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systemic-game-design-course/course/12-combat
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Lucas WintherandClaude Opus 5.5 edb1bfd817 fix: Module 12 review round 1 (log the Combat and Drakkari excerpts the lesson quotes; say where Redemption and Poisonous come from)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 13:38:07 +01:00
..
cards
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
expansion
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
reference
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
tests
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
lesson.md
fix: Module 12 review round 1 (log the Combat and Drakkari excerpts the lesson quotes; say where Redemption and Poisonous come from)
2026-11-11 13:38:07 +01:00
scenarios.md
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
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