feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)

Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Fable 5.2 committed 2026-11-11 12:05:29 +01:00
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/// m13 life model: the whole world is one value, like the snake and the match.
module Snake.Life.Model
open Snake.Model
/// `Cells` is canonical: sorted row-major (by `Y`, then `X`), no duplicates, all on the board.
type LifeState =
{ Cells: Point list
Running: bool
Seed: uint32
Generation: int }
[<RequireQualifiedAccess>]
type LifeAction =
| Frame
| Toggle of Point
| TogglePause
| Step
| Clear
| Randomize
// The board, in cells: LW columns, LH rows, LCELL pixels per cell. Below it the page shows a status strip.
let LW = 40
let LH = 30
let LCELL = 16
let STRIP = 24
let initialLife (seed: uint32) : LifeState =
{ Cells = []
Running = false
Seed = seed
Generation = 0 }