feat(mockups): slot 13 curtain call; allow three.js in 13
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
b511d67f4e
commit
df8ab8d174
12 files changed
+109
-4
No files matched your search
@@ -184,6 +184,20 @@ This file exists because of that request. It gets updated after every user messa
|
||||
- *(Claude's proposal)* The 2D sea chart is now 12 Vellum atlas with threads. Next open questions are
|
||||
the look of the whole and how the frieze/3D layers attach to this chart.
|
||||
|
||||
### 13. A short mockup of the transition
|
||||
|
||||
*(Claude's question)* The look of the whole: 1 vellum throughout, 2 two worlds (vellum chart and 3D,
|
||||
terracotta frieze only at transitions; Claude's recommendation), 3 frieze-led. Offered a short
|
||||
mockup of the transition.
|
||||
|
||||
> "Short mockup please :)"
|
||||
|
||||
- The user did not pick 1/2/3 yet, so mockup **13 Curtain call** shows the transition sequence with
|
||||
the look as a toggle (1/2/3), defaulting to 2.
|
||||
- Sequence: frieze (2D) → morphs into the 3D sea → ship reaches Cyclops' Island → back to the frieze
|
||||
→ into the cave. The vellum chart (12) appears as the map on the captain's table at sea.
|
||||
- three.js is allowed in 13 (it is already a dependency; it reuses 07's sea).
|
||||
|
||||
## Open questions (in priority order)
|
||||
|
||||
1. ~~Which sea-chart approach (08–11) reads best, or which mix?~~ 11's navigation + 10's style (§9).
|
||||
|
||||
Reference in new issue
Block a user