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e907f1793771aac119c3a9560fd0d9b477481571
systemic-game-design-course/course/10-spellgrid
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Lucas WintherandClaude Fable 5.2 e907f17937 test: pin ordering decisions the suite did not catch (Modules 5, 8, 9); stepped objects do not block a stack
Mutation runs on the references showed six surviving mutants: a live aura
scan, two turn-phase reorderings, a dropped final parse, and two hazard
reorderings. Each now fails a named test.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 09:23:24 +01:00
..
cards
fix: module 10 review round 1 (module-local SpellGrid cards, cast target check, CLI without panic hook)
2026-10-29 05:11:09 +01:00
expansion
fix(puzzle): an object steps once per movement phase; negated conversion is settled per object
2026-11-11 09:18:00 +01:00
levels
feat: module 10 spellgrid
2026-10-29 05:01:27 +01:00
reference
test: pin ordering decisions the suite did not catch (Modules 5, 8, 9); stepped objects do not block a stack
2026-11-11 09:23:24 +01:00
tests
fix: module 10 review round 1 (module-local SpellGrid cards, cast target check, CLI without panic hook)
2026-10-29 05:11:09 +01:00
lesson.md
feat(tools): play-spellgrid stages the M10 reference with cards and levels and runs its CLI
2026-10-29 19:08:17 +01:00
scenarios.md
fix: module 10 review round 1 (module-local SpellGrid cards, cast target check, CLI without panic hook)
2026-10-29 05:11:09 +01:00
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