chore(js): polish pong keys, held mapping and m09 main test
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
co-authored by
Claude Sonnet 5.5
parent
3146bb630a
commit
59bece5443
@@ -146,6 +146,68 @@
|
||||
"toString"
|
||||
],
|
||||
"expected": null
|
||||
},
|
||||
{
|
||||
"name": "W-down-presses-up",
|
||||
"args": [
|
||||
true,
|
||||
"W"
|
||||
],
|
||||
"expected": {
|
||||
"tag": "Press",
|
||||
"key": "Up"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "W-up-releases-up",
|
||||
"args": [
|
||||
false,
|
||||
"W"
|
||||
],
|
||||
"expected": {
|
||||
"tag": "Release",
|
||||
"key": "Up"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "S-down-presses-down",
|
||||
"args": [
|
||||
true,
|
||||
"S"
|
||||
],
|
||||
"expected": {
|
||||
"tag": "Press",
|
||||
"key": "Down"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "S-up-releases-down",
|
||||
"args": [
|
||||
false,
|
||||
"S"
|
||||
],
|
||||
"expected": {
|
||||
"tag": "Release",
|
||||
"key": "Down"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "R-down-restarts",
|
||||
"args": [
|
||||
true,
|
||||
"R"
|
||||
],
|
||||
"expected": {
|
||||
"tag": "Restart"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "R-up-does-nothing",
|
||||
"args": [
|
||||
false,
|
||||
"R"
|
||||
],
|
||||
"expected": null
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -2221,6 +2221,116 @@
|
||||
"seed": 1831565813,
|
||||
"frame": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "press-of-an-unknown-key-changes-nothing",
|
||||
"args": [
|
||||
{
|
||||
"ball": {
|
||||
"x": 40,
|
||||
"y": 25
|
||||
},
|
||||
"vel": {
|
||||
"dx": 1,
|
||||
"dy": 1
|
||||
},
|
||||
"player": 21,
|
||||
"cpu": 21,
|
||||
"held": {
|
||||
"up": false,
|
||||
"down": false
|
||||
},
|
||||
"score": {
|
||||
"player": 0,
|
||||
"cpu": 0
|
||||
},
|
||||
"status": "Playing",
|
||||
"seed": 0,
|
||||
"frame": 0
|
||||
},
|
||||
{
|
||||
"tag": "Press",
|
||||
"key": "constructor"
|
||||
}
|
||||
],
|
||||
"expected": {
|
||||
"ball": {
|
||||
"x": 40,
|
||||
"y": 25
|
||||
},
|
||||
"vel": {
|
||||
"dx": 1,
|
||||
"dy": 1
|
||||
},
|
||||
"player": 21,
|
||||
"cpu": 21,
|
||||
"held": {
|
||||
"up": false,
|
||||
"down": false
|
||||
},
|
||||
"score": {
|
||||
"player": 0,
|
||||
"cpu": 0
|
||||
},
|
||||
"status": "Playing",
|
||||
"seed": 0,
|
||||
"frame": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "release-of-an-unknown-key-changes-nothing",
|
||||
"args": [
|
||||
{
|
||||
"ball": {
|
||||
"x": 40,
|
||||
"y": 25
|
||||
},
|
||||
"vel": {
|
||||
"dx": 1,
|
||||
"dy": 1
|
||||
},
|
||||
"player": 21,
|
||||
"cpu": 21,
|
||||
"held": {
|
||||
"up": false,
|
||||
"down": false
|
||||
},
|
||||
"score": {
|
||||
"player": 0,
|
||||
"cpu": 0
|
||||
},
|
||||
"status": "Playing",
|
||||
"seed": 0,
|
||||
"frame": 0
|
||||
},
|
||||
{
|
||||
"tag": "Release",
|
||||
"key": "constructor"
|
||||
}
|
||||
],
|
||||
"expected": {
|
||||
"ball": {
|
||||
"x": 40,
|
||||
"y": 25
|
||||
},
|
||||
"vel": {
|
||||
"dx": 1,
|
||||
"dy": 1
|
||||
},
|
||||
"player": 21,
|
||||
"cpu": 21,
|
||||
"held": {
|
||||
"up": false,
|
||||
"down": false
|
||||
},
|
||||
"score": {
|
||||
"player": 0,
|
||||
"cpu": 0
|
||||
},
|
||||
"status": "Playing",
|
||||
"seed": 0,
|
||||
"frame": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -8,14 +8,14 @@ import { keyDowns, keyUps, interval, map, filterMap, merge, scan, startWith } fr
|
||||
export const FRAME_MS_PONG = 30
|
||||
|
||||
const keys = {
|
||||
ArrowUp: 'Up', w: 'Up',
|
||||
ArrowDown: 'Down', s: 'Down',
|
||||
ArrowUp: 'Up', w: 'Up', W: 'Up',
|
||||
ArrowDown: 'Down', s: 'Down', S: 'Down',
|
||||
}
|
||||
|
||||
// hasOwn, not `key in keys`: "constructor" and "toString" are inherited, not keys we mapped.
