Files
whisper_web/src/App.tsx
T

1237 lines
48 KiB
TypeScript

import { useEffect, useRef, useState } from "react";
import "./index.css";
import { AuthForms } from "./components/AuthForms";
import { EngineToggle } from "./components/EngineToggle";
import { FileDropzone } from "./components/FileDropzone";
import { LiveControls, type LiveStatus } from "./components/LiveControls";
import { ModelLoadProgress } from "./components/ModelLoadProgress";
import { ModelPicker } from "./components/ModelPicker";
import { StorageManager } from "./components/StorageManager";
import { TranscriptView } from "./components/TranscriptView";
import { TranscriptionOptions } from "./components/TranscriptionOptions";
import { TranslatePanel } from "./components/TranslatePanel";
import { decodeAudioFile } from "./lib/audio";
import { classifyError, type ClassifiedError } from "./lib/errors";
import {
BrowserEngine,
ServerEngine,
fetchServerEngineStatus,
loadEngineChoice,
saveEngineChoice,
type Engine,
type EngineKind,
type ServerEngineStatus,
} from "./lib/engine";
import { useAuth } from "./lib/useAuth";
import { LIVE_TUNING, LiveTranscriber, type LiveTranscribeResult } from "./lib/live";
import { startMicCapture, type MicCapture } from "./lib/mic";
import { getDownloadedModels } from "./lib/modelCache";
import { TRANSLATION_MODEL_IDS } from "./lib/translation";
import { registerServiceWorker } from "./pwa/register";
import {
AUTO_LANGUAGE,
DEFAULT_DEVICE_PREFERENCE,
DEFAULT_MODEL_ID,
DEFAULT_TASK,
MODELS,
estimatePeakLoadBytes,
formatModelSize,
getModel,
resolveDefaultDtype,
taskForModel,
} from "./lib/models";
import { shouldWarnBeforeLoad, type MobileMemoryHint } from "./lib/mobileMemoryGuard";
import {
applyLoadProgress,
initialLoadProgress,
isWorkerToUiMessage,
type DevicePreference,
type InferenceDevice,
type TranscriptChunk,
type UiToWorkerMessage,
type WhisperTask,
} from "./worker/protocol";
interface TranscriptResult {
text: string;
chunks: TranscriptChunk[];
}
/**
* Displayed error state (M6 error taxonomy, `src/lib/errors.ts`). `retryKind`
* says which retry affordance (if any) the error box should offer — computed
* at render time against current component state, not baked into a closure
* captured when the worker's message handler was first registered.
*/
interface AppErrorState {
classified: ClassifiedError;
retryKind?: "load" | "file";
}
const MODEL_IDS = MODELS.map((model) => model.id);
// Downloaded badges cover the Opus-MT models too (transcript translation, D-WS4b).
const CACHED_MODEL_IDS = [...MODEL_IDS, ...TRANSLATION_MODEL_IDS];
export function App() {
const workerRef = useRef<Worker | null>(null);
// Live-mode session (M7, D-016). The mic and transcriber live outside React
// state; only display text goes through setState. Segment passes are
// correlated with worker responses via requestId.
const liveRef = useRef<{ mic: MicCapture; transcriber: LiveTranscriber | null } | null>(
null,
);
const liveWsRef = useRef<WebSocket | null>(null);
const pendingLive = useRef(
new Map<
string,
{
resolve: (result: LiveTranscribeResult) => void;
reject: (error: Error) => void;
}
>(),
);
const nextLiveRequest = useRef(0);
// File-flow run counter (D-018). Cancel bumps it, so a decode that was in
// flight when the user cancelled finds itself stale and never posts its
// audio to the (fresh) worker. Decoding itself cannot be aborted.
const fileRun = useRef(0);
// Last file handed to handleFile, so a retryable transcribe-stage error
// (network failure talking to the server engine) can offer a Retry button
// without holding onto File objects in state.
const lastFileRef = useRef<File | null>(null);
// Accelerator failures learned this session (D-025), keyed
// "modelId::preference" → the explicit device to load with instead, so
// repeat loads skip the doomed accelerator attempt (and its restart)
// entirely. Session-only on purpose: a browser update may fix the backend.
const deviceOverrides = useRef(new Map<string, InferenceDevice>());
// Mobile memory-crash warnings the user already accepted this session
// (D-027), keyed "modelId::device" — once confirmed, repeat loads of the
// same combination (e.g. the lazy auto-load after an explicit Download)
// don't ask again.
const mobileWarningAcknowledged = useRef(new Set<string>());
// Resolves when the current browser-engine load reports ready (rejects on
// load failure/cancel). Transcribe posts await it, so no request is ever
// queued inside a worker that a load-restart (D-025) is about to terminate
// — its audio buffer would die with the worker.
const loadGate = useRef<{
promise: Promise<void>;
resolve: () => void;
reject: (error: Error) => void;
} | null>(null);
// Engine plumbing (M5, D-010). The BrowserEngine is bound to the worker's
// lifetime (recreated together on cancel); the ServerEngine is stateless
// and lives for the app. A server run's fetch is cancelled via abortRef.
const browserEngineRef = useRef<BrowserEngine | null>(null);
const serverEngineRef = useRef<ServerEngine | null>(null);
const abortRef = useRef<AbortController | null>(null);
const [busy, setBusy] = useState(false);
// Which engine the current file run uses; null while idle. Server runs
// don't need the browser model, so parts of the UI key off this.
