Movement planned in full, then committed: a Planner builds a plan (moving and destroyed ids) by running content's movement responses (OPEN/SHUT, PUSH, STOP) for every step, rolling back failed branches. Edge of level blocks; YOU objects move furthest-ahead first; rules are reparsed once after movement. Harness: move/move_dir(Dir), posOf, kindsAt. Expansion Drop: PULL as one word plus one content response. Co-Authored-By: Claude Opus 5.5 <[email protected]>
146 lines
3.6 KiB
TypeScript
146 lines
3.6 KiB
TypeScript
// Module 8: Push chains. Each test matches a heading in scenarios.md.
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import { expect, test } from "vitest";
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import { newBaba, type Baba } from "../src/harness";
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/** An empty level `width` wide and `height` high. */
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const emptyLevel = (width: number, height: number) => ({ width, height, objects: [] });
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/** Place one text object per word: `[word, x, y]`. */
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function write(b: Baba, words: [string, number, number][]): void {
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for (const [word, x, y] of words) b.place(`text:${word}`, x, y);
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}
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test("test_08_chain_moves_together", () => {
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const b = newBaba(emptyLevel(6, 4));
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write(b, [
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["BABA", 0, 0],
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["IS", 1, 0],
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["YOU", 2, 0],
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]);
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write(b, [
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["ROCK", 0, 1],
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["IS", 1, 1],
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["PUSH", 2, 1],
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]);
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const baba = b.place("baba", 0, 3);
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const rocks = [b.place("rock", 1, 3), b.place("rock", 2, 3), b.place("rock", 3, 3)];
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b.move("right");
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expect(b.posOf(baba)).toEqual([1, 3]);
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expect(b.posOf(rocks[0])).toEqual([2, 3]);
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expect(b.posOf(rocks[1])).toEqual([3, 3]);
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expect(b.posOf(rocks[2])).toEqual([4, 3]);
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expect(b.kindsAt(0, 3)).toEqual([]);
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expect(b.kindsAt(4, 3)).toEqual(["rock"]);
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});
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test("test_08_chain_into_stop_nothing_moves", () => {
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const b = newBaba(emptyLevel(6, 5));
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write(b, [
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["BABA", 0, 0],
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["IS", 1, 0],
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["YOU", 2, 0],
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]);
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write(b, [
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["ROCK", 0, 1],
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["IS", 1, 1],
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["PUSH", 2, 1],
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]);
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write(b, [
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["WALL", 0, 2],
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["IS", 1, 2],
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["STOP", 2, 2],
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]);
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const baba = b.place("baba", 0, 4);
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const rocks = [b.place("rock", 1, 4), b.place("rock", 2, 4), b.place("rock", 3, 4)];
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const wall = b.place("wall", 4, 4);
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b.move("right");
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expect(b.posOf(baba)).toEqual([0, 4]);
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expect(b.posOf(rocks[0])).toEqual([1, 4]);
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expect(b.posOf(rocks[1])).toEqual([2, 4]);
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expect(b.posOf(rocks[2])).toEqual([3, 4]);
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expect(b.posOf(wall)).toEqual([4, 4]);
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});
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test("test_08_open_shut_during_push", () => {
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const b = newBaba(emptyLevel(5, 5));
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write(b, [
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["BABA", 0, 0],
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["IS", 1, 0],
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["YOU", 2, 0],
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]);
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write(b, [
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["KEY", 0, 1],
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["IS", 1, 1],
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["PUSH", 2, 1],
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["AND", 3, 1],
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["OPEN", 4, 1],
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]);
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write(b, [
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["DOOR", 0, 2],
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["IS", 1, 2],
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["STOP", 2, 2],
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["AND", 3, 2],
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["SHUT", 4, 2],
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]);
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const baba = b.place("baba", 0, 4);
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const key = b.place("key", 1, 4);
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const door = b.place("door", 2, 4);
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b.move("right");
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expect(b.posOf(key)).toBeNull();
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expect(b.posOf(door)).toBeNull();
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// Inferred, not stated by a source: Baba lands on the key's former tile.
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expect(b.posOf(baba)).toEqual([1, 4]);
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expect(b.kindsAt(2, 4)).toEqual([]);
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expect(b.kindsAt(1, 4)).toEqual(["baba"]);
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});
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test("test_08_text_pushed", () => {
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const b = newBaba(emptyLevel(4, 5));
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write(b, [
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["BABA", 0, 0],
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["IS", 1, 0],
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["YOU", 2, 0],
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]);
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const baba = b.place("baba", 0, 2);
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const rockText = b.place("text:ROCK", 1, 2);
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write(b, [
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["IS", 2, 3],
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["PUSH", 2, 4],
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]);
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expect(b.rules()).toEqual(["BABA IS YOU", "TEXT IS PUSH"]);
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b.move("right");
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expect(b.posOf(baba)).toEqual([1, 2]);
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expect(b.posOf(rockText)).toEqual([2, 2]);
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expect(b.rules()).toEqual(["BABA IS YOU", "ROCK IS PUSH", "TEXT IS PUSH"]);
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});
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test("test_08_level_edge_is_stop", () => {
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const b = newBaba(emptyLevel(3, 3));
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write(b, [
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["BABA", 0, 0],
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["IS", 1, 0],
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["YOU", 2, 0],
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]);
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const baba = b.place("baba", 1, 2);
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const flagText = b.place("text:FLAG", 2, 2);
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b.move("right");
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expect(b.posOf(baba)).toEqual([1, 2]);
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expect(b.posOf(flagText)).toEqual([2, 2]);
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b.move("down");
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expect(b.posOf(baba)).toEqual([1, 2]);
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expect(b.posOf(flagText)).toEqual([2, 2]);
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});
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