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e5cde8a5564421ef6598f4660b44e75b924b3c18
systemic-game-design-course
/
course
/
12-combat
T
History
Lucas Winther
and
Claude Opus 5.5
edb1bfd817
fix: Module 12 review round 1 (log the Combat and Drakkari excerpts the lesson quotes; say where Redemption and Poisonous come from)
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-11-11 13:38:07 +01:00
..
cards
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
expansion
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
reference
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
tests
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00
lesson.md
fix: Module 12 review round 1 (log the Combat and Drakkari excerpts the lesson quotes; say where Redemption and Poisonous come from)
2026-11-11 13:38:07 +01:00
scenarios.md
feat: Module 12, Combat (attack as one Sequence, Taunt, defender-first as a queue priority, end of turn; Bonechewer Brawler as the Expansion Drop)
2026-11-11 13:34:20 +01:00