const [runEngine, setRunEngine] = useState<EngineKind | null>(null);
const [decoding, setDecoding] = useState(false);
const [loadStarted, setLoadStarted] = useState(false);
const [loadProgress, setLoadProgress] = useState(initialLoadProgress);
// Was the model already fully cached (D-005/`modelCache.ts`) when this load
// started? Threaded into ModelLoadProgress so its heading/hint don't say
// "Downloading" for a load that never touches the network (D-033).
const [loadedFromCache, setLoadedFromCache] = useState(false);
const [partialText, setPartialText] = useState("");
const [transcribeProgress, setTranscribeProgress] = useState<{
processedSeconds: number;
totalSeconds: number;
} | null>(null);
const [result, setResult] = useState<TranscriptResult | null>(null);
const [error, setError] = useState<AppErrorState | null>(null);
const [fileName, setFileName] = useState<string | null>(null);
const [liveStatus, setLiveStatus] = useState<LiveStatus>("idle");
const [liveCommitted, setLiveCommitted] = useState("");
const [liveTentative, setLiveTentative] = useState("");
// Committed segments still waiting for their final pass — surfaced while
// stopping so a long drain shows movement instead of a frozen label.
const [livePending, setLivePending] = useState(0);
const [modelId, setModelId] = useState(DEFAULT_MODEL_ID);
const [devicePreference, setDevicePreference] = useState<DevicePreference>(
DEFAULT_DEVICE_PREFERENCE,
);
const [activeDevice, setActiveDevice] = useState<InferenceDevice | null>(null);
// WASM thread count ort actually got (D-025 observability); null until ready.
const [activeThreads, setActiveThreads] = useState<number | null>(null);
const [language, setLanguage] = useState(AUTO_LANGUAGE);
const [task, setTask] = useState<WhisperTask>(DEFAULT_TASK);
const [downloaded, setDownloaded] = useState<ReadonlySet<string>>(new Set());
// PWA state (M3, D-007): is a service worker controlling this page (app
// shell available offline), and is an updated version waiting?
const [swControlled, setSwControlled] = useState(false);
const [applyUpdate, setApplyUpdate] = useState<(() => void) | null>(null);
// Session + engine choice (M4/M5). One useAuth for the whole app — the
// header forms and the EngineToggle must agree on the session. The choice
// persists across reloads; it only takes effect while signed in AND the
// deployment reports the server engine available (anonymous-first: logged
// out, everything runs on-device exactly as before).
const auth = useAuth();
const [engineChoice, setEngineChoice] = useState<EngineKind>(() => loadEngineChoice());
const [serverStatus, setServerStatus] = useState<ServerEngineStatus | null>(null);
function refreshDownloaded() {
// Downloaded badges (D-005): query Cache Storage for cached weights.
getDownloadedModels(CACHED_MODEL_IDS).then(setDownloaded, () => {});
}
// Terminate the worker when the app unmounts (also keeps HMR tidy).
useEffect(() => {
refreshDownloaded();
// Registration is idempotent, so the StrictMode double-invoke is fine.
registerServiceWorker({
onControlled: () => setSwControlled(true),
onUpdateReady: (apply) => setApplyUpdate(() => apply),
});
return () => {
void liveRef.current?.mic.stop().catch(() => {});
liveRef.current = null;
liveWsRef.current?.close();
liveWsRef.current = null;
workerRef.current?.terminate();
workerRef.current = null;
browserEngineRef.current = null;
abortRef.current?.abort();
abortRef.current = null;
};
}, []);
// Probe server-engine availability once a session exists (the endpoint is
// auth-guarded, so probing while anonymous is pointless). Never rejects.
useEffect(() => {
if (!auth.user) {
setServerStatus(null);
return;
}
let cancelled = false;
fetchServerEngineStatus().then((status) => {
if (!cancelled) setServerStatus(status);
});
return () => {
cancelled = true;
};
}, [auth.user]);
/** `navigator.onLine`, guarded for non-browser test environments. */
function isOffline(): boolean {
return typeof navigator !== "undefined" && !navigator.onLine;
}
function overrideKey(forModelId: string, preference: DevicePreference): string {
return `${forModelId}::${preference}`;
}
/** Device to actually load with — the preference unless D-025 learned better. */
function effectiveDevice(
forModelId: string,
preference: DevicePreference,
): DevicePreference {
return deviceOverrides.current.get(overrideKey(forModelId, preference)) ?? preference;
}
/** Mirrors ModelPicker's size-estimate fallback: until the worker reports an
* active device, assume WASM unless the user asked for an accelerator. */
function guessDevice(preference: DevicePreference): InferenceDevice {
return (
activeDevice ??
(preference === "webgpu" ? "webgpu" : preference === "webnn" ? "webnn" : "wasm")
);
}
/**
* Whether loading `forModelId` on `device` risks crashing a mobile tab
* (D-027) — independent of whether the user has already been asked. Used
* both to decide whether to show the confirm dialog and, regardless of the
* user's answer, to decide whether the worker should load sub-model
* sessions sequentially (memory-safe but slower) or in parallel (fast,
* safe everywhere this isn't true).
