feat(js): m01 util and m02 model with tests, fixtures, purity audit
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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co-authored by
Claude Sonnet 5.5
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5be3cebe71
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22c221a042
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// m02 model: the data the whole game is built from. Plain objects, never mutated.
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/** @typedef {{x: number, y: number}} Point */
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/** @typedef {'Up'|'Down'|'Left'|'Right'} Direction */
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/** @typedef {'Playing'|'Paused'|'GameOver'|'Won'} Status */
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/** @typedef {{width: number, height: number, snake: Point[], dir: Direction, nextDir: Direction,
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* apple: Point|null, seed: number, score: number, status: Status, frame: number}} GameState */
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/** A grid cell. */
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export const point = (x, y) => ({ x, y })
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/** Structural equality: same x and same y. */
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export const pointEquals = (a, b) => a.x === b.x && a.y === b.y
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const deltas = {
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Up: point(0, -1),
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Down: point(0, 1),
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Left: point(-1, 0),
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Right: point(1, 0),
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}
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/** The unit step for a direction (y grows downward). */
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export const delta = (dir) => deltas[dir]
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const opposites = { Up: 'Down', Down: 'Up', Left: 'Right', Right: 'Left' }
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/** The direction pointing the other way. */
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export const opposite = (dir) => opposites[dir]
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/** Everything that can happen to the game, as data. `Turn` is a function because it carries a direction. */
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export const Action = {
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Tick: { tag: 'Tick' },
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Turn: (dir) => ({ tag: 'Turn', dir }),
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TogglePause: { tag: 'TogglePause' },
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Restart: { tag: 'Restart' },
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Frame: { tag: 'Frame' },
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}
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/** A fresh 20x20 game: 3-segment snake heading Right, no apple yet. */
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export const initialState = (seed) => ({
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width: 20,
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height: 20,
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snake: [point(10, 10), point(9, 10), point(8, 10)],
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dir: 'Right',
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nextDir: 'Right',
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apple: null,
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seed,
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score: 0,
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status: 'Playing',
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frame: 0,
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})
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// Placeholder body for unimplemented stubs: replace each `todo('mNN')` call with real code.
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export const todo = (module) => {
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throw new Error(`TODO: implement in ${module}`)
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}
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@@ -0,0 +1,29 @@
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// m01 util: small helpers used by every later module.
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/** `range(n)` is `[0, 1, ..., n-1]`; `range(0)` is `[]`. */
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export const range = (n) => Array.from({ length: n }, (_, i) => i)
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/** `xs` without its last element; an empty list stays empty. Never mutates `xs`. */
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export const dropLast = (xs) => xs.slice(0, -1)
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/** True if some element `x` of `xs` satisfies `eq(x, p)`. `eq` lets callers compare structurally (e.g. `pointEquals`). */
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export const contains = (xs, p, eq) => xs.some((x) => eq(x, p))
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/** `pipe(x, f, g)` is `g(f(x))`: thread a value through functions left to right. */
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export const pipe = (x, ...fns) => fns.reduce((acc, f) => f(acc), x)
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/** `compose(f, g)(x)` is `f(g(x))`: functions applied right to left. */
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export const compose = (...fns) => (x) => fns.reduceRight((acc, f) => f(acc), x)
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/**
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* Freeze `obj` and everything reachable from it, then return it.
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* Freezing is the one deliberate "mutation" here: it makes later accidental mutation throw.
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*/
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export const deepFreeze = (obj) => {
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Object.freeze(obj)
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// Freezing before recursing means cyclic structures stop at the already-frozen node.
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Object.values(obj).forEach((v) => {
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if (v !== null && typeof v === 'object' && !Object.isFrozen(v)) deepFreeze(v)
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})
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return obj
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}
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import { todo } from './todo.js'
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/** @typedef {{x: number, y: number}} Point */
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/** @typedef {'Up'|'Down'|'Left'|'Right'} Direction */
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/** @typedef {'Playing'|'Paused'|'GameOver'|'Won'} Status */
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/** @typedef {{width: number, height: number, snake: Point[], dir: Direction, nextDir: Direction,
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* apple: Point|null, seed: number, score: number, status: Status, frame: number}} GameState */
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/** A grid cell `{x, y}`. */
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export const point = (x, y) => todo('m02')
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/** Structural equality: same x and same y. */
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export const pointEquals = (a, b) => todo('m02')
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/** The unit step for a direction: Up {0,-1}, Down {0,1}, Left {-1,0}, Right {1,0} (y grows downward). */
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export const delta = (dir) => todo('m02')
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/** The direction pointing the other way. */
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export const opposite = (dir) => todo('m02')
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/**
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* Everything that can happen to the game, as data:
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* `Tick`, `Turn(dir)`, `TogglePause`, `Restart`, `Frame`, each `{ tag, ... }`.
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* `Turn` is a function because it carries a direction; the rest are constants
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* (the getters below only exist so the stub compiles; replace them with plain values).
