feat(js): m01 util and m02 model with tests, fixtures, purity audit

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
Lucas Winther
2026-10-28 23:38:29 +01:00
co-authored by Claude Sonnet 5.5
parent 5be3cebe71
commit 22c221a042
14 changed files with 508 additions and 4 deletions
+45
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{
"function": "delta",
"cases": [
{
"name": "up",
"args": [
"Up"
],
"expected": {
"x": 0,
"y": -1
}
},
{
"name": "down",
"args": [
"Down"
],
"expected": {
"x": 0,
"y": 1
}
},
{
"name": "left",
"args": [
"Left"
],
"expected": {
"x": -1,
"y": 0
}
},
{
"name": "right",
"args": [
"Right"
],
"expected": {
"x": 1,
"y": 0
}
}
]
}
+67
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@@ -0,0 +1,67 @@
{
"function": "initialState",
"cases": [
{
"name": "seed-7",
"args": [
7
],
"expected": {
"width": 20,
"height": 20,
"snake": [
{
"x": 10,
"y": 10
},
{
"x": 9,
"y": 10
},
{
"x": 8,
"y": 10
}
],
"dir": "Right",
"nextDir": "Right",
"apple": null,
"seed": 7,
"score": 0,
"status": "Playing",
"frame": 0
}
},
{
"name": "seed-is-stored-as-given",
"args": [
4294967295
],
"expected": {
"width": 20,
"height": 20,
"snake": [
{
"x": 10,
"y": 10
},
{
"x": 9,
"y": 10
},
{
"x": 8,
"y": 10
}
],
"dir": "Right",
"nextDir": "Right",
"apple": null,
"seed": 4294967295,
"score": 0,
"status": "Playing",
"frame": 0
}
}
]
}
+33
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{
"function": "opposite",
"cases": [
{
"name": "up",
"args": [
"Up"
],
"expected": "Down"
},
{
"name": "down",
"args": [
"Down"
],
"expected": "Up"
},
{
"name": "left",
"args": [
"Left"
],
"expected": "Right"
},
{
"name": "right",
"args": [
"Right"
],
"expected": "Left"
}
]
}
+61
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{
"function": "pointEquals",
"cases": [
{
"name": "same-point",
"args": [
{
"x": 3,
"y": 4
},
{
"x": 3,
"y": 4
}
],
"expected": true
},
{
"name": "different-x",
"args": [
{
"x": 3,
"y": 4
},
{
"x": 2,
"y": 4
}
],
"expected": false
},
{
"name": "different-y",
"args": [
{
"x": 3,
"y": 4
},
{
"x": 3,
"y": 5
}
],
"expected": false
},
{
"name": "swapped-coordinates",
"args": [
{
"x": 3,
"y": 4
},
{
"x": 4,
"y": 3
}
],
"expected": false
}
]
}
+51
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// m02 model: the data the whole game is built from. Plain objects, never mutated.
/** @typedef {{x: number, y: number}} Point */
/** @typedef {'Up'|'Down'|'Left'|'Right'} Direction */
/** @typedef {'Playing'|'Paused'|'GameOver'|'Won'} Status */
/** @typedef {{width: number, height: number, snake: Point[], dir: Direction, nextDir: Direction,
* apple: Point|null, seed: number, score: number, status: Status, frame: number}} GameState */
/** A grid cell. */
export const point = (x, y) => ({ x, y })
/** Structural equality: same x and same y. */
export const pointEquals = (a, b) => a.x === b.x && a.y === b.y
const deltas = {
Up: point(0, -1),
Down: point(0, 1),
Left: point(-1, 0),
Right: point(1, 0),
}
/** The unit step for a direction (y grows downward). */
export const delta = (dir) => deltas[dir]
const opposites = { Up: 'Down', Down: 'Up', Left: 'Right', Right: 'Left' }
/** The direction pointing the other way. */
export const opposite = (dir) => opposites[dir]
/** Everything that can happen to the game, as data. `Turn` is a function because it carries a direction. */
export const Action = {
Tick: { tag: 'Tick' },
Turn: (dir) => ({ tag: 'Turn', dir }),
TogglePause: { tag: 'TogglePause' },
Restart: { tag: 'Restart' },
Frame: { tag: 'Frame' },
}
/** A fresh 20x20 game: 3-segment snake heading Right, no apple yet. */
export const initialState = (seed) => ({
width: 20,
height: 20,
snake: [point(10, 10), point(9, 10), point(8, 10)],
dir: 'Right',
nextDir: 'Right',
apple: null,
seed,
score: 0,
status: 'Playing',
frame: 0,
})
+4
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// Placeholder body for unimplemented stubs: replace each `todo('mNN')` call with real code.
