393 lines
23 KiB
Markdown
393 lines
23 KiB
Markdown
---
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status: in-progress (brainstorming, round 2)
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---
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# 002 — Direction round notes (after the 7 mockups)
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A running record of the user's words and the decisions they lead to, kept so that nothing gets lost
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between sessions. **User quotes are verbatim.** Lines marked *(Claude's proposal)* are suggestions
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the user has not confirmed yet. Newest entries go at the bottom.
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Context: spec `docs/specs/001-timeline-mockups.md` produced mockups 01–07 (merged to `main`,
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2026-10-23). This round picks the direction for the real app.
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## 2026-10-23
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### 1. Mockups that were dropped
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> "First off, a lot of good stuff. Lets start with the easy ones. Vertical story, constellation and
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> score/waveform is too uninteresting."
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- **Dropped:** 02 Vertical story, 05 Score/waveform, 06 Constellation.
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- **Still in play:** 01 Editorial scroll, 03 Transit map, 04 Greek frieze, 07 Sea voyage.
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- The dropped mockups' code stays in place until the direction is settled.
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### 2. A 2D version alongside a 3D version
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> "They are all very nice. I see both a 2D version, and an accompanying 3D version, The editorial
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> scroll combined with the transit map in some way could be nice fo9r a 2D layout / map, while using
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> the sea voyage in 3d together with the greek frieze in some way could be nice as well. The sea
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> voyage is nice to start off, buth could then in the different islands and places have sublevels,
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> eg. landings where we see the cave of the cyclops, we see athenas fight in god games, and odysseus
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> ithica when he comes home."
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- **2D:** editorial scroll combined with transit map, as a layout/map.
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- **3D:** sea voyage combined with the Greek frieze.
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- **The 3D starts on the sea voyage.**
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- **Sublevels at islands and places ("landings"), with the user's examples:**
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- the Cyclops' cave;
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- Athena's fight in God Games;
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- Odysseus coming home to Ithaca.
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- **Implication:** the sample data must grow beyond Troy, Cyclops and Storm (Wisdom saga / God Games,
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Ithaca saga) so that those landings have content.
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### 3. The frieze as the transition between 2D and 3D
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> "Hmm. Maybe we can have the freize's look be the one that tries the different stuff together, like
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> a curtain call from the first section to go over in the second, where it starts off 2d with the
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> freize, then slowly morphs into the sea voytage, then when he lands on cyclops islands, it goes
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> back to the freize, then into the cave? For the looks, im not sure. On one hand I want the 2D map to
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> be a browsable and perhaps simple display, yet I also want it to be a kind of map in the 3D one."
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- **The frieze is the connecting device**, "like a curtain call" between sections.
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- **The flow:**
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1. The experience starts in 2D, on the frieze.
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2. The frieze morphs into the 3D sea voyage.
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3. At a landing (e.g. the Cyclops' island) it returns to the frieze.
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4. From the frieze it goes into the 3D sublevel (the cave).
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- **Looks:** undecided.
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- **The 2D map has two roles:**
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- a browsable, perhaps simple display;
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- a map used *inside* the 3D experience.
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### 4. The sea chart
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*(Claude's proposal)* A single map serves both uses. On its own it is the browsable 2D page. Inside
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3D it is the same chart, unrolled as an overlay on the captain's table. Clicking a port sails or
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jumps there.
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> "Yeah i did think sea chart, im just not sure how we have it easy to navigate and look at as with
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> the editorial scroll and transit map."
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- **Agreed:** the 2D map is a sea chart.
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- **Open problem:** keeping the chart as easy to navigate and read as 01 and 03.
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### 5. Sea-chart mockup round
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> "Hmm sure. Lets do 3 or 4 mockups and see."
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- **Four throwaway spikes on branch `feat/sea-chart-round`:**
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- 08 Sea chart + log line
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- 09 Schematic sea chart
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- 10 Unrolling chart
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- 11 Atlas with insets
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- **Each spike also shows the chart as the compact in-3D overlay.**
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- **Spike rules:** no formal review loop; the user picks from what they see.
