Naive engine in Rust and TypeScript (immediate damage, inline triggers, recursive Deathrattles, cards defined in the engine) with test_00_naive_runs and the expected-fail test_00_real_rules_whirlwind_order, plus the Module 0 lesson. Co-Authored-By: Claude Opus 5.5 <[email protected]>
8 lines
99 B
TOML
8 lines
99 B
TOML
[package]
|
|
name = "naive_engine"
|
|
version = "0.1.0"
|
|
edition = "2021"
|
|
license = "MIT"
|
|
|
|
[dependencies]
|