Files
functional-programming-snake/scala/solutions/pong/App.scala
T

33 lines
1.2 KiB
Scala

package snake
package pong
import PongModel.initialPong
/** m11 pong app: the same wiring as App.scala (streams in, drawings out), reusing the course's modules. */
object PongApp:
val FRAME_MS_PONG: Long = 30
private def paddleKey(key: String): Option[Paddle] = key match
case "ArrowUp" | "w" | "W" => Some(Paddle.Up)
case "ArrowDown" | "s" | "S" => Some(Paddle.Down)
case _ => None
def pongKey(isDown: Boolean, key: String): Option[PongAction] =
paddleKey(key) match
case Some(p) => Some(if isDown then PongAction.Press(p) else PongAction.Release(p))
case None => if isDown && (key == "r" || key == "R") then Some(PongAction.Restart) else None
lazy val pongActions: Stream[PongAction] =
Stream
.interval(FRAME_MS_PONG)
.map(_ => PongAction.Frame)
.merge(Stream.keyDowns.filterMap(pongKey(true, _)))
.merge(Stream.keyUps.filterMap(pongKey(false, _)))
def pongStates(seed: Long, actions: Stream[PongAction]): Stream[PongState] =
actions.scan(initialPong(seed))(PongRules.pongUpdate).startWith(initialPong(seed))
lazy val pongMain: IO[Stream[IO[Unit]]] =
IO.randomSeed.map(seed => pongStates(seed, pongActions).map(state => IO.drawScene(PongView.pongView(state))))