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### 6. Process requests
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> "Remember to write my words and thoughts down, such that if context is autocompacted, we dont lose
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> anything"
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This file exists because of that request. It gets updated after every user message in this round.
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### 7. Paused at the usage limit
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> "we have almost reached usage limit. Make the agents save their work for now, so we can continue
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> without losing progress."
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**State when paused (branch `feat/sea-chart-round`, not pushed):**
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| Spike | State |
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|---|---|
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| 08 | Only `src/mockups/08-chart-logline/geo.ts` is written: chart geography, route and log-line maths. Nothing imports it yet, and it has not been typechecked. `main.ts` and `style.css` are still stubs. |
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| 09 | No code yet; the stub is unchanged. The design plan and resume checklist are written. |
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| 10 | No code yet; the stub is unchanged. The design plan and resume checklist are written. |
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| 11 | Not started. It is still a stub. Idea: an overview chart of the whole sea; clicking an island opens a zoomed inset chart with that saga's songs as ports. |
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- **Brief and per-spike plans:** `docs/design/002-sea-chart-spikes/`. It holds `round2-brief.md` and one `<slug>-report.md` per spike, each with a design plan, a what's-left checklist and the next step. Agents should keep writing reports to `.superpowers/brainstorm/`, and the controller copies them into this folder.
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- **Preview:** http://10.20.20.2:8099/ still runs the `main` build (01–07). It does not show 08–11 yet.
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**To resume:**
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1. Read this file and the brief.
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2. Dispatch one agent per spike, at most 3 at a time. Point each at its report file and the brief, and tell it to continue from the checklist.
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3. Build 11.
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4. Rebuild the preview container from this branch:
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`docker build -t epic-timeline . && docker rm -f epic-timeline-preview && docker run -d --restart unless-stopped -e PORT=3000 -e CONTENT_DIR=/content -v /home/user/epic-the-musical-content:/content:ro -p 10.20.20.2:8099:3000 --name epic-timeline-preview epic-timeline`
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(the content mount was added 2026-10-30, spec 003)
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5. Ask the user which chart approach reads best.
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## 2026-10-29
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### 8. Resumed
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> "continue."
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- Resumed from section 7. Spikes 08, 09 and 10 were redispatched (3 concurrent), each continuing from its saved report.
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- Spike 11 follows when a slot frees.
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- **All four spikes are finished and committed on `feat/sea-chart-round`.** Each final report is in `docs/design/002-sea-chart-spikes/<slug>-report.md`.
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- 08 Sea chart + log line: a full Admiralty-style chart on top, synced to an editorial log line below.
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- 09 Schematic sea chart: an octilinear transit diagram over a faint chart, with a slider that morphs it into rough true geography.
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- 10 Unrolling chart: the editorial scroll drawn on a vellum portolan, with a ship marker and a minimap.
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- 11 Atlas with insets: an overview of the whole voyage on one screen; each island opens an atlas plate.
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- The preview at http://10.20.20.2:8099/ was rebuilt from this branch so the user can compare them.
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### 9. Verdict on the sea-chart spikes
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> "8 and 9 doesnt work too well. 11 work ssurprisingly well, but the mtro map when you zoom into
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> stuff doesnt hit as well. The style of 10 is much cooler."
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- **Dropped:** 08 Sea chart + log line, 09 Schematic sea chart.
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- **Keep from 11:** the atlas *navigation*: the whole voyage on one overview, islands opening inset plates.
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- **Not working in 11:** the transit-style ("metro map") motif lines inside the zoomed plates.
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- **Keep from 10:** the *style*: vellum portolan, rods, red dashed route, ship, compass rose.
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- *(Claude's proposal)* Converge into one mockup, **12 Vellum atlas**: 11's overview → plate
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navigation drawn in 10's vellum style. The metro band inside plates is replaced, and the plate
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motif treatment is a toggle inside the mockup with three options to compare:
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- **A. Threads under the sea** (10/01-style): soft threads below the route, knots at ports.