*/
function isMobileLoadRisk(forModelId: string, device: InferenceDevice): boolean {
const targetModel = getModel(forModelId);
if (!targetModel) return false;
const peakBytes = estimatePeakLoadBytes(targetModel, resolveDefaultDtype(forModelId, device));
const hint: MobileMemoryHint = {
userAgent: typeof navigator !== "undefined" ? navigator.userAgent : undefined,
maxTouchPoints: typeof navigator !== "undefined" ? navigator.maxTouchPoints : undefined,
deviceMemoryGB:
typeof navigator !== "undefined"
? (navigator as Navigator & { deviceMemory?: number }).deviceMemory
: undefined,
};
return shouldWarnBeforeLoad(hint, peakBytes);
}
/**
* Confirm before a browser-engine load that risks crashing the tab on
* mobile (D-027). Returns true if the load should proceed — either it
* isn't risky, or the user already accepted the risk (this load, or an
* identical one earlier this session). A declined confirm returns false
* with no side effects, so callers can bail out before touching any state.
*/
function confirmRiskyMobileLoad(forModelId: string, preference: DevicePreference): boolean {
const targetModel = getModel(forModelId);
if (!targetModel) return true;
const device = guessDevice(preference);
const key = overrideKey(forModelId, device);
if (mobileWarningAcknowledged.current.has(key)) return true;
if (!isMobileLoadRisk(forModelId, device)) return true;
const peakBytes = estimatePeakLoadBytes(targetModel, resolveDefaultDtype(forModelId, device));
const proceed = window.confirm(
`${targetModel.displayName} needs roughly ${formatModelSize(peakBytes)} of memory at ` +
"once to load — more than many phones and tablets allow a browser tab to use " +
"before force-closing it. This can crash your browser (and on some phones, the " +
"whole screen briefly goes back to the home screen). A smaller model (Tiny, Base " +
"or Small) is much safer on mobile.\n\nContinue anyway?",
);
if (proceed) mobileWarningAcknowledged.current.add(key);
return proceed;
}
function newLoadGate(): void {
let resolve!: () => void;
let reject!: (error: Error) => void;
const promise = new Promise<void>((res, rej) => {
resolve = res;
reject = rej;
});
// Waiters attach their own handlers; this swallows the "unhandled
// rejection" a gate rejected with nobody waiting would otherwise raise.
promise.catch(() => {});
loadGate.current = { promise, resolve, reject };
}
/** Wait until the browser pipeline is ready (or its load failed/cancelled). */
function browserModelReady(): Promise<void> {
return loadGate.current?.promise ?? Promise.resolve();
}
function takeLiveRequest(requestId: string | undefined) {
if (requestId === undefined) return undefined;
const pending = pendingLive.current.get(requestId);
if (pending) pendingLive.current.delete(requestId);
return pending;
}
function ensureWorker(): Worker {
if (workerRef.current) return workerRef.current;
// Inference always runs in a dedicated Web Worker (D-003), never on the
// main thread (Architecture.md §5). The worker script is bundled by the
// server at startup and served at a stable URL (see src/index.ts) because
// Bun's bundler does not follow `new Worker(new URL(...))` graphs yet.
const worker = new Worker("inference.worker.js", { type: "module" });
worker.addEventListener("message", (event: MessageEvent<unknown>) => {
const message = event.data;
if (!isWorkerToUiMessage(message)) return;
switch (message.type) {
case "load-progress":
setLoadProgress((state) => applyLoadProgress(state, message));
if (message.status === "ready") {
// Surface the backend the worker actually selected (D-004) and
// refresh the downloaded badges now that weights are cached.
setActiveDevice(message.device);
setActiveThreads(message.threads ?? null);
refreshDownloaded();
// Release any transcribe posts waiting on this load (D-025).
loadGate.current?.resolve();
}
break;
case "partial":
// Live segment passes (requestId set) resolve wholesale via
// "result"; their token stream is not rendered incrementally.
if (message.requestId === undefined) {
setPartialText((text) => text + message.text);
}
break;
case "transcribe-progress":
// File flow only — live passes never carry progress (D-016).
if (message.requestId === undefined) {
setTranscribeProgress({
processedSeconds: message.processedSeconds,
totalSeconds: message.totalSeconds,
});
}
break;
case "result": {
const pending = takeLiveRequest(message.requestId);
if (pending) {
pending.resolve({ text: message.text, chunks: message.chunks });
} else if (message.requestId === undefined) {
setResult({ text: message.text, chunks: message.chunks });
setTranscribeProgress(null);
setBusy(false);
setRunEngine(null);
}
break;
}
case "error": {
const pending = takeLiveRequest(message.requestId);
if (pending) {
pending.reject(new Error(message.message));
} else if (message.requestId === undefined) {
// Load-stage failures and legacy id-less passes. Engine-routed
// file passes carry an id and surface through the engine promise.
if (message.stage === "load") {
loadGate.current?.reject(new Error(message.message));
}
const classified = classifyError(message.message, {
stage: message.stage,
offline: isOffline(),
});
setError({
classified,
retryKind: classified.retryable ? (message.stage === "load" ? "load" : "file") : undefined,
});
setTranscribeProgress(null);
setBusy(false);
setRunEngine(null);
}
break;
}
case "load-restart": {
// The accelerator attempt failed after it had already initialized
// onnxruntime's WASM runtime single-threaded (D-025). This worker
// can never run multithreaded WASM again, so: remember the outcome
// for this session, replace the worker, and reload with the
// explicit fallback device. The load gate stays pending — the fresh
// worker's "ready" releases the waiting transcribe posts, which
// then flow to the new worker.
