Naive engine in Rust and TypeScript (immediate damage, inline triggers, recursive Deathrattles, cards defined in the engine) with test_00_naive_runs and the expected-fail test_00_real_rules_whirlwind_order, plus the Module 0 lesson. Co-Authored-By: Claude Opus 5.5 <[email protected]>
6 lines
126 B
TypeScript
6 lines
126 B
TypeScript
import { defineConfig } from "vitest/config";
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export default defineConfig({
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test: { include: ["tests/**/*.test.ts"] },
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});
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