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- **B. Pennants at ports**: no lines; each port flies small coloured pennants for its motifs, and
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a selected motif draws a faint sea-current curve linking its ports.
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- **C. Ink only**: no motif marks on the chart until a motif is picked; then its ports are ringed
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and named parts are written beside them in the motif's ink colour.
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### 10. Paused again at the usage limit
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> "We are going to hit 5 hour limit soon, wind down and wait for my go to continue."
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- 12 Vellum atlas was being built by one agent from `docs/design/002-sea-chart-spikes/12-vellum-atlas-brief.md`.
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It was told to stop and write a pause report (what's done / checklist / next step) to
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`docs/design/002-sea-chart-spikes/12-vellum-atlas-report.md`; its partial work is in
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`src/mockups/12-vellum-atlas/` and committed as WIP on `feat/sea-chart-round` (not pushed).
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- **To resume (only on the user's go):** read this file, the 12 brief and the 12 report; dispatch one
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agent to continue from the report's checklist; check its screenshots; rebuild the preview
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container (command in §7); tell the user 12 is live and ask A/B/C.
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### 11. Resumed
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> "All right, usage limits back. Continue."
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- Resumed from §10: one agent continues 12 from its pause report.
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- **12 is finished and committed** (`feat/sea-chart-round`, not pushed); final report in
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`docs/design/002-sea-chart-spikes/12-vellum-atlas-report.md`. Preview rebuilt with 01–12.
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- *(Agent's recommendation, unconfirmed)* A as default with more room on busy plates, borrowing C's
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hand-lettered part names for the picked theme. Known weak spot: A's faded labels on the 7-theme
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Cyclops plate are ~9px.
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### 12. Motifs inside a plate: threads
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> "Threads, definetly."
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- **Chosen:** treatment **A, Threads under the sea**, for motifs inside a plate. B (pennants) and C
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(ink only) are deselected.
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- Known weak spot to fix when it is built for real: faded thread labels on busy plates (~9px on the
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7-theme Cyclops plate) need more room.
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- *(Claude's proposal)* The 2D sea chart is now 12 Vellum atlas with threads. Next open questions are
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the look of the whole and how the frieze/3D layers attach to this chart.
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### 13. A short mockup of the transition
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*(Claude's question)* The look of the whole: 1 vellum throughout, 2 two worlds (vellum chart and 3D,
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terracotta frieze only at transitions; Claude's recommendation), 3 frieze-led. Offered a short
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mockup of the transition.
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> "Short mockup please :)"
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- The user did not pick 1/2/3 yet, so mockup **13 Curtain call** shows the transition sequence with
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the look as a toggle (1/2/3), defaulting to 2.
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- Sequence: frieze (2D) → morphs into the 3D sea → ship reaches Cyclops' Island → back to the frieze
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→ into the cave. The vellum chart (12) appears as the map on the captain's table at sea.
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- three.js is allowed in 13 (it is already a dependency; it reuses 07's sea).
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- **13 is finished and committed** (`feat/sea-chart-round`, not pushed); report in
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`docs/design/002-sea-chart-spikes/13-curtain-call-report.md`. Preview rebuilt with 01–13.
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Known rough spots: a small sideways camera shuffle at landfall, sun glare in looks 1/2, a boxy giant.
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### 14. Verdict on 13 Curtain call
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> "Yes it looks pretty good! Small design issues here and there but these can be fixed. 1, 2 and 3 all
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> look decent. The UI of 2 and 3 tend to look a bit better though. For the models/3d, its better to go
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> stylistic than realistic. While going through the 3D experience, its still important to have the
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> right side window open, to show information, paths, lyrics, and fan works."
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- **Accepted:** the curtain-call flow (frieze → sea → landfall → frieze → landing) works; small design
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issues are fixable later.
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- **Look:** all three are "decent"; the UI of **2 (two worlds)** and **3 (frieze-led)** looks better.
