SpellGrid capstone: Part I's card engine and Part II's grid engine joined at three seams (rules -> aura data, hazard victims -> one destroy Sequence, Sequence end -> write text, remove the dead, reparse). Three levels with scripted solutions, a naive-timing test via a harness-only hook that reverses the END_OF_PHASE list, CLIs in both tracks, the BATTLECRY IS DOUBLE Expansion Drop, SpellGrid cards and words in course/cards and the catalog, level schema cards/hand, and tools staging/copying of module levels. Co-Authored-By: Claude Opus 5.5 <[email protected]>
14 lines
270 B
JSON
14 lines
270 B
JSON
{
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"compilerOptions": {
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"target": "ES2022",
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"module": "ESNext",
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"moduleResolution": "Bundler",
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"strict": true,
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"noEmit": true,
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"skipLibCheck": true,
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"esModuleInterop": true,
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"resolveJsonModule": true
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},
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"include": ["src", "tests"]
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}
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