# Systemic Design Course A free, hands-on course on **systemic game design**. You learn by rebuilding the rules machinery of two games, then extending it: - **Part I: Hearthstone** (cards, zones, triggers, death phases, auras, text assembly) - **Part II: Baba Is You** (rules as pushable text, parsing, movement, win/lose) - **Part III: SpellGrid**, a small original game that combines both systems Every module follows the same beats: Observe, Predict, Spec, Build, Name it, Expansion Drop, Further reading. The Expansion Drop is the test of your design: you add new content without touching the engine. ## Two paths - **Designer path**: read the lessons and scenarios, predict outcomes, and reason about the design. - **Builder path**: also make the tests pass in your own engine. ## Two tracks Builder path exercises exist in **Rust** and **TypeScript**. Both tracks have identical test names, matching the scenarios in each module's `scenarios.md`. ## Quick start ```sh node --version # Node 24 for the course tooling npm run test:tools # tooling tests npm run check # test names agree across Rust, TS and scenarios node tools/start-module.mjs 01 path/to/your/workspace ``` `start-module` copies a module's tests for your track (from your workspace's `.course.json`) and refuses to start a module if you have not yet taken the previous one. Module 00 uses the `naive-engine/` project and is not started this way. Other tools: `tools/coupling-audit.mjs ` (engine code must not name specific cards or nouns), `tools/expansion-check.mjs ` (an Expansion Drop must change content only), `tools/verify-references.mjs [NN]` (reference solutions pass the tests). ## Licence MIT, for both prose and code. See [LICENSE](LICENSE). The course is and stays free. ## Disclaimer Not affiliated with Blizzard or Hempuli. See the [disclaimer](/disclaimer/).