deviceOverrides.current.set(
overrideKey(message.modelId, message.preference),
message.device,
);
// Defensive: the gate means nothing should be in flight, but never
// leave a promise awaiting a worker we are about to terminate.
const restart = new Error(
"Inference restarted to use all CPU cores — this pass was skipped.",
);
browserEngineRef.current?.failAll(restart);
for (const pendingPass of pendingLive.current.values()) {
pendingPass.reject(restart);
}
pendingLive.current.clear();
workerRef.current?.terminate();
workerRef.current = null;
browserEngineRef.current = null;
setLoadProgress(initialLoadProgress);
setActiveDevice(null);
setActiveThreads(null);
const fresh = ensureWorker();
postToWorker(fresh, {
type: "load",
modelId: message.modelId,
device: message.device,
sequentialSessionLoad: isMobileLoadRisk(message.modelId, message.device),
});
break;
}
}
});
worker.addEventListener("error", (event) => {
// Classify on the raw (possibly empty) message: an empty message is
// itself the signal for a silent OOM tab-kill (D-027 — no JS error
// event carries details when that happens), which a fallback string
// would otherwise hide from the classifier.
const classified = classifyError(event.message, {
stage: "worker-crash",
offline: isOffline(),
});
const failure = new Error(classified.message);
// Unblock any live passes so a live session can drain and stop.
for (const pending of pendingLive.current.values()) pending.reject(failure);
pendingLive.current.clear();
loadGate.current?.reject(failure);
setError({ classified, retryKind: classified.retryable ? "load" : undefined });
setBusy(false);
});
workerRef.current = worker;
// The BrowserEngine shares this worker and only sees its own request ids
// (engine-*), so it coexists with the live loop's live-* ids above.
browserEngineRef.current = new BrowserEngine(worker);
return worker;
}
function postToWorker(worker: Worker, message: UiToWorkerMessage, transfer?: Transferable[]) {
worker.postMessage(message, transfer ?? []);
}
/**
* Post a load request and reset per-load UI state so the progress panel
* restarts cleanly on model/device switches. Idempotent in the worker for
* an unchanged model+device; a change disposes the old pipeline first.
*/
function startLoad(nextModelId: string, preference: DevicePreference): Worker {
const worker = ensureWorker();
setLoadProgress(initialLoadProgress);
setLoadStarted(true);
// D-033: `downloaded` (refreshed via getDownloadedModels, D-005) already
// tells us whether this model's weights are cached before we ask the
// worker to load it — capture that now, since the worker/Transformers.js
// progress callback itself cannot distinguish a cached read from a
// network download (see the ADR for why we don't patch that upstream).
setLoadedFromCache(downloaded.has(nextModelId));
setError(null);
newLoadGate();
const device = effectiveDevice(nextModelId, preference);
postToWorker(worker, {
type: "load",
modelId: nextModelId,
device,
// D-027/D-029: sub-model sessions load sequentially (memory-safe, but
// slower — halves the CDN concurrency a fast connection could otherwise
// use) only where the peak-memory crash risk is real; everywhere else
// (desktop, low-risk models) the worker loads them in parallel.
sequentialSessionLoad: isMobileLoadRisk(nextModelId, guessDevice(device)),
});
return worker;
}
function handleModelSelect(nextModelId: string) {
if (busy || liveStatus !== "idle" || nextModelId === modelId) return;
setModelId(nextModelId);
// A "Translate to English" chosen on a model that can translate must not
// silently carry over to one that cannot (D-WS4a).
setTask((current) => taskForModel(nextModelId, current));
setActiveDevice(null);
setActiveThreads(null);
setPartialText("");
setTranscribeProgress(null);
setResult(null);
// Selection never downloads (D-020): the load starts when a transcription
// needs it (file drop / live start on the browser engine) or when the
// user explicitly clicks Download. Reset the load state so the next load
// reports fresh progress for this model.
setLoadStarted(false);
setLoadProgress(initialLoadProgress);
setLoadedFromCache(false);
loadGate.current = null;
}
function handleDevicePreference(preference: DevicePreference) {
if (busy || liveStatus !== "idle" || preference === devicePreference) return;
setDevicePreference(preference);
setActiveDevice(null);
setActiveThreads(null);
// No eager reload (D-020) — the next load picks up the new preference.
setLoadStarted(false);
setLoadProgress(initialLoadProgress);
setLoadedFromCache(false);
loadGate.current = null;
}
/** Explicit model download (D-020) — pre-caches weights for offline use. */
function handleDownloadModel() {
if (busy || liveStatus !== "idle" || loadStarted) return;
if (!confirmRiskyMobileLoad(modelId, devicePreference)) return;
startLoad(modelId, devicePreference);
}
/**
* Cancel the in-flight file transcription (D-018). Browser runs: no abort
* API exists for a running `asr()` call — and on the WASM backend the pass
* blocks the worker's event loop, so even a "cancel" message would sit
* unread until the pass finished. Terminating the worker is the only
* reliable preemption; it also aborts an in-flight model download. The next
* run spawns a fresh worker and reloads the pipeline — cheap, because the
* weights stay in the browser Cache API (D-005). Server runs: abort the
* `/api/transcribe` fetch (the server cancels the sidecar pass, D-011) and
* leave the worker — and its loaded pipeline — untouched.