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*/
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export const Action = {
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get Tick() { return todo('m02') },
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Turn: (dir) => todo('m02'),
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get TogglePause() { return todo('m02') },
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get Restart() { return todo('m02') },
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get Frame() { return todo('m02') },
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}
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/**
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* A fresh game: 20x20, snake [(10,10),(9,10),(8,10)] heading Right (dir and nextDir),
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* apple null, the given seed, score 0, status 'Playing', frame 0.
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*/
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export const initialState = (seed) => todo('m02')
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// Placeholder body for unimplemented stubs: replace each `todo('mNN')` call with real code.
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export const todo = (module) => {
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throw new Error(`TODO: implement in ${module}`)
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}
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@@ -0,0 +1,19 @@
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import { todo } from './todo.js'
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/** `range(n)` is `[0, 1, ..., n-1]`; `range(0)` is `[]`. */
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export const range = (n) => todo('m01')
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/** `xs` without its last element; an empty list stays empty. Never mutates `xs`. */
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export const dropLast = (xs) => todo('m01')
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/** True if some element `x` of `xs` satisfies `eq(x, p)`. `eq` lets callers compare structurally (e.g. `pointEquals`). */
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export const contains = (xs, p, eq) => todo('m01')
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/** `pipe(x, f, g)` is `g(f(x))`: thread a value through functions left to right. */
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export const pipe = (x, ...fns) => todo('m01')
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/** `compose(f, g)(x)` is `f(g(x))`: functions applied right to left. */
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export const compose = (...fns) => todo('m01')
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/** Freeze `obj` and everything reachable from it, then return it (same object). */
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export const deepFreeze = (obj) => todo('m01')
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+5
-4
@@ -8,11 +8,12 @@ const here = dirname(fileURLToPath(import.meta.url))
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export const loadFixture = (name) =>
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JSON.parse(readFileSync(join(here, '..', '..', 'fixtures', `${name}.json`), 'utf8'))
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/** Deep-freeze for tests (independent of the student's deepFreeze). */
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export const freeze = (x) => {
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if (x !== null && typeof x === 'object' && !Object.isFrozen(x)) {
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/** Deep-freeze for tests (independent of the student's deepFreeze). Recurses into children even of already-frozen objects. */
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export const freeze = (x, seen = new WeakSet()) => {
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if (x !== null && typeof x === 'object' && !seen.has(x)) {
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seen.add(x)
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Object.freeze(x)
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Object.values(x).forEach(freeze)
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Object.values(x).forEach((v) => freeze(v, seen))
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}
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return x
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}
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import test from 'node:test'
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import assert from 'node:assert/strict'
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import { range, dropLast, contains, pipe, compose, deepFreeze } from '../src/util.js'
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import { freeze } from './helpers.js'
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test('m01 range(0) is empty', () => assert.deepEqual(range(0), []))
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test('m01 range(3) counts from zero up to n-1', () => assert.deepEqual(range(3), [0, 1, 2]))
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test('m01 dropLast of an empty list is empty', () => assert.deepEqual(dropLast([]), []))
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test('m01 dropLast removes only the last element', () => assert.deepEqual(dropLast([1, 2, 3]), [1, 2]))
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test('m01 dropLast leaves its input untouched', () => {
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const xs = freeze([1, 2, 3])
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assert.deepEqual(dropLast(xs), [1, 2])
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assert.deepEqual(xs, [1, 2, 3])
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})
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const sameParity = (a, b) => a % 2 === b % 2
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test('m01 contains finds an element using the supplied equality', () =>
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assert.equal(contains([1, 2, 3], 5, sameParity), true))
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test('m01 contains is false when no element is equal', () =>
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assert.equal(contains([2, 4], 3, sameParity), false))
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test('m01 contains is false for an empty list', () =>
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assert.equal(contains([], 1, (a, b) => a === b), false))
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test('m01 contains compares structurally when given a structural equality', () => {
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const eq = (a, b) => a.x === b.x && a.y === b.y
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assert.equal(contains(freeze([{ x: 1, y: 2 }]), { x: 1, y: 2 }, eq), true)
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})
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test('m01 pipe threads a value through functions left to right', () =>
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assert.equal(pipe(2, (x) => x + 1, (x) => x * 10), 30))
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test('m01 pipe with no functions returns the value', () => assert.equal(pipe(5), 5))
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test('m01 compose applies functions right to left', () =>
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assert.equal(compose((x) => x * 10, (x) => x + 1)(2), 30))
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test('m01 compose with no functions is the identity', () => assert.equal(compose()(5), 5))
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test('m01 deepFreeze freezes nested objects and arrays', () => {
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const o = deepFreeze({ a: { b: [1, { c: 2 }] } })
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assert.ok(Object.isFrozen(o))
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assert.ok(Object.isFrozen(o.a))
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assert.ok(Object.isFrozen(o.a.b))
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assert.ok(Object.isFrozen(o.a.b[1]))
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})
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test('m01 deepFreeze returns the same object it was given', () => {
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const o = {}
