A Deathrattle summon used the dying minion's board index from before the Death Creation Step removed anything. That index is stale when a minion to its left dies in the same step, so the token landed one place too far right. Each Death Event now records `before`: the nearest minion to the right that is not dying in the same step. The position handed to the effect context is resolved when the trigger resolves: the current index of `before`, or the right end. Applied to the Rust and TS references of Modules 3-10. Module 3 gains two tests, documented in scenarios.md: test_03_summon_position_after_simultaneous_deaths (fails before the fix) and test_03_simultaneous_summons_keep_board_order. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Module 9 reference engine (TypeScript)
The course's own engine as of the end of Module 9. Part I's card engine is unchanged, and all of its tests still pass. The Part II engine in src/engine/puzzle/ now plays a whole turn: movement, parse, conversion, parse, hazards, win, parse. Module 8's reference was the starting point, so a diff between the two shows what this module adds.
cards/(at the package root; not in this directory): Part I's card data, a copy ofcourse/cards/staged bytools/verify-references.mjs. Part II doesn't read it.src/engine/puzzle/: the Part II engine. It names no noun: the engine's own words are the operatorsIS,AND,NOT, the meta-nounTEXT, the propertyPUSHof the base ruleTEXT IS PUSH, the propertyYOU, which picks the objects that move, and from Module 9 the propertiesWIN(the win check) andFLOAT(which objects share a tile).turn.ts(new): the turn.Phase,TURN(the phases in order) andHazard(content's rule for what destroys what).level.ts: a level in play. Module 9 addsLevel.step, which runs the phases ofTURN; the conversion phase (X IS Yin place,X IS Xlocks,X IS NOT Xdeletes); the hazards phase, which runs content's hazards in order; the win check;Level.sharing(the other objects on a tile at the same float level);wonandlost. TheLevelconstructor takes the hazards.moveYouis now movement, then a reparse.grid.ts: Module 9 addsBoard.setKind.word.ts: Module 9 addsLexicon.thingNamed(what a conversion into a noun makes).movement.ts,parse.ts,resolve.ts: unchanged.index.ts: the module's exports.
- The rest of
src/engine/: Part I, unchanged. src/content/hazards.ts(new) andsrc/content/index.ts: the hazards, in the order the engine runs them:SINK,HOT/MELT,DEFEAT. What destroys what at the end of a turn is content, not engine.src/content/movement.ts: unchanged.src/content/words.json: Module 9 addsHOT,MELT,SINK,DEFEATandFLOAT.src/harness.ts: the adapter the course tests call. Module 9 addsstep,wonandlostonBaba.
Run it with the module's tests: node tools/verify-references.mjs 09 from the course repository.