*/
function cancelTranscription() {
if (!busy) return;
fileRun.current++; // any decode still running is now stale
const cancelled = new Error("Transcription cancelled.");
if (runEngine === "server") {
abortRef.current?.abort();
abortRef.current = null;
} else {
browserEngineRef.current?.failAll(cancelled);
browserEngineRef.current = null;
workerRef.current?.terminate();
workerRef.current = null;
// The worker (and any pipeline / partial download) is gone — reset the
// load state so the next transcription reloads from a clean slate.
// Rejecting the gate unblocks a transcribe post still waiting on it.
loadGate.current?.reject(cancelled);
loadGate.current = null;
setLoadStarted(false);
setLoadProgress(initialLoadProgress);
setLoadedFromCache(false);
setActiveDevice(null);
setActiveThreads(null);
}
// The file flow never has live passes pending, but if anything is in the
// map (defensive), unblock it so nothing awaits a dead worker forever.
for (const pending of pendingLive.current.values()) pending.reject(cancelled);
pendingLive.current.clear();
setBusy(false);
setRunEngine(null);
setPartialText("");
setTranscribeProgress(null);
setResult(null);
setFileName(null);
setError(null);
}
async function handleFile(file: File) {
if (busy || liveStatus !== "idle") return;
lastFileRef.current = file;
// The toggle's choice only takes effect with a session and an available
// server engine (D-010); everything else runs on-device as always.
const useServer =
engineChoice === "server" &&
auth.user !== null &&
serverStatus?.available === true;
// Browser-engine runs may need to load the model right away (D-020); bail
// out before any state changes if the user declines a mobile crash risk
// warning (D-027).
if (!useServer && !confirmRiskyMobileLoad(modelId, devicePreference)) return;
const run = ++fileRun.current;
setBusy(true);
setRunEngine(useServer ? "server" : "browser");
setError(null);
setPartialText("");
setTranscribeProgress(null);
setResult(null);
setFileName(file.name);
let engine: Engine | null = null;
if (useServer) {
engine = serverEngineRef.current ??= new ServerEngine();
} else {
// Kick off the (idempotent) model load immediately so the download runs
// while we decode the audio locally. Server runs skip this — they don't
// need the browser pipeline. The engine itself is resolved after the
// load gate below: a load-restart (D-025) may replace the worker (and
// its BrowserEngine) while the audio decodes.
ensureWorker();
if (!loadStarted) {
startLoad(modelId, devicePreference);
} else {
const device = effectiveDevice(modelId, devicePreference);
postToWorker(workerRef.current!, {
type: "load",
modelId,
device,
sequentialSessionLoad: isMobileLoadRisk(modelId, guessDevice(device)),
});
}
}
const multilingual = getModel(modelId)?.multilingual ?? false;
// Decoded entirely on-device via Web Audio (D-012); for browser runs the
// audio never touches the network (Architecture.md §5) — server runs
// upload the decoded PCM, which is the point of the toggle.
setDecoding(true);
let audio: Float32Array;
try {
audio = await decodeAudioFile(file);
} catch (decodeError) {
if (fileRun.current === run) {
setError({ classified: classifyError(decodeError, { stage: "decode" }) });
setBusy(false);
setRunEngine(null);
}
return;
} finally {
setDecoding(false);
}
if (fileRun.current !== run) return; // cancelled while decoding (D-018)
if (engine === null) {
// Browser run: wait for the pipeline before posting the pass, so the
// audio never sits queued in a worker a load-restart may terminate
// (D-025). The worker serialized the pass on the load anyway, so this
// changes nothing about when inference actually starts.
try {
await browserModelReady();
} catch (loadError) {
if (fileRun.current !== run) return; // cancelled while loading
const classified = classifyError(loadError, { stage: "load", offline: isOffline() });
setError({ classified, retryKind: classified.retryable ? "load" : undefined });
setBusy(false);
setRunEngine(null);
return;
}
if (fileRun.current !== run) return;
engine = browserEngineRef.current!;
}
// Server runs cancel by aborting the fetch (D-018 amendment); browser
// runs cancel by terminating the worker, which rejects the promise via
// BrowserEngine.failAll.
const controller = useServer ? new AbortController() : null;
abortRef.current = controller;
try {
const outcome = await engine.transcribe(audio, {
// Language/task only apply to multilingual models; `.en` variants
// take neither. The browser engine ignores modelId (worker holds it).