export const todo = (module) => {
throw new Error(`TODO: implement in ${module}`)
}
+29
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// m01 util: small helpers used by every later module.
/** `range(n)` is `[0, 1, ..., n-1]`; `range(0)` is `[]`. */
export const range = (n) => Array.from({ length: n }, (_, i) => i)
/** `xs` without its last element; an empty list stays empty. Never mutates `xs`. */
export const dropLast = (xs) => xs.slice(0, -1)
/** True if some element `x` of `xs` satisfies `eq(x, p)`. `eq` lets callers compare structurally (e.g. `pointEquals`). */
export const contains = (xs, p, eq) => xs.some((x) => eq(x, p))
/** `pipe(x, f, g)` is `g(f(x))`: thread a value through functions left to right. */
export const pipe = (x, ...fns) => fns.reduce((acc, f) => f(acc), x)
/** `compose(f, g)(x)` is `f(g(x))`: functions applied right to left. */
export const compose = (...fns) => (x) => fns.reduceRight((acc, f) => f(acc), x)
/**
* Freeze `obj` and everything reachable from it, then return it.
* Freezing is the one deliberate "mutation" here: it makes later accidental mutation throw.
*/
export const deepFreeze = (obj) => {
Object.freeze(obj)
// Freezing before recursing means cyclic structures stop at the already-frozen node.
Object.values(obj).forEach((v) => {
if (v !== null && typeof v === 'object' && !Object.isFrozen(v)) deepFreeze(v)
})
return obj
}
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import { todo } from './todo.js'
/** @typedef {{x: number, y: number}} Point */
/** @typedef {'Up'|'Down'|'Left'|'Right'} Direction */
/** @typedef {'Playing'|'Paused'|'GameOver'|'Won'} Status */
/** @typedef {{width: number, height: number, snake: Point[], dir: Direction, nextDir: Direction,
* apple: Point|null, seed: number, score: number, status: Status, frame: number}} GameState */
/** A grid cell `{x, y}`. */
export const point = (x, y) => todo('m02')
/** Structural equality: same x and same y. */
export const pointEquals = (a, b) => todo('m02')
/** The unit step for a direction: Up {0,-1}, Down {0,1}, Left {-1,0}, Right {1,0} (y grows downward). */
export const delta = (dir) => todo('m02')
/** The direction pointing the other way. */
export const opposite = (dir) => todo('m02')
/**
* Everything that can happen to the game, as data:
* `Tick`, `Turn(dir)`, `TogglePause`, `Restart`, `Frame`, each `{ tag, ... }`.
* `Turn` is a function because it carries a direction; the rest are constants
* (the getters below only exist so the stub compiles; replace them with plain values).
*/
export const Action = {
get Tick() { return todo('m02') },
Turn: (dir) => todo('m02'),
get TogglePause() { return todo('m02') },
get Restart() { return todo('m02') },
get Frame() { return todo('m02') },
}
/**
* A fresh game: 20x20, snake [(10,10),(9,10),(8,10)] heading Right (dir and nextDir),
* apple null, the given seed, score 0, status 'Playing', frame 0.
