chore(js): polish pong keys, held mapping and m09 main test
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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Claude Sonnet 5.5
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@@ -6,8 +6,8 @@ export const FRAME_MS_PONG = 30
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/**
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* Translate a key event into a `PongAction`, or `null`. `isDown` is true for a key press, false for a release.
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* `ArrowUp`/`w` -> `Press('Up')` / `Release('Up')`, `ArrowDown`/`s` -> `Press('Down')` / `Release('Down')`,
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* `r` -> `Restart` (on press only; releasing `r` does nothing). Any other key -> `null`.
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* `ArrowUp`/`w`/`W` -> `Press('Up')` / `Release('Up')`, `ArrowDown`/`s`/`S` -> `Press('Down')` / `Release('Down')`,
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* `r`/`R` -> `Restart` (on press only; releasing `r` does nothing). Any other key -> `null`.
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*/
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export const pongKey = (isDown, key) => todo('m11')
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@@ -6,7 +6,7 @@ export const clamp = (lo, hi, x) => todo('m11')
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/**
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* The one function that says how a match changes: `(state, action) -> state`.
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*
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* - `Press(key)` / `Release(key)`: set `held.up` or `held.down` (even when the match is over).
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* - `Press(key)` / `Release(key)`: set `held.up` or `held.down` (even when the match is over); any other key leaves the state unchanged.
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* - `Restart`: `initialPong(state.seed)`.
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* - `Frame`: unchanged unless status is 'Playing'. Otherwise, in this order:
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* 1. `frame + 1`.
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