modelId,
...(multilingual && { language, task: taskForModel(modelId, task) }),
onPartial: (fragment) => {
if (fileRun.current === run) setPartialText((text) => text + fragment);
},
...(!useServer && {
onProgress: (progress: { processedSeconds: number; totalSeconds: number }) => {
if (fileRun.current === run) setTranscribeProgress(progress);
},
}),
...(controller && { signal: controller.signal }),
});
if (fileRun.current !== run) return; // cancelled mid-pass
setResult(outcome);
setTranscribeProgress(null);
setBusy(false);
setRunEngine(null);
} catch (transcribeError) {
if (fileRun.current !== run) return; // cancellation rejections are expected
const classified = classifyError(transcribeError, {
stage: "transcribe",
offline: isOffline(),
});
setError({ classified, retryKind: classified.retryable ? "file" : undefined });
setTranscribeProgress(null);
setBusy(false);
setRunEngine(null);
} finally {
if (abortRef.current === controller) abortRef.current = null;
}
}
// -------------------------------------------------------------------------
// Live microphone transcription (M7, D-016)
// -------------------------------------------------------------------------
/** One inference pass over a live segment, correlated via requestId. */
async function transcribeLiveSegment(
audio: Float32Array,
options: { language?: string; task?: WhisperTask },
): Promise<LiveTranscribeResult> {
// Wait for the pipeline before posting: a load-restart (D-025) may swap
// the worker while the model loads, and a pass queued in the old worker
// would die with it (its audio buffer is transferred, so it cannot be
// re-posted). The worker is re-read after the wait for the same reason.
await browserModelReady();
const worker = workerRef.current;
if (!worker) throw new Error("The inference worker is not running.");
const requestId = `live-${++nextLiveRequest.current}`;
return new Promise((resolve, reject) => {
pendingLive.current.set(requestId, { resolve, reject });
// The controller hands over ownership, so the buffer can transfer.
postToWorker(worker, { type: "transcribe", audio, requestId, ...options }, [
audio.buffer as ArrayBuffer,
]);
});
}
async function startLive() {
if (busy || liveStatus !== "idle") return;
const useServer =
engineChoice === "server" &&
auth.user !== null &&
serverStatus?.available === true;
// Browser-engine live sessions may need to load the model right away
// (D-020); bail out before any state changes if the user declines a
// mobile crash risk warning (D-027).
if (!useServer && !confirmRiskyMobileLoad(modelId, devicePreference)) return;
setError(null);
setResult(null);
setPartialText("");
setFileName(null);
setLiveCommitted("");
setLiveTentative("");
setLivePending(0);
setLiveStatus("starting");
const options =
(getModel(modelId)?.multilingual ?? false)
? { language, task: taskForModel(modelId, task) }
: {};
if (useServer) {
const wsUrl = new URL(`/api/transcribe/live?model=${modelId}`, window.location.href);
wsUrl.protocol = wsUrl.protocol === "https:" ? "wss:" : "ws:";
if (options.language) wsUrl.searchParams.set("language", options.language);
if (options.task) wsUrl.searchParams.set("task", options.task);
const ws = new WebSocket(wsUrl);
// Ends the session locally: stops the mic (releasing the hardware and
// the browser's recording indicator — nothing else holds this
// MediaStream) and clears the refs so a stale onclose/onerror firing
// later is a no-op (guarded by `liveWsRef.current === ws` below).
const endSession = (message: string | null) => {
liveWsRef.current = null;
const session = liveRef.current;
liveRef.current = null;
void session?.mic.stop().catch(() => {});
setLiveCommitted("");
setLiveTentative("");
setLiveStatus("idle");
if (message) setError({ classified: classifyError(message) });
};
ws.onmessage = (event) => {
let data: { type: string; [key: string]: unknown };
try {
data = JSON.parse(event.data);
} catch {
// Not a frame we understand — ignore rather than crash the handler
// and strand the session in "listening"/"stopping" forever.
return;
}
if (data.type === "update") {
const update = data.update as {
committedText: string;
tentativeText: string;
pendingFinalPasses?: number;
error?: string;
};
setLiveCommitted(update.committedText);
setLiveTentative(update.tentativeText);
setLivePending(update.pendingFinalPasses ?? 0);
if (update.error) setError({ classified: classifyError(update.error) });
} else if (data.type === "result") {
setResult(data.result as TranscriptResult);
endSession(null);
} else if (data.type === "error") {
endSession(typeof data.error === "string" ? data.error : "Live transcription failed.");
}
};
ws.onerror = () => {
// A genuine connection failure also fires "close" right after, which
// does the actual cleanup — this only needs to supply the message
// (onclose can't distinguish a clean vs. abrupt closure on its own).
if (liveWsRef.current === ws) {
setError({
classified: classifyError(
"Lost connection to the server during live transcription. The microphone has been stopped.",
{ offline: isOffline() },
),
});
}
};
ws.onclose = () => {
// Fires after a normal finish too (onmessage already nulled the ref
// there), so this only acts on an *unexpected* disconnect — otherwise
// stop() would hang forever waiting for a "result" that never comes,
// and the mic would stay open with no code left holding a reference
// to it.
if (liveWsRef.current === ws) endSession(null);
};
ws.onopen = async () => {
try {
const mic = await startMicCapture((chunk) => {
if (ws.readyState === WebSocket.OPEN) {
// The byte view narrows the buffer typing to what send()
// accepts (same pattern as ServerEngine's request body).
ws.send(
new Uint8Array(
chunk.buffer as ArrayBuffer,
chunk.byteOffset,
chunk.byteLength,
),
);
}
});
liveWsRef.current = ws;
liveRef.current = { mic, transcriber: null };
setLiveStatus("listening");
} catch (micError) {
ws.close();
setLiveStatus("idle");
const message =
micError instanceof DOMException && micError.name === "NotAllowedError"
? "Microphone access was denied. Allow it in your browser's site settings and try again."