*/
export const initialState = (seed) => todo('m02')
+4
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// Placeholder body for unimplemented stubs: replace each `todo('mNN')` call with real code.
export const todo = (module) => {
throw new Error(`TODO: implement in ${module}`)
}
+19
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import { todo } from './todo.js'
/** `range(n)` is `[0, 1, ..., n-1]`; `range(0)` is `[]`. */
export const range = (n) => todo('m01')
/** `xs` without its last element; an empty list stays empty. Never mutates `xs`. */
export const dropLast = (xs) => todo('m01')
/** True if some element `x` of `xs` satisfies `eq(x, p)`. `eq` lets callers compare structurally (e.g. `pointEquals`). */
export const contains = (xs, p, eq) => todo('m01')
/** `pipe(x, f, g)` is `g(f(x))`: thread a value through functions left to right. */
export const pipe = (x, ...fns) => todo('m01')
/** `compose(f, g)(x)` is `f(g(x))`: functions applied right to left. */
export const compose = (...fns) => todo('m01')
/** Freeze `obj` and everything reachable from it, then return it (same object). */
export const deepFreeze = (obj) => todo('m01')
+5 -4
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@@ -8,11 +8,12 @@ const here = dirname(fileURLToPath(import.meta.url))
export const loadFixture = (name) =>
JSON.parse(readFileSync(join(here, '..', '..', 'fixtures', `${name}.json`), 'utf8'))
/** Deep-freeze for tests (independent of the student's deepFreeze). */
export const freeze = (x) => {
if (x !== null && typeof x === 'object' && !Object.isFrozen(x)) {
/** Deep-freeze for tests (independent of the student's deepFreeze). Recurses into children even of already-frozen objects. */
export const freeze = (x, seen = new WeakSet()) => {
if (x !== null && typeof x === 'object' && !seen.has(x)) {
seen.add(x)
Object.freeze(x)
Object.values(x).forEach(freeze)
Object.values(x).forEach((v) => freeze(v, seen))
}
return x
}
+47
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import test from 'node:test'
import assert from 'node:assert/strict'
import { range, dropLast, contains, pipe, compose, deepFreeze } from '../src/util.js'
import { freeze } from './helpers.js'
test('m01 range(0) is empty', () => assert.deepEqual(range(0), []))
test('m01 range(3) counts from zero up to n-1', () => assert.deepEqual(range(3), [0, 1, 2]))
test('m01 dropLast of an empty list is empty', () => assert.deepEqual(dropLast([]), []))
test('m01 dropLast removes only the last element', () => assert.deepEqual(dropLast([1, 2, 3]), [1, 2]))
test('m01 dropLast leaves its input untouched', () => {
const xs = freeze([1, 2, 3])
assert.deepEqual(dropLast(xs), [1, 2])
assert.deepEqual(xs, [1, 2, 3])
})
const sameParity = (a, b) => a % 2 === b % 2
test('m01 contains finds an element using the supplied equality', () =>
assert.equal(contains([1, 2, 3], 5, sameParity), true))
test('m01 contains is false when no element is equal', () =>
assert.equal(contains([2, 4], 3, sameParity), false))
test('m01 contains is false for an empty list', () =>
assert.equal(contains([], 1, (a, b) => a === b), false))
test('m01 contains compares structurally when given a structural equality', () => {
const eq = (a, b) => a.x === b.x && a.y === b.y
assert.equal(contains(freeze([{ x: 1, y: 2 }]), { x: 1, y: 2 }, eq), true)
})
test('m01 pipe threads a value through functions left to right', () =>
assert.equal(pipe(2, (x) => x + 1, (x) => x * 10), 30))
test('m01 pipe with no functions returns the value', () => assert.equal(pipe(5), 5))
test('m01 compose applies functions right to left', () =>
assert.equal(compose((x) => x * 10, (x) => x + 1)(2), 30))
test('m01 compose with no functions is the identity', () => assert.equal(compose()(5), 5))
test('m01 deepFreeze freezes nested objects and arrays', () => {
const o = deepFreeze({ a: { b: [1, { c: 2 }] } })
assert.ok(Object.isFrozen(o))
assert.ok(Object.isFrozen(o.a))
assert.ok(Object.isFrozen(o.a.b))
assert.ok(Object.isFrozen(o.a.b[1]))
