Files
systemic-game-design-course/course/06-parser/reference/ts/src/engine/card.ts
T
Lucas WintherandClaude Opus 5.5 68fe9834c3 feat: module 06 parser
First Part II module. The cumulative reference adds a second engine
(src/engine/puzzle: grid, lexer, parser) beside Part I's; nouns and
properties are data in src/content/words.json, and the engine names only
IS/AND/NOT/TEXT and the base rule TEXT IS PUSH. Rules are recompiled from
the board on every change; rules() is a sorted set. Adds the M6 scenarios
and tests (rows, columns, shared IS, AND distribution, stacked text, base
rule), the HOT word as a data-only Expansion Drop, the lesson with the
Part II bridge, and the Rust LevelDef shape in harness.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 03:33:53 +01:00

176 lines
6.4 KiB
TypeScript

// Cards as data. A `CardDef` is the course's card format (`course/schema/card.schema.json`),
// read straight from JSON. The engine compiles each definition once, when it is
// registered, into the lists it reads while resolving: triggers, auras and a
// spell's effects. The definitions themselves live in `cards/`, loaded by `content`.
/** What a triggered ability listens for. */
export type TriggerOn =
| "selfDamaged" // this minion takes damage
| "friendlyMinionDamaged" // a minion with the same owner (this one included) takes damage
| "anyMinionDamaged" // any minion takes damage
| "heroDamaged" // either hero takes damage
| "deathrattle" // this minion dies (it resolves after the minion has left play)
| "battlecry" // this minion is played from hand
| "endOfTurn"; // the end of its owner's turn: the course has no turns, so it never fires
/** The trigger's family name, as reported in `Triggered` events. */
export function triggerLabel(on: TriggerOn): string {
switch (on) {
case "selfDamaged":
case "friendlyMinionDamaged":
case "anyMinionDamaged":
case "heroDamaged":
return "damaged";
case "deathrattle":
case "battlecry":
case "endOfTurn":
return on;
}
}
/**
* An aura: a continuous effect a minion has while it is in play. The engine reads
* auras only at the Aura Update points (see `aura.ts`), never mid-Phase.
*
* `triggerMultiplier`: triggers listening for `trigger`, belonging to minions with
* the aura owner's owner, activate `times` times each. `stacking` says how several
* multipliers for the same trigger combine: `"max"` takes the largest (two copies of
* a doubler still double); `"additive"` adds each copy's extra activations.
*/
export type Aura = { type: "triggerMultiplier"; trigger: TriggerOn; times: number; stacking: "max" | "additive" };
/** Who an effect touches. */
export type Target = "self" | "allMinions" | "allOtherMinions" | "allOtherCharacters" | "enemyHero" | "chosen";
/** Which minions an Assemble may pick as its base. An empty filter allows any. */
export interface PoolFilter {
/** Only minions with a trigger clause listening for this. */
trigger?: TriggerOn;
}
/** One effect: a node of a card's ability, interpreted by `effect.ts`. */
export type Effect =
| { type: "dealDamage"; target: Target; amount: number }
| { type: "draw"; count: number }
| { type: "summon"; card: string; count: number }
| { type: "gainArmor"; amount: number }
| { type: "gainAttack"; target: Target; amount: number }
| { type: "destroy"; target: Target }
/** Part III (SpellGrid) only: puts a word on the grid. */
| { type: "spawnText"; word: string; at: "self" }
/** Get a minion from the pool, with half its text replaced (see `assemble.ts`). */
| { type: "assemble"; filter: PoolFilter }
/** Give every minion in the owner's hand +attack/+health. */
| { type: "buffHand"; attack: number; health: number };
/**
* One line of card text. A trigger clause applies to the effect clauses after it,
* until the next trigger, keyword or aura. Effects before any trigger are what a
* spell does when cast.
*/
export type Clause =
| { kind: "keyword"; keyword: string }
| { kind: "trigger"; on: TriggerOn }
| { kind: "aura"; modifier: Aura }
| { kind: "effect"; effect: Effect };
/** A card as data, in the course's card format. */
export interface CardDef {
name: string;
type: "minion" | "spell";
cost: number;
attack?: number;
health?: number;
noun?: string;
text: Clause[];
/** `text.slice(0, split)` is the top half, `text.slice(split)` the bottom half. */
split: number;
fictional?: boolean;
game?: string;
}
/** A triggered ability: "whenever <on>, <effects>". */
export interface Trigger {
on: TriggerOn;
effects: Effect[];
}
/** A registered card: its definition, and the definition's text compiled into the lists the engine reads. */
export interface Card {
def: CardDef;
/** Triggered abilities, in printed order. */
triggers: Trigger[];
/** Auras this minion has while in play. */
auras: Aura[];
/** What the card does when cast (a spell's effects). */
onCast: Effect[];
/** May an Assemble offer this card? Minions with text that were not themselves assembled. */
inPool: boolean;
}
/** Compile a definition's text. Throws if `split` is past the end of the text. */
export function compile(def: CardDef, inPool: boolean): Card {
if (def.split > def.text.length) throw new Error(`"${def.name}": split ${def.split} is past the end of its text`);
const card: Card = { def, triggers: [], auras: [], onCast: [], inPool: false };
// The trigger whose effects are still being listed, if any.
let open: Trigger | undefined;
for (const clause of def.text) {
switch (clause.kind) {
case "trigger":
open = { on: clause.on, effects: [] };
card.triggers.push(open);
break;
case "effect":
(open ? open.effects : card.onCast).push(clause.effect);
break;
case "aura":
card.auras.push(clause.modifier);
open = undefined;
break;
case "keyword": // The course has no combat, so keywords such as Taunt do nothing here.
open = undefined;
break;
}
}
card.inPool = inPool && def.type === "minion" && def.text.length > 0;
return card;
}
export const hasTrigger = (card: Card, on: TriggerOn): boolean => card.triggers.some((t) => t.on === on);
/** Every card the game can create, looked up by name. */
export class CardLibrary {
private readonly cards = new Map<string, Card>();
constructor(defs: CardDef[]) {
for (const def of defs) this.register(def);
}
/** Add a card, or replace the card with the same name. It joins the Assemble pool if it is a minion with text. */
register(def: CardDef): void {
this.cards.set(def.name, compile(def, true));
}
/** Add a card made by Assemble. It never joins the pool. */
registerAssembled(def: CardDef): void {
this.cards.set(def.name, compile(def, false));
}
has(name: string): boolean {
return this.cards.has(name);
}
get(name: string): Card {
const card = this.cards.get(name);
if (!card) throw new Error(`unknown card "${name}": add its file to cards/`);
return card;
}
/** The Assemble pool: every card with `inPool`, sorted by name. */
pool(): Card[] {
return [...this.cards.values()]
.filter((c) => c.inPool)
.sort((a, b) => (a.def.name < b.def.name ? -1 : a.def.name > b.def.name ? 1 : 0));
}
}