: micError instanceof Error
? micError.message
: String(micError);
setError({ classified: classifyError(message) });
}
};
return;
}
// Idempotent model load, like the file flow — a pending download runs
// while the mic opens; segment passes wait on the load gate until ready.
const worker = ensureWorker();
if (!loadStarted) {
startLoad(modelId, devicePreference);
} else {
const device = effectiveDevice(modelId, devicePreference);
postToWorker(worker, {
type: "load",
modelId,
device,
sequentialSessionLoad: isMobileLoadRisk(modelId, guessDevice(device)),
});
}
const transcriber = new LiveTranscriber({
...LIVE_TUNING,
transcribe: (audio) => transcribeLiveSegment(audio, options),
onUpdate: (update) => {
setLiveCommitted(update.committedText);
setLiveTentative(update.tentativeText);
setLivePending(update.pendingFinalPasses);
if (update.error) setError({ classified: classifyError(update.error) });
},
});
try {
const mic = await startMicCapture((chunk) => transcriber.push(chunk));
const session = { mic, transcriber };
liveRef.current = session;
if (loadProgress.ready) {
// Pipeline already loaded for the current model/device — nothing to
// wait on, go straight to "listening" as before.
setLiveStatus("listening");
} else {
// Model not ready yet (first use, or a model/device switch): don't
// claim "Listening" until the pipeline actually is one, otherwise the
// live-dot/hint imply an active session while nothing is being
// transcribed (D-034). `transcribeLiveSegment` already awaits the
// same gate before posting, so no segments are lost either way.
setLiveStatus("loading-model");
try {
await browserModelReady();
// The session could have been torn down (Stop, or another start)
// while we were waiting — only advance if it's still this one.
if (liveRef.current === session) setLiveStatus("listening");
} catch {
// Load failed; the worker's own "error" handler already calls
// setError() for stage:"load" failures, so don't duplicate it here.
if (liveRef.current === session) {
liveRef.current = null;
await mic.stop().catch(() => {});
setLiveStatus("idle");
}
}
}
} catch (micError) {
setLiveStatus("idle");
const message =
micError instanceof DOMException && micError.name === "NotAllowedError"
? "Microphone access was denied. Allow it in your browser's site settings and try again."
: micError instanceof Error
? micError.message
: String(micError);
setError({ classified: classifyError(message) });
}
}
async function stopLive() {
const session = liveRef.current;
if (!session || liveStatus !== "listening") return;
setLiveStatus("stopping");
// Stop feeding audio first, then drain the remaining segment passes.
await session.mic.stop();
if (liveWsRef.current) {
if (liveWsRef.current.readyState === WebSocket.OPEN) {
liveWsRef.current.send(JSON.stringify({ type: "stop" }));
} else {
// The connection is already closing/closed — send() would silently
// drop the "stop" frame (WebSocket.send() does not throw for a
// non-OPEN socket), and nothing would ever answer with a "result",
// leaving the UI stuck on "Finishing up…" forever. Its close/error
// handler already stops the mic; just clear the ref and settle.
liveWsRef.current = null;
liveRef.current = null;
setLiveStatus("idle");
setError({
classified: classifyError(
"Live transcription lost its connection to the server before it could finish.",
{ offline: isOffline() },
),
});
}
} else {
try {
const final = await session.transcriber!.stop();
setResult(final);
setLiveCommitted("");
setLiveTentative("");
} finally {
liveRef.current = null;
setLiveStatus("idle");
}
}
}
const model = getModel(modelId);
const modelReady = loadProgress.ready;
const showModelProgress = loadStarted && !modelReady && !error;
// Server runs never load the browser model, so they are "transcribing" the
// moment decoding ends.
const transcribing = busy && !decoding && (runEngine === "server" || modelReady);
const liveActive = liveStatus !== "idle";
// What the next file run will use (mirrors handleFile's decision).
const serverSelected =
engineChoice === "server" && auth.user !== null && serverStatus?.available === true;
const availableModels = serverSelected
? MODELS.filter((m) => m.fasterWhisperModel === "large-v3-turbo" || m.fasterWhisperModel === "medium.en")
: MODELS;
useEffect(() => {
if (serverSelected) {
const allowed = ["onnx-community/whisper-large-v3-turbo", "onnx-community/whisper-medium.en_timestamped"];
if (!allowed.includes(modelId) && !busy && liveStatus === "idle") {
setModelId("onnx-community/whisper-large-v3-turbo");
setTask((current) => taskForModel("onnx-community/whisper-large-v3-turbo", current));
setActiveDevice(null);
setActiveThreads(null);
setPartialText("");
setTranscribeProgress(null);
setResult(null);
setLoadStarted(false);
setLoadProgress(initialLoadProgress);
setLoadedFromCache(false);
}
}
}, [serverSelected, modelId, busy, liveStatus]);
return (
<main className="app">
<header className="app-header">
<div>
<h1>Whisper Web</h1>
<p className="tagline">
Speech-to-text that runs entirely in your browser. Your audio never
leaves this device.
</p>
</div>
{/* Session UI (M4). Anonymous-first: logged out, this is only an
unobtrusive "Sign in" button — everything else is unchanged.
