow().clone(); let kinds: Vec<&str> = calls.iter().map(|(k, _)| k.as_str()).collect(); assert_eq!(kinds, vec!["base", "donor", "half"]); assert_eq!(calls[0].1, minions_with_trigger("battlecry")); assert!(calls[1].1.contains(&"Harvest Golem".to_string())); assert!(!calls[1].1.contains(&"Novice Engineer".to_string())); assert_eq!(calls[2].1, vec!["top".to_string(), "bottom".to_string()]); let hand = g.hand(0); assert_eq!(hand.len(), 2); assert_eq!(hand[0], t); let a = hand[1]; assert_eq!(g.name_of(a), "Novice Engineer (Assembled)"); assert_eq!(g.cost(a), 2); assert_eq!(g.attack(a), 2); assert_eq!(g.health(a), 2); assert_eq!( g.log(), vec![ GameEvent::SpellCast { card: "Test Workshop".to_string() }, GameEvent::StatsChanged { id: t, attack: 2, health: 2 }, GameEvent::StatsChanged { id: a, attack: 2, health: 2 }, ] ); g.clear_log(); g.play(a); let board = g.board(0); assert_eq!(board.len(), 2); assert_eq!(board[0], a); let d = board[1]; assert_eq!(g.name_of(d), "Damaged Golem"); assert_eq!( g.log(), vec![ GameEvent::Summoned { id: a }, triggered(a, "battlecry"), GameEvent::Summoned { id: d }, ] ); } #[test] fn test_05_additive_multipliers_stack() { let mut g = new_game(GameOpts { decks: Some([fillers(5), vec![]]), }); g.summon("Test Chorus", 0); g.summon("Test Chorus", 0); let h = g.summon("Loot Hoarder", 0); g.clear_log(); g.deal_damage(h, 1); assert_eq!(g.hand(0).len(), 3); let activations = g .log() .into_iter() .filter(|e| *e == triggered(h, "deathrattle")) .count(); assert_eq!(activations, 3); }