Movement planned in full, then committed: a Planner builds a plan (moving and destroyed ids) by running content's movement responses (OPEN/SHUT, PUSH, STOP) for every step, rolling back failed branches. Edge of level blocks; YOU objects move furthest-ahead first; rules are reparsed once after movement. Harness: move/move_dir(Dir), posOf, kindsAt. Expansion Drop: PULL as one word plus one content response. Co-Authored-By: Claude Opus 5.5 <[email protected]>
10 lines
176 B
TOML
10 lines
176 B
TOML
[package]
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name = "engine"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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# Module 5: cards are JSON data.
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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