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functional-programming-snake/fsharp/solutions/Game.fs
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FSharp

/// m05 game: one `update` turns every action into a new state; replaying a game is a fold over its actions.
/// m10 adds pause, restart and a frame clock that speeds up as the score grows.
module Snake.Game
open Snake.Model
/// How many frames pass between game steps: 8 at first, one fewer every 3 points, never fewer than 2.
let movesEvery (score: int) : int = max 2 (8 - score / 3)
// One animation frame: count it, and every `movesEvery score`-th frame run a game step.
let private frame (state: GameState) : GameState =
if state.Status <> Playing then
state
else
let counted = { state with Frame = state.Frame + 1 }
if counted.Frame % movesEvery counted.Score = 0 then Spawn.tick counted else counted
// Pause and resume only make sense in those two statuses; a finished game stays finished.
let private togglePause (state: GameState) : GameState =
match state.Status with
| Playing -> { state with Status = Paused }
| Paused -> { state with Status = Playing }
| GameOver
| Won -> state
// Every case is listed (no `| _ ->`): adding an Action later makes the compiler point here.
let update (state: GameState) (action: Action) : GameState =
match action with
| Tick -> Spawn.tick state
| Turn dir -> Rules.turn state dir
| TogglePause -> togglePause state
| Restart -> Spawn.newGame state.Seed
| Frame -> frame state
let replay (state: GameState) (actions: Action list) : GameState = List.fold update state actions
// List.scan is List.fold that keeps every intermediate result (the start state included).
let history (state: GameState) (actions: Action list) : GameState list = List.scan update state actions