Bug 1 (modules 08-10): a YOU object pulled by an earlier mover took a second step of its own. Level movement now keeps the ids that stepped in a committed plan this phase; such a YOU object starts no move, and Planner try_move answers no for it. Regression: test_08x_pulled_you_moves_once (Module 8 Expansion Drop). Bug 2 (modules 09-10): convert honoured negation only per rule, so ALL IS ROCK beat BABA IS NOT ROCK. A target Y is now skipped for an object if any active negated rule IS NOT Y names it. Module 9 and 10 references (and their drop solutions) now carry ALL, the Module 7 Expansion Drop. Regression: test_09_negated_conversion_beats_group. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Module 9 reference engine (TypeScript)
The course's own engine as of the end of Module 9. Part I's card engine is unchanged, and all of its tests still pass. The Part II engine in src/engine/puzzle/ now plays a whole turn: movement, parse, conversion, parse, hazards, win, parse. Module 8's reference was the starting point, so a diff between the two shows what this module adds.
cards/(at the package root; not in this directory): Part I's card data, a copy ofcourse/cards/staged bytools/verify-references.mjs. Part II doesn't read it.src/engine/puzzle/: the Part II engine. It names no noun: the engine's own words are the operatorsIS,AND,NOT, the meta-nounTEXT, the propertyPUSHof the base ruleTEXT IS PUSH, the propertyYOU, which picks the objects that move, and from Module 9 the propertiesWIN(the win check) andFLOAT(which objects share a tile).turn.ts(new): the turn.Phase,TURN(the phases in order) andHazard(content's rule for what destroys what).level.ts: a level in play. Module 9 addsLevel.step, which runs the phases ofTURN; the conversion phase (X IS Yin place,X IS Xlocks,X IS NOT Xdeletes, and... IS NOT Ykeeps every object it names from becoming aY, ashasPropertysettles negation per object); the hazards phase, which runs content's hazards in order; the win check;Level.sharing(the other objects on a tile at the same float level);wonandlost. TheLevelconstructor takes the hazards.moveYouis now movement, then a reparse.grid.ts: Module 9 addsBoard.setKind.word.ts: Module 9 addsLexicon.thingNamed(what a conversion into a noun makes).movement.ts,parse.ts,resolve.ts: unchanged.index.ts: the module's exports.
- The rest of
src/engine/: Part I, unchanged. src/content/hazards.ts(new) andsrc/content/index.ts: the hazards, in the order the engine runs them:SINK,HOT/MELT,DEFEAT. What destroys what at the end of a turn is content, not engine.src/content/movement.ts: unchanged.src/content/words.json: Module 9 addsHOT,MELT,SINK,DEFEATandFLOAT, andALL, the Module 7 Expansion Drop, which the Module 9 tests need.src/harness.ts: the adapter the course tests call. Module 9 addsstep,wonandlostonBaba.
Run it with the module's tests: node tools/verify-references.mjs 09 from the course repository.