Renders nothing until the /me probe confirms the server has auth
enabled (runtime flag, D-015). */}
<AuthForms auth={auth} />
</header>
<ModelPicker
models={availableModels}
selectedId={modelId}
onSelect={handleModelSelect}
devicePreference={devicePreference}
onDevicePreferenceChange={handleDevicePreference}
activeDevice={activeDevice}
downloaded={downloaded}
offlineReady={swControlled}
disabled={busy || liveActive}
onDownloadSelected={handleDownloadModel}
downloading={loadStarted && !modelReady}
serverEngine={serverSelected}
/>
{model?.multilingual && (
<TranscriptionOptions
language={language}
onLanguageChange={setLanguage}
task={taskForModel(modelId, task)}
onTaskChange={setTask}
canTranslate={model.canTranslate}
disabled={busy || liveActive}
/>
)}
{/* Engine toggle (M5, D-010): signed-in users choose where uploaded
files are transcribed. Live mode always stays on-device (D-016). */}
{auth.user && (
<EngineToggle
choice={engineChoice}
onChoice={(choice) => {
setEngineChoice(choice);
saveEngineChoice(choice);
}}
status={serverStatus}
disabled={busy || liveActive}
/>
)}
<FileDropzone onFile={handleFile} disabled={busy || liveActive} />
<LiveControls
status={liveStatus}
onStart={() => void startLive()}
onStop={() => void stopLive()}
disabled={busy}
/>
{/* Live on the WASM backend cannot keep up with real time for the big
models — every pass pads to a full 30 s Whisper window (D-024), so
tentative text lags and the stop drain grows. Say so instead of
looking frozen. */}
{liveActive && activeDevice === "wasm" && (model?.encoderParamsM ?? 0) >= 300 && (
<p className="live-hint" role="status">
{model?.displayName} runs slower than real time on the WASM backend, so
live text will lag behind speech. A smaller model (Tiny, Base or Small)
keeps up better on this device.
</p>
)}
{fileName && (
<p className="file-name">
File: <strong>{fileName}</strong>
{decoding && " — decoding audio…"}
{busy && (
// Cancel the whole run (D-018): decode, pending model download,
// or the transcription pass itself.
<button
type="button"
className="cancel-button"
onClick={cancelTranscription}
>
Cancel
</button>
)}
</p>
)}
{error && (
<div className="error" role="alert">
<p className="error-message">{error.classified.message}</p>
{error.classified.suggestion && (
<p className="error-suggestion">{error.classified.suggestion}</p>
)}
{error.retryKind === "load" && (
<button
type="button"
className="error-retry-button"
onClick={() => startLoad(modelId, devicePreference)}
>
Retry
</button>
)}
{error.retryKind === "file" && lastFileRef.current && (
<button
type="button"
className="error-retry-button"
onClick={() => {
const file = lastFileRef.current;
if (file) void handleFile(file);
}}
>
Retry
</button>
)}
</div>
)}
{showModelProgress && (
<ModelLoadProgress
modelId={modelId}
progress={loadProgress}
loadedFromCache={loadedFromCache}
/>
)}
<TranscriptView
partialText={liveActive ? liveCommitted : partialText}
tentativeText={liveActive ? liveTentative : ""}
result={result}
transcribing={liveActive || transcribing}
progress={liveActive ? null : transcribeProgress}
exportName={fileName}
placeholder={
liveActive ? "Listening for the first words…" : "Processing audio…"
}
activeLabel={
liveStatus === "stopping"
? livePending > 0
? `Finishing up… transcribing ${livePending} remaining segment${
livePending === 1 ? "" : "s"
}`
: "Finishing up…"
: liveActive
? "Listening…"
: undefined
}
/>
{/* Text translation of the finished transcript (D-WS4b) — any engine,
file or live; secondary to the transcript itself. */}
{result && !liveActive && (
<TranslatePanel
result={result}
sourceLanguageHint={
!model?.multilingual
? "en"
: taskForModel(modelId, task) === "translate"
? "en"
: language
}
downloaded={downloaded}
onModelCached={refreshDownloaded}
exportName={fileName}
disabled={busy || liveActive}
/>
)}
{applyUpdate && (
<div className="update-toast" role="status">
<span>A new version of Whisper Web is available.</span>
<button type="button" onClick={applyUpdate}>
Reload
</button>
<button
type="button"
className="update-toast-dismiss"
onClick={() => setApplyUpdate(null)}
>
Later
</button>
</div>
)}
{/* Storage management (M6): cached models with per-model delete. */}
<StorageManager
downloaded={downloaded}
disabled={busy || liveActive}
onChanged={refreshDownloaded}
/>
<footer className="app-footer">
<p>
Model: <code>{modelId}</code> · Engine:{" "}
{serverSelected
? "server (faster-whisper) — audio streams to this deployment"
: activeDevice === "webgpu"
? "WebGPU (on-device)"
: activeDevice === "webnn"
? "WebNN (on-device)"
: activeDevice === "wasm"
? `WASM (on-device${
activeThreads !== null
? `, ${activeThreads} thread${activeThreads === 1 ? "" : "s"}`
: ""
})`
: "on-device — backend selected on first load"}
</p>
</footer>
</main>
);
}
export default App;