|
||||
export const pongKey = (isDown, key) =>
|
||||
Object.hasOwn(keys, key) ? (isDown ? PongAction.Press : PongAction.Release)(keys[key])
|
||||
: key === 'r' && isDown ? PongAction.Restart
|
||||
: (key === 'r' || key === 'R') && isDown ? PongAction.Restart
|
||||
: null
|
||||
|
||||
export const pongActions = merge(
|
||||
|
||||
@@ -56,10 +56,16 @@ const frame = (state) => {
|
||||
return scorer === null ? next : serve(next, scorer)
|
||||
}
|
||||
|
||||
// Only the keys the model knows ('Up', 'Down') are held; anything else leaves the state alone.
|
||||
const heldFlag = { Up: 'up', Down: 'down' }
|
||||
|
||||
const setHeld = (state, key, value) =>
|
||||
Object.hasOwn(heldFlag, key) ? { ...state, held: { ...state.held, [heldFlag[key]]: value } } : state
|
||||
|
||||
export const pongUpdate = (state, action) => {
|
||||
switch (action.tag) {
|
||||
case 'Press': return { ...state, held: { ...state.held, [action.key.toLowerCase()]: true } }
|
||||
case 'Release': return { ...state, held: { ...state.held, [action.key.toLowerCase()]: false } }
|
||||
case 'Press': return setHeld(state, action.key, true)
|
||||
case 'Release': return setHeld(state, action.key, false)
|
||||
case 'Restart': return initialPong(state.seed)
|
||||
case 'Frame': return frame(state)
|
||||
default: return state
|
||||
|
||||
+2
-2
@@ -6,8 +6,8 @@ export const FRAME_MS_PONG = 30
|
||||
|
||||
/**
|
||||
* Translate a key event into a `PongAction`, or `null`. `isDown` is true for a key press, false for a release.
|
||||
* `ArrowUp`/`w` -> `Press('Up')` / `Release('Up')`, `ArrowDown`/`s` -> `Press('Down')` / `Release('Down')`,
|
||||
* `r` -> `Restart` (on press only; releasing `r` does nothing). Any other key -> `null`.
|
||||
* `ArrowUp`/`w`/`W` -> `Press('Up')` / `Release('Up')`, `ArrowDown`/`s`/`S` -> `Press('Down')` / `Release('Down')`,
|
||||
* `r`/`R` -> `Restart` (on press only; releasing `r` does nothing). Any other key -> `null`.
|
||||
*/
|
||||
export const pongKey = (isDown, key) => todo('m11')
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ export const clamp = (lo, hi, x) => todo('m11')
|
||||
/**
|
||||
* The one function that says how a match changes: `(state, action) -> state`.
|
||||
*
|
||||
* - `Press(key)` / `Release(key)`: set `held.up` or `held.down` (even when the match is over).
|
||||
* - `Press(key)` / `Release(key)`: set `held.up` or `held.down` (even when the match is over); any other key leaves the state unchanged.
|
||||
* - `Restart`: `initialPong(state.seed)`.
|
||||
* - `Frame`: unchanged unless status is 'Playing'. Otherwise, in this order:
|
||||
* 1. `frame + 1`.
