Naive engine in Rust and TypeScript (immediate damage, inline triggers, recursive Deathrattles, cards defined in the engine) with test_00_naive_runs and the expected-fail test_00_real_rules_whirlwind_order, plus the Module 0 lesson. Co-Authored-By: Claude Opus 5.5 <[email protected]>
8 lines
156 B
TOML
8 lines
156 B
TOML
# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "naive_engine"
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version = "0.1.0"
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