SpellGrid capstone: Part I's card engine and Part II's grid engine joined at three seams (rules -> aura data, hazard victims -> one destroy Sequence, Sequence end -> write text, remove the dead, reparse). Three levels with scripted solutions, a naive-timing test via a harness-only hook that reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE Expansion Drop, SpellGrid cards and words in course/cards and the catalog, level schema cards/hand, and tools staging/copying of module levels. Co-Authored-By: Claude Opus 5.5 <[email protected]>
6 lines
149 B
TypeScript
6 lines
149 B
TypeScript
import { defineConfig } from "vitest/config";
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export default defineConfig({
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test: { include: ["tests/**/*.test.ts"], passWithNoTests: true },
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});
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