})
test('m01 deepFreeze returns the same object it was given', () => {
const o = {}
assert.equal(deepFreeze(o), o)
})
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import test from 'node:test'
import assert from 'node:assert/strict'
import { point, pointEquals, delta, opposite, Action, initialState } from '../src/model.js'
import { loadFixture, freeze } from './helpers.js'
const fixtureTests = (name, f) => {
const fx = loadFixture(name)
fx.cases.forEach((c) =>
test(`m02 ${fx.function}: ${c.name}`, () => assert.deepStrictEqual(f(...freeze(c.args)), c.expected)))
}
fixtureTests('m02-delta', delta)
fixtureTests('m02-opposite', opposite)
fixtureTests('m02-point-equals', pointEquals)
fixtureTests('m02-initial-state', initialState)
test('m02 point builds a {x, y} record', () => assert.deepStrictEqual(point(3, 4), { x: 3, y: 4 }))
test('m02 opposite is its own inverse', () =>
['Up', 'Down', 'Left', 'Right'].forEach((d) => assert.equal(opposite(opposite(d)), d)))
test('m02 Action constants are tagged records', () => {
assert.deepStrictEqual(Action.Tick, { tag: 'Tick' })
assert.deepStrictEqual(Action.TogglePause, { tag: 'TogglePause' })
assert.deepStrictEqual(Action.Restart, { tag: 'Restart' })
assert.deepStrictEqual(Action.Frame, { tag: 'Frame' })
})
test('m02 Action.Turn carries the direction', () =>
assert.deepStrictEqual(Action.Turn('Left'), { tag: 'Turn', dir: 'Left' }))
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import test from 'node:test'
import assert from 'node:assert/strict'
import { readdirSync, readFileSync } from 'node:fs'
import { fileURLToPath } from 'node:url'
import { dirname, join, basename } from 'node:path'
const srcDir = join(dirname(fileURLToPath(import.meta.url)), '..', 'src')
// Files that are allowed to touch the outside world.
const excluded = (file) => ['runtime.js', 'browser.js', 'main.js'].includes(basename(file))
const banned = [
['let', /\blet\b/],
['var', /\bvar\b/],
['++', /\+\+/],
['--', /--/],
['.push(', /\.push\(/],
['.pop(', /\.pop\(/],
['.shift(', /\.shift\(/],
['.unshift(', /\.unshift\(/],
['.splice(', /\.splice\(/],
['.sort(', /\.sort\(/],
['.reverse(', /\.reverse\(/],
['Math.random', /\bMath\.random\b/],
['Date.now', /\bDate\.now\b/],
['performance.now', /\bperformance\.now\b/],
['document', /\bdocument\b/],
['window', /\bwindow\b/],
['addEventListener', /\baddEventListener\b/],
]
const stripComments = (code) => code.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/.*$/gm, '')
const violations = (code) => banned.filter(([, re]) => re.test(stripComments(code))).map(([name]) => name)
const jsFiles = (dir) =>
readdirSync(dir, { withFileTypes: true }).flatMap((e) =>
e.isDirectory() ? jsFiles(join(dir, e.name)) : e.name.endsWith('.js') ? [join(dir, e.name)] : [])
banned.forEach(([name]) =>
test(`purity scanner flags a known-bad sample using ${name}`, () => {
const samples = {
let: 'let n = 0',
var: 'var n = 0',
'++': 'n++',
'--': 'n--',
'.push(': 'xs.push(1)',
'.pop(': 'xs.pop()',
'.shift(': 'xs.shift()',
'.unshift(': 'xs.unshift(1)',
'.splice(': 'xs.splice(0, 1)',
'.sort(': 'xs.sort()',
'.reverse(': 'xs.reverse()',
'Math.random': 'const r = Math.random()',
'Date.now': 'const t = Date.now()',
'performance.now': 'const t = performance.now()',
document: 'document.title',
window: 'window.alert(1)',
addEventListener: 'x.addEventListener("click", f)',
}
assert.ok(violations(samples[name]).includes(name))
}))
test('purity scanner ignores banned words inside comments', () => {
const code = '// let var Math.random()\n/* xs.push(1); document; n++ */\nconst a = 1 // window\n'
assert.deepEqual(violations(code), [])
})
test('purity scanner accepts ordinary pure code', () =>
assert.deepEqual(violations('export const f = (xs) => xs.map((x) => x + 1)'), []))
jsFiles(srcDir)
.filter((f) => !excluded(f))
.forEach((f) =>
test(`purity: ${f.slice(srcDir.length + 1)} has no banned constructs`, () =>
assert.deepEqual(violations(readFileSync(f, 'utf8')), [])))