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Look 1 (vellum throughout) is effectively out; 2 vs 3 is not decided.
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- **3D models: stylistic, not realistic.**
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- **New requirement:** during the 3D experience a **right-side window stays open**, showing:
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- information (about the current song/place);
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- paths (motif threads / the route);
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- lyrics;
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- fan works.
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- *(Claude's proposal)* Converge into **14 Voyage with side panel**: 13's flow with stylised models and
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a persistent right panel (tabs: About · Paths · Lyrics · Fan works), with a 2/3 look toggle.
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Fan works and lyrics are placeholders (no real lyrics, no real fan artists' names or links).
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- **14 is finished and committed** (`feat/sea-chart-round`, not pushed); report in
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`docs/design/002-sea-chart-spikes/14-voyage-panel-report.md`. Preview rebuilt with 01–14.
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Agent's choices: the panel stays open in all five beats (frieze beats too); the small vellum chart
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moved into the Paths tab. Rough spots: empty space around the frieze band with the panel open, light
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sea patches that read like lily pads, heavy outlines on the giant.
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### 15. Verdict on 14: leaning look 2, paths too hidden
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> "This is actually surprisingly really good work. The design for 3 really makes the whole site feels
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> like it works together, both in terms of frieze, the side panel and the world. However, im leaning a
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> lot more towards 2. The colors pop a lot more. The paths feel a bit too hidden away now. All in all
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> though, its looking better and better"
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- **Look:** leaning strongly to **2 (two worlds)**: "the colors pop a lot more".
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- **What 3 does better:** it makes frieze, side panel and world feel like one site. Worth carrying
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that cohesion into 2.
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- **Problem:** the paths (motif threads) are "a bit too hidden away" inside the Paths tab.
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- Not yet a final approval ("looking better and better").
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- *(Claude's proposal)* Mockup **15 Voyage, look 2**: look 2 only, borrowing 3's cohesion (shared
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frieze border/ornament and type across frieze, panel and HUD), and paths brought out of the tab, with
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a toggle of three placements:
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- **A. Pinned strip** — a compact thread strip always visible at the top of the panel, above the tabs.
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- **B. Threads in the world** — the current song's motifs as coloured ribbons in the 3D sea,
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trailing the ship and running ahead to where they return.
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- **C. Timeline at the bottom** — the step bar becomes a horizontal song timeline with motif threads
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under it (the original "big horizontal line"), with "you are here".
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- **15 is finished and committed** (`feat/sea-chart-round`, not pushed); report in
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`docs/design/002-sea-chart-spikes/15-voyage-look2-report.md`. Preview rebuilt with 01–15.
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Agent's recommendation (unconfirmed): C (bottom timeline) as the home for paths, with B's ribbons
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as an optional extra in 3D. Known: B's labels stack over the cave mouth; A is dense (numbers only);
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C takes ~220px of stage height.
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- User asked to compare with 14: "can you open mockup 14 again so i can compare?" (14 is still served
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unchanged at /mockups/14-voyage-panel/.)
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### 16. 14 vs 15 compared
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> "Thanks. First off, 15's font is very hard to read. 15 Accents with the freisa patterns on all the
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> menus are very nice though, and the colors on the "between sagas a year at sea" looks nice. The hard
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> question is paths A, B and C, cause they all have their strengths. In terms of menu, listen should be
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> easier to do, and perhaps closer tied to the lyrics tab."
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- **Fix:** 15's typography is "very hard to read" (the small, wide-tracked Cormorant capitals used for
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labels, and small SVG text). Go back to readable labels (14's style) at comfortable sizes.
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- **Keep:** the frieze-pattern accents on all menus/panels (15).
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- **Keep:** the colours of the "Between sagas · a year at sea" beat (15's beat 2).
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- **Paths A/B/C:** undecided, "they all have their strengths".
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- **Listen:** should be easier, and tied more closely to the Lyrics tab.
