Files
systemic-game-design-course/course/04-interceptors/tests/ts/test_04.test.ts
T
Lucas WintherandClaude Opus 5.5 bcdaca0cd2 feat: module 04 interceptors
Trigger multipliers as aura data on cards, snapshotted by an Aura Update
(Other) after each Death Creation Step and on summon, and applied by one
generic routine (activations) when each queued trigger starts. Baron
Rivendare is content only (stacking "max"); Brann Bronzebeard is the
content-only Expansion Drop. Adds play (now required) and Battlecry.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 02:54:37 +01:00

123 lines
3.8 KiB
TypeScript

// Module 4: Interceptors and "trigger twice". Each test matches a heading in scenarios.md.
import { expect, test } from "vitest";
import { newGame } from "../src/harness";
const fillers = (n: number): string[] => Array(n).fill("Test Filler");
test("test_04_baron_doubles", () => {
const g = newGame({ decks: [fillers(5), []] });
const b = g.summon("Baron Rivendare", 0);
const h = g.summon("Loot Hoarder", 0);
const golem = g.summon("Harvest Golem", 0);
g.dealDamage(golem, 2);
g.clearLog();
g.cast("Whirlwind", 0);
const hand = g.hand(0);
expect(hand).toHaveLength(2);
const [c1, c2] = hand;
const board = g.board(0);
expect(board).toHaveLength(3);
expect(board[0]).toBe(b);
const [, d1, d2] = board;
expect(g.log()).toEqual([
{ type: "SpellCast", card: "Whirlwind" },
{ type: "Damaged", target: b, amount: 1 },
{ type: "Damaged", target: h, amount: 1 },
{ type: "Damaged", target: golem, amount: 1 },
{ type: "Destroyed", id: h },
{ type: "Destroyed", id: golem },
{ type: "DeathPhase", round: 1 },
{ type: "Triggered", source: h, trigger: "deathrattle" },
{ type: "Drew", player: 0, id: c1 },
{ type: "Triggered", source: h, trigger: "deathrattle" },
{ type: "Drew", player: 0, id: c2 },
{ type: "Triggered", source: golem, trigger: "deathrattle" },
{ type: "Summoned", id: d1 },
{ type: "Triggered", source: golem, trigger: "deathrattle" },
{ type: "Summoned", id: d2 },
]);
expect(g.nameOf(d1)).toBe("Damaged Golem");
expect(g.nameOf(d2)).toBe("Damaged Golem");
expect(g.health(b)).toBe(6);
});
test("test_04_simultaneous_death_not_doubled", () => {
const g = newGame({ decks: [fillers(5), []] });
const b = g.summon("Baron Rivendare", 0);
const h = g.summon("Loot Hoarder", 0);
g.clearLog();
g.cast("Twisting Nether", 0);
expect(g.hand(0)).toHaveLength(1);
const triggers = g.log().filter((e) => e.type === "Triggered" && e.source === h && e.trigger === "deathrattle");
expect(triggers).toHaveLength(1);
expect(g.zoneOf(b)).toBe("graveyard");
expect(g.zoneOf(h)).toBe("graveyard");
});
test("test_04_two_barons_do_not_stack", () => {
const g = newGame({ decks: [fillers(5), []] });
g.summon("Baron Rivendare", 0);
g.summon("Baron Rivendare", 0);
const h = g.summon("Loot Hoarder", 0);
g.clearLog();
g.dealDamage(h, 1);
const hand = g.hand(0);
expect(hand).toHaveLength(2);
const [c1, c2] = hand;
expect(g.log()).toEqual([
{ type: "Damaged", target: h, amount: 1 },
{ type: "Destroyed", id: h },
{ type: "DeathPhase", round: 1 },
{ type: "Triggered", source: h, trigger: "deathrattle" },
{ type: "Drew", player: 0, id: c1 },
{ type: "Triggered", source: h, trigger: "deathrattle" },
{ type: "Drew", player: 0, id: c2 },
]);
});
test("test_04_aura_timing_order", () => {
const g = newGame({ decks: [fillers(5), []] });
const h = g.summon("Loot Hoarder", 0);
const b = g.summon("Baron Rivendare", 0);
g.clearLog();
g.cast("Twisting Nether", 0);
const hand = g.hand(0);
expect(hand).toHaveLength(1);
const c = hand[0];
expect(g.log()).toEqual([
{ type: "SpellCast", card: "Twisting Nether" },
{ type: "Destroyed", id: h },
{ type: "Destroyed", id: b },
{ type: "DeathPhase", round: 1 },
{ type: "Triggered", source: h, trigger: "deathrattle" },
{ type: "Drew", player: 0, id: c },
]);
});
test("test_04_battlecry_on_play", () => {
const g = newGame({ decks: [fillers(5), []] });
const e = g.addToHand("Novice Engineer", 0);
g.clearLog();
g.play(e);
const hand = g.hand(0);
expect(hand).toHaveLength(1);
const c = hand[0];
expect(g.log()).toEqual([
{ type: "Summoned", id: e },
{ type: "Triggered", source: e, trigger: "battlecry" },
{ type: "Drew", player: 0, id: c },
]);
expect(g.zoneOf(e)).toBe("board");
expect(g.board(0)).toEqual([e]);
});