Module 9 lesson, scenarios, tests (8, both tracks), reference engines (TURN phase list, conversion, content-registered hazards, win/lost), WEAK Expansion Drop, harness.md M9 semantics, research notes (WEAK page, baba-is-auto Game::MovePlayer, X IS NOT X placement reading). Co-Authored-By: Claude Opus 5.5 <[email protected]>
2.2 KiB
2.2 KiB
Module 9 reference engine (TypeScript)
The course's own engine as of the end of Module 9. Part I's card engine is unchanged, and all of its tests still pass. The Part II engine in src/engine/puzzle/ now plays a whole turn: movement, parse, conversion, parse, hazards, win, parse. Module 8's reference was the starting point, so a diff between the two shows what this module adds.
cards/(at the package root; not in this directory): Part I's card data, a copy ofcourse/cards/staged bytools/verify-references.mjs. Part II doesn't read it.src/engine/puzzle/: the Part II engine. It names no noun: the engine's own words are the operatorsIS,AND,NOT, the meta-nounTEXT, the propertyPUSHof the base ruleTEXT IS PUSH, the propertyYOU, which picks the objects that move, and from Module 9 the propertiesWIN(the win check) andFLOAT(which objects share a tile).turn.ts(new): the turn.Phase,TURN(the phases in order) andHazard(content's rule for what destroys what).level.ts: a level in play. Module 9 addsLevel.step, which runs the phases ofTURN; the conversion phase (X IS Yin place,X IS Xlocks,X IS NOT Xdeletes); the hazards phase, which runs content's hazards in order; the win check;Level.sharing(the other objects on a tile at the same float level);wonandlost. TheLevelconstructor takes the hazards.moveYouis now movement, then a reparse.grid.ts: Module 9 addsBoard.setKind.word.ts: Module 9 addsLexicon.thingNamed(what a conversion into a noun makes).movement.ts,parse.ts,resolve.ts: unchanged.index.ts: the module's exports.
- The rest of
src/engine/: Part I, unchanged. src/content/hazards.ts(new) andsrc/content/index.ts: the hazards, in the order the engine runs them:SINK,HOT/MELT,DEFEAT. What destroys what at the end of a turn is content, not engine.src/content/movement.ts: unchanged.src/content/words.json: Module 9 addsHOT,MELT,SINK,DEFEATandFLOAT.src/harness.ts: the adapter the course tests call. Module 9 addsstep,wonandlostonBaba.
Run it with the module's tests: node tools/verify-references.mjs 09 from the course repository.