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- *(Claude's proposal)* Mockup **16** from 15:
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- readable type: Inter for all labels/UI (no wide-tracked small caps), Cormorant only for large titles;
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nothing under 13px;
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- **Listen + Lyrics as one tab**: a player at the top of the tab (play, scrub bar with part markers),
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lyrics by part below; clicking a part jumps there, the current part is highlighted as it plays;
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plus a play button always visible in the panel header;
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- **paths combined rather than chosen**: C's timeline is the default home and can be collapsed to a
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slim bar; when collapsed, A's strip appears in the panel; B's ribbons in the sea are an on/off
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switch ("Threads on the sea").
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### 17. Real content added outside the repo
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> "We have also added audio files, as well as a full version of Homer's Oddysey and Illiad to the
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> epic-the-musical-content directory in home."
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What is in `~/epic-the-musical-content/` (1.5 GB, checked 2026-10-30):
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- `Songs and Lyrics/EPIC - The <Saga> Saga (<year>)/`: all 9 sagas, **40 songs as FLAC**, **37 `.lrc`
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timed-lyrics files** (3 songs have none), plus `album.nfo` (saga blurb, fandom-wiki credited) and
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`folder.jpg` cover art. File names: `Jorge Rivera-Herrans - EPIC - The <Saga> Saga - NN - <Title>.flac|.lrc`.
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- `Homers the Odyssey Book/The Odyssey.txt` and `The Illiad.txt`: Project Gutenberg #1727 and #2199,
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**Samuel Butler's prose translations** (public domain). Being prose, they have books and paragraphs,
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not line numbers, so the sample data's "Book 9, lines 105–460" references will not map onto them.
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*(Claude's notes)*
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- The `.lrc` files make **synced lyrics** possible: the Listen & lyrics player can highlight the
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current line, not just the current part.
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- The Odyssey text makes the "real place in the Odyssey" link able to open the actual passage.
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- The audio, lyrics and cover art are Jorge Rivera-Herrans' copyrighted work. AGENTS.md currently says
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"lyrics are placeholders, never real lyrics". Proposed: keep this folder **out of git and out of the
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Docker image**; the server reads it from a `CONTENT_DIR` path, mounted read-only into the container.
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Needs the user's OK (it touches `src/server.ts`, the Dockerfile and the lyrics rule).
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- **User's answers (2026-10-30):** content access: **"Mount it, never commit"**; next step: **"Yes, in 17
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after 16"** (16 finishes with its simulated player, then 17 uses real FLAC playback, line-synced
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`.lrc` lyrics and the actual Odyssey passage). Implemented as spec `docs/specs/003-content-mount.md`.
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- Note: Butler's translation uses Roman names (Ulysses, Minerva, Jove). Worth a line in the UI.
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- **16 is finished and committed**; report in `docs/design/002-sea-chart-spikes/16-voyage-readable-report.md`.
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Preview rebuilt with 01–16 and the content folder mounted. Known: timeline at its height budget with
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3 motif rows; the panel strip still shows numbers only; ribbon labels sit on the mountain face.
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### 18. Paused at the usage limit (third time)
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> "Wind down current session and wait for usage limit reset."
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**State (branch `feat/sea-chart-round`, not pushed, working tree clean):**
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- 01–16 committed; preview at http://10.20.20.2:8099/ runs 01–16 with the content folder mounted
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(`/content/library.json`, audio with seeking, Homer books all verified 200/206; no content in the image).
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- Spec 003 (content mount) implemented and committed; `docs/plans/003-content-mount.md` must be `git rm`'d
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before a merge request.
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- **Not started:** 17 (real audio, line-synced `.lrc` lyrics, the actual Odyssey passage), agreed by the
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user as "Yes, in 17 after 16". No agents are running.
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- The user has not yet reacted to 16.
