Files
systemic-game-design-course/course/06-parser/reference/ts
Lucas WintherandClaude Opus 5.5 97c64ebee8 feat: log tree from Module 2 (logTree / log_tree); SpellGrid CLIs print Log:
Engine events carry the nesting depth they were recorded at; the harness
prints the log as an indented tree. New tests test_02_log_tree_shows_nesting
and test_03_log_tree_death_phase; both SpellGrid CLIs print the tree of the
last command's Sequences under a Log: line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 10:23:59 +01:00
..
2026-10-29 03:33:53 +01:00
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Module 6 reference engine (TypeScript)

The course's own engine as of the end of Module 6, the first module of Part II. Part I's card engine is unchanged, and all of its tests still pass. Beside it, in src/engine/puzzle/, is a second engine for Baba Is You: a grid of objects and text, a lexer and a parser. Module 5's reference was the starting point, so a diff between the two shows what this module adds.

  • cards/ (at the package root; not in this directory): Part I's card data, a copy of course/cards/ staged by tools/verify-references.mjs. Part II doesn't read it.
  • src/engine/puzzle/: the Part II engine. It names no noun: the engine's own words are the operators IS, AND, NOT, the meta-noun TEXT and the property PUSH of the base rule TEXT IS PUSH.
    • grid.ts: the level format (LevelDef, course/schema/level.schema.json), object kinds ("<noun>" or "text:<WORD>") and the board: objects on tiles, several per tile allowed.
    • word.ts: the lexicon (every word the parser can read, with its role: noun, property or operator) and the lexer, which turns the text on the board into words by tile. Text whose word isn't in the lexicon spells nothing.
    • parse.ts: the parser. From every IS, in a row and in a column, it collects the AND-joined subjects before it and the AND-joined complements after it, and emits one rule per pair. Stacked words each count. Base rules come first.
    • level.ts: a level in play. Every change to the board recompiles the rules from scratch.
    • index.ts: the module's exports.
  • The rest of src/engine/: Part I, unchanged from Module 5 except for the export that adds puzzle.
  • src/content/words.json: the nouns and properties the parser knows, as data ({ "name", "role" }). src/content/index.ts reads it with a JSON import as words() (tsconfig.json gains resolveJsonModule so tsc accepts the import; Vitest needs nothing). A new word is a new entry here.
  • src/harness.ts: the adapter the course tests call. Module 6 adds newBaba, and place and rules on Baba. rules() sorts the rules' normalised strings and keeps each distinct rule once; the engine itself keeps a rule spelled twice twice.

Run it with the module's tests: node tools/verify-references.mjs 06 from the course repository.