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assert.equal(deepFreeze(o), o)
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})
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import test from 'node:test'
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import assert from 'node:assert/strict'
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import { point, pointEquals, delta, opposite, Action, initialState } from '../src/model.js'
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import { loadFixture, freeze } from './helpers.js'
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const fixtureTests = (name, f) => {
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const fx = loadFixture(name)
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fx.cases.forEach((c) =>
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test(`m02 ${fx.function}: ${c.name}`, () => assert.deepStrictEqual(f(...freeze(c.args)), c.expected)))
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}
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fixtureTests('m02-delta', delta)
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fixtureTests('m02-opposite', opposite)
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fixtureTests('m02-point-equals', pointEquals)
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fixtureTests('m02-initial-state', initialState)
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test('m02 point builds a {x, y} record', () => assert.deepStrictEqual(point(3, 4), { x: 3, y: 4 }))
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test('m02 opposite is its own inverse', () =>
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['Up', 'Down', 'Left', 'Right'].forEach((d) => assert.equal(opposite(opposite(d)), d)))
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test('m02 Action constants are tagged records', () => {
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assert.deepStrictEqual(Action.Tick, { tag: 'Tick' })
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assert.deepStrictEqual(Action.TogglePause, { tag: 'TogglePause' })
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assert.deepStrictEqual(Action.Restart, { tag: 'Restart' })
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assert.deepStrictEqual(Action.Frame, { tag: 'Frame' })
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})
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test('m02 Action.Turn carries the direction', () =>
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assert.deepStrictEqual(Action.Turn('Left'), { tag: 'Turn', dir: 'Left' }))
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@@ -0,0 +1,75 @@
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import test from 'node:test'
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import assert from 'node:assert/strict'
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import { readdirSync, readFileSync } from 'node:fs'
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import { fileURLToPath } from 'node:url'
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import { dirname, join, basename } from 'node:path'
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const srcDir = join(dirname(fileURLToPath(import.meta.url)), '..', 'src')
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// Files that are allowed to touch the outside world.
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const excluded = (file) => ['runtime.js', 'browser.js', 'main.js'].includes(basename(file))
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const banned = [
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['let', /\blet\b/],
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['var', /\bvar\b/],
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['++', /\+\+/],
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['--', /--/],
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['.push(', /\.push\(/],
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['.pop(', /\.pop\(/],
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['.shift(', /\.shift\(/],
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['.unshift(', /\.unshift\(/],
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['.splice(', /\.splice\(/],
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['.sort(', /\.sort\(/],
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['.reverse(', /\.reverse\(/],
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['Math.random', /\bMath\.random\b/],
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['Date.now', /\bDate\.now\b/],
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['performance.now', /\bperformance\.now\b/],
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['document', /\bdocument\b/],
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['window', /\bwindow\b/],
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['addEventListener', /\baddEventListener\b/],
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]
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const stripComments = (code) => code.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/.*$/gm, '')
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const violations = (code) => banned.filter(([, re]) => re.test(stripComments(code))).map(([name]) => name)
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const jsFiles = (dir) =>
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readdirSync(dir, { withFileTypes: true }).flatMap((e) =>
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e.isDirectory() ? jsFiles(join(dir, e.name)) : e.name.endsWith('.js') ? [join(dir, e.name)] : [])
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banned.forEach(([name]) =>
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test(`purity scanner flags a known-bad sample using ${name}`, () => {
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const samples = {
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let: 'let n = 0',
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var: 'var n = 0',
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'++': 'n++',
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'--': 'n--',
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'.push(': 'xs.push(1)',
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'.pop(': 'xs.pop()',
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'.shift(': 'xs.shift()',
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'.unshift(': 'xs.unshift(1)',
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'.splice(': 'xs.splice(0, 1)',
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'.sort(': 'xs.sort()',
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'.reverse(': 'xs.reverse()',
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'Math.random': 'const r = Math.random()',
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'Date.now': 'const t = Date.now()',
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'performance.now': 'const t = performance.now()',
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document: 'document.title',
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window: 'window.alert(1)',
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addEventListener: 'x.addEventListener("click", f)',
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}
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assert.ok(violations(samples[name]).includes(name))
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}))
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test('purity scanner ignores banned words inside comments', () => {
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const code = '// let var Math.random()\n/* xs.push(1); document; n++ */\nconst a = 1 // window\n'
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assert.deepEqual(violations(code), [])
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})
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test('purity scanner accepts ordinary pure code', () =>
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assert.deepEqual(violations('export const f = (xs) => xs.map((x) => x + 1)'), []))
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jsFiles(srcDir)
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.filter((f) => !excluded(f))
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.forEach((f) =>
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test(`purity: ${f.slice(srcDir.length + 1)} has no banned constructs`, () =>
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assert.deepEqual(violations(readFileSync(f, 'utf8')), [])))
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