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
import { readFileSync } from 'node:fs'
|
||||
import { fileURLToPath } from 'node:url'
|
||||
import { dirname, join } from 'node:path'
|
||||
import { states, classicActions, render } from '../src/app.js'
|
||||
import { map as mapStream } from '../src/stream.js'
|
||||
import { map as mapIO, randomSeed } from '../src/io.js'
|
||||
|
||||
const here = dirname(fileURLToPath(import.meta.url))
|
||||
|
||||
@@ -17,3 +20,6 @@ export const freeze = (x, seen = new WeakSet()) => {
|
||||
}
|
||||
return x
|
||||
}
|
||||
|
||||
/** The m09 program built from classicActions (ticks every 150 ms). The shipped `main` switches to speedActions in m10. */
|
||||
export const classicMain = mapIO(randomSeed, (seed) => mapStream(states(seed, classicActions), render))
|
||||
|
||||
+12
-4
@@ -1,12 +1,12 @@
|
||||
import test from 'node:test'
|
||||
import assert from 'node:assert/strict'
|
||||
import { states, classicActions, render, main, TICK_MS } from '../src/app.js'
|
||||
import { run, map as mapStream } from '../src/stream.js'
|
||||
import { trace, map as mapIO, randomSeed } from '../src/io.js'
|
||||
import { run } from '../src/stream.js'
|
||||
import { trace } from '../src/io.js'
|
||||
import { view } from '../src/view.js'
|
||||
import { newGame } from '../src/spawn.js'
|
||||
import { Action } from '../src/model.js'
|
||||
import { freeze } from './helpers.js'
|
||||
import { freeze, classicMain } from './helpers.js'
|
||||
|
||||
const time = (t) => ({ tag: 'Time', t })
|
||||
const down = (key) => ({ tag: 'KeyDown', key })
|
||||
@@ -42,7 +42,6 @@ test('m09 main asks for a random seed, then builds the stream from it', () => {
|
||||
|
||||
// `main` itself switches to speedActions in m10, so the 150 ms behaviour is checked on the same program built from classicActions.
|
||||
test('m09 the program built from classicActions draws the new game first, then the ticked game after 150 ms', () => {
|
||||
const classicMain = mapIO(randomSeed, (seed) => mapStream(states(seed, classicActions), render))
|
||||
const { result: stream } = trace(classicMain, 42)
|
||||
const [first, next] = stream.step(time(0))
|
||||
const [second] = next.step(time(150))
|
||||
@@ -50,3 +49,12 @@ test('m09 the program built from classicActions draws the new game first, then t
|
||||
assert.equal(second.length, 1)
|
||||
assert.notDeepEqual(trace(second[0], 0).ops, trace(first[0], 0).ops)
|
||||
})
|
||||
|
||||
// Holds before and after m10: whatever `main` ticks with, the clock must be wired in, so time passing produces more drawings.
|
||||
test('m09 main draws again once time has passed', () => {
|
||||
const { result: stream } = trace(main, 42)
|
||||
const [first, next] = stream.step(time(0))
|
||||
const [later] = next.step(time(150))
|
||||
assert.equal(first.length, 1)
|
||||
assert.ok(later.length >= 1)
|
||||
})
|
||||
|
||||
@@ -2,10 +2,9 @@ import test from 'node:test'
|
||||
import assert from 'node:assert/strict'
|
||||
import { runIO, runApp } from '../src/runtime.js'
|
||||
import { pure, draw, randomSeed, map, sequence } from '../src/io.js'
|
||||
import { states, classicActions, render } from '../src/app.js'
|
||||
import { map as mapStream } from '../src/stream.js'
|
||||
import { view } from '../src/view.js'
|
||||
import { newGame, tick } from '../src/spawn.js'
|
||||
import { classicMain } from './helpers.js'
|
||||
|
||||
// A fake platform: records every call and lets the test fire events by hand.
|
||||
const fakePlatform = (seed = 42) => {
|
||||
@@ -25,8 +24,8 @@ const fakePlatform = (seed = 42) => {
|
||||
}
|
||||
}
|
||||
|
||||
// The m09 program: ticks every 150 ms. (The shipped `main` uses speedActions after m10, so these tests build their own.)
|
||||
const main = map(randomSeed, (seed) => mapStream(states(seed, classicActions), render))
|
||||
// The m09 program (classicMain) ticks every 150 ms; the shipped `main` uses speedActions after m10.
|
||||
const main = classicMain
|
||||
|
||||
// What the platform should have been asked to draw for a scene.
|
||||
const expectedCalls = (scene) =>
|
||||
|
||||
@@ -41,7 +41,9 @@ test('m11 clamp keeps a number inside [lo, hi]', () =>
|
||||
|
||||
test('m11 pongUpdate does not modify the state it is given', () => {
|
||||
const s = freeze(initialPong(0))
|
||||
const before = structuredClone(s)
|
||||
assert.doesNotThrow(() => pongUpdate(s, PongAction.Frame))
|
||||
assert.deepStrictEqual(s, before)
|
||||
})
|
||||
|
||||
// 3000 frames with no one touching the keys: the ball must always stay on the court and the match must end.
|
||||
|
||||
Reference in New Issue
Block a user