Files
systemic-game-design-course/course/08-push-chains/tests/ts/test_08.test.ts
T
Lucas WintherandClaude Opus 5.5 bd80cefbef feat: module 08 push chains
Movement planned in full, then committed: a Planner builds a plan
(moving and destroyed ids) by running content's movement responses
(OPEN/SHUT, PUSH, STOP) for every step, rolling back failed branches.
Edge of level blocks; YOU objects move furthest-ahead first; rules are
reparsed once after movement. Harness: move/move_dir(Dir), posOf,
kindsAt. Expansion Drop: PULL as one word plus one content response.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 04:05:42 +01:00

146 lines
3.6 KiB
TypeScript

// Module 8: Push chains. Each test matches a heading in scenarios.md.
import { expect, test } from "vitest";
import { newBaba, type Baba } from "../src/harness";
/** An empty level `width` wide and `height` high. */
const emptyLevel = (width: number, height: number) => ({ width, height, objects: [] });
/** Place one text object per word: `[word, x, y]`. */
function write(b: Baba, words: [string, number, number][]): void {
for (const [word, x, y] of words) b.place(`text:${word}`, x, y);
}
test("test_08_chain_moves_together", () => {
const b = newBaba(emptyLevel(6, 4));
write(b, [
["BABA", 0, 0],
["IS", 1, 0],
["YOU", 2, 0],
]);
write(b, [
["ROCK", 0, 1],
["IS", 1, 1],
["PUSH", 2, 1],
]);
const baba = b.place("baba", 0, 3);
const rocks = [b.place("rock", 1, 3), b.place("rock", 2, 3), b.place("rock", 3, 3)];
b.move("right");
expect(b.posOf(baba)).toEqual([1, 3]);
expect(b.posOf(rocks[0])).toEqual([2, 3]);
expect(b.posOf(rocks[1])).toEqual([3, 3]);
expect(b.posOf(rocks[2])).toEqual([4, 3]);
expect(b.kindsAt(0, 3)).toEqual([]);
expect(b.kindsAt(4, 3)).toEqual(["rock"]);
});
test("test_08_chain_into_stop_nothing_moves", () => {
const b = newBaba(emptyLevel(6, 5));
write(b, [
["BABA", 0, 0],
["IS", 1, 0],
["YOU", 2, 0],
]);
write(b, [
["ROCK", 0, 1],
["IS", 1, 1],
["PUSH", 2, 1],
]);
write(b, [
["WALL", 0, 2],
["IS", 1, 2],
["STOP", 2, 2],
]);
const baba = b.place("baba", 0, 4);
const rocks = [b.place("rock", 1, 4), b.place("rock", 2, 4), b.place("rock", 3, 4)];
const wall = b.place("wall", 4, 4);
b.move("right");
expect(b.posOf(baba)).toEqual([0, 4]);
expect(b.posOf(rocks[0])).toEqual([1, 4]);
expect(b.posOf(rocks[1])).toEqual([2, 4]);
expect(b.posOf(rocks[2])).toEqual([3, 4]);
expect(b.posOf(wall)).toEqual([4, 4]);
});
test("test_08_open_shut_during_push", () => {
const b = newBaba(emptyLevel(5, 5));
write(b, [
["BABA", 0, 0],
["IS", 1, 0],
["YOU", 2, 0],
]);
write(b, [
["KEY", 0, 1],
["IS", 1, 1],
["PUSH", 2, 1],
["AND", 3, 1],
["OPEN", 4, 1],
]);
write(b, [
["DOOR", 0, 2],
["IS", 1, 2],
["STOP", 2, 2],
["AND", 3, 2],
["SHUT", 4, 2],
]);
const baba = b.place("baba", 0, 4);
const key = b.place("key", 1, 4);
const door = b.place("door", 2, 4);
b.move("right");
expect(b.posOf(key)).toBeNull();
expect(b.posOf(door)).toBeNull();
// Inferred, not stated by a source: Baba lands on the key's former tile.
expect(b.posOf(baba)).toEqual([1, 4]);
expect(b.kindsAt(2, 4)).toEqual([]);
expect(b.kindsAt(1, 4)).toEqual(["baba"]);
});
test("test_08_text_pushed", () => {
const b = newBaba(emptyLevel(4, 5));
write(b, [
["BABA", 0, 0],
["IS", 1, 0],
["YOU", 2, 0],
]);
const baba = b.place("baba", 0, 2);
const rockText = b.place("text:ROCK", 1, 2);
write(b, [
["IS", 2, 3],
["PUSH", 2, 4],
]);
expect(b.rules()).toEqual(["BABA IS YOU", "TEXT IS PUSH"]);
b.move("right");
expect(b.posOf(baba)).toEqual([1, 2]);
expect(b.posOf(rockText)).toEqual([2, 2]);
expect(b.rules()).toEqual(["BABA IS YOU", "ROCK IS PUSH", "TEXT IS PUSH"]);
});
test("test_08_level_edge_is_stop", () => {
const b = newBaba(emptyLevel(3, 3));
write(b, [
["BABA", 0, 0],
["IS", 1, 0],
["YOU", 2, 0],
]);
const baba = b.place("baba", 1, 2);
const flagText = b.place("text:FLAG", 2, 2);
b.move("right");
expect(b.posOf(baba)).toEqual([1, 2]);
expect(b.posOf(flagText)).toEqual([2, 2]);
b.move("down");
expect(b.posOf(baba)).toEqual([1, 2]);
expect(b.posOf(flagText)).toEqual([2, 2]);
});