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**To resume (only on the user's go):** read this file; show the user 16
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(http://10.20.20.2:8099/mockups/16-voyage-readable/) and ask for their reaction; then wire slot 17
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(server route, registry, index card, count test 16→17, AGENTS/PERMISSIONS count refs, three.js note)
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and brief one agent from a copy of 16, using `/content/library.json`, `parseLrc` from
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`src/shared/lrc.ts` and `/content/homer/odyssey/<book>.json`. Its test server must run with
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`CONTENT_DIR=/home/user/epic-the-musical-content`.
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### 19. Resumed
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> "Continue."
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- Resumed from §18. 17 (real content) is started now, as agreed; the user's reaction to 16 is asked
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in parallel.
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- **17 is finished and committed**; report in `docs/design/002-sea-chart-spikes/17-voyage-real-report.md`.
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Real FLAC playback with seeking, line-synced lyrics (click a line to seek), the Butler Odyssey passage
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in a reading view, fallback to 16 without the folder. Agent's choices: "Play voyage" stays silent (no
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excerpts, avoids near-autoplay); part buttons dropped in real mode (sample part times don't match the
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recordings). Open: passage start points are keyword guesses; parts/motifs aren't timed to the
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recordings yet (report proposes a small mapping file in the content folder).
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### 20. Direction approved
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*(Claude's question)* "If this is the direction, say so. I'll then write it up and build the real app
|
||
(full album, all sagas) without stopping for more reviews…"
|
||
|
||
> "Yes. But listen wit hthe lyrics and watch should probably both be in the listen & lyrics tab. Threads
|
||
> on the sea toggle works nicely. If hide timeline is off, maybe just put it into paths or something."
|
||
|
||
- **Approved:** the direction of 16/17 (look 2, frieze accents, curtain-call voyage, stylised 3D,
|
||
side panel, bottom timeline with threads, real content) → build the real app. Per the user's global
|
||
rule: spec → plan → execution with no extra review stops; report decisions at the end.
|
||
- **Changes on top of 17:**
|
||
- "Listen with the lyrics" and **Watch** both live in the **Listen & lyrics** tab (not in About).
|
||
- **"Threads on the sea"** toggle: keep as is ("works nicely").
|
||
- When the timeline is hidden, the motif strip goes **into the Paths tab** (not pinned above the tabs).
|
||
|
||
### 21. Greek names, not Roman
|
||
|
||
> "I dont like that Samuel Butler uses Roman names instead, is there a version with original names we
|
||
> can download on Project Gutenberg?"
|
||
|
||
- Yes. Downloaded into the content folder (Butler's files kept as a fallback):
|
||
- `The Odyssey (Butcher and Lang).txt`: Gutenberg #1728, S. H. Butcher & Andrew Lang (1879): Odysseus,
|
||
Athene, Poseidon, Zeus.
|
||
- `The Iliad (Lang, Leaf and Myers).txt`: Gutenberg #3059, Lang, Leaf & Myers: same Greek names.
|
||
- Checked by counting names: Butcher & Lang has 718× "Odysseus", 0× "Ulysses"; Pope's and Cowper's
|
||
translations also use Roman names.
|
||
- The server now prefers these (`src/content/routes.ts`); the app drops the Roman-names note.
|
||
|
||
## Open questions (in priority order)
|
||
|
||
1. ~~Which sea-chart approach (08–11) reads best, or which mix?~~ 11's navigation + 10's style (§9).
|
||
Then A/B/C inside plates: **A threads** (§12).
|
||
2. What is the look of the whole? Leaning strongly to look 2, with 3's cohesion (§15). Where do paths live (15's A/B/C)?
|
||
3. How do 2D and 3D relate as products? Partly answered: in 3D a right-side panel stays open with
|
||
info, paths, lyrics and fan works (§14). Whether the chart also stands alone is unconfirmed.
|
||
3b. Fan works: what are they (art, covers, animatics?), where do they come from, and how are they
|
||
credited? No data model for them yet.
|
||
4. Which landings are in scope for the first build? The user's examples are the Cyclops' cave, God
|
||
Games and Ithaca.
|
||
5. Earlier, still open from 001: lyrics copyright (deferred), branching policy, linter, and what
|
||
happens to dropped mockups.
|