Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
76 lines
3.7 KiB
FSharp
76 lines
3.7 KiB
FSharp
/// m07 io: effects as values. An `IO<'a>` is a description of a program that, when interpreted, produces an `'a`:
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/// - `Pure a` finished, nothing left to do
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/// - `Effect (op, k)` perform `op`, then continue with `k result` (which returns another IO)
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/// (m10) Two more operations, for a best score that survives a reload: `LoadBest` (answered with `Best value`, the
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/// stored best) and `SaveBest score` (answered with `Done`).
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/// Building an IO never performs anything; only an interpreter (`trace` here, `Runtime.runIO` in m09) does.
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module Snake.IO
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open Snake.View
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/// An operation an IO program can ask the outside world to perform.
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type Op =
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| Draw of Shape
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| RandomSeed
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/// (m10) Read the stored best score.
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| LoadBest
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/// (m10) Store `score` as the new best.
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| SaveBest of int
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/// What the outside world answers: `Done` for a `Draw`, `Seed value` (an unsigned 32-bit number) for a `RandomSeed`;
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/// (m10) `Best value` for a `LoadBest`, `Done` for a `SaveBest`.
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type OpResult =
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| Done
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| Seed of uint32
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| Best of int
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type IO<'a> =
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| Pure of 'a
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| Effect of Op * (OpResult -> IO<'a>)
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/// The result of `trace`: the final value and the operations performed, in execution order.
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type Traced<'a> = { Result: 'a; Ops: Op list }
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/// An IO that does nothing and produces `a`.
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let pure (a: 'a) : IO<'a> = failwith "TODO m07"
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/// An IO that performs the single operation `op` and produces its result: `Effect (op, pure)`.
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let effect (op: Op) : IO<OpResult> = failwith "TODO m07"
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/// Run `io`, then feed its result to `f` to get the next IO.
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/// `Pure a`: `f a`. `Effect (op, k)`: the same op, with the continuation extended by `f`.
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let bind (f: 'a -> IO<'b>) (io: IO<'a>) : IO<'b> = failwith "TODO m07"
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/// Transform the result with `f`. Must not call `f` until the IO is interpreted.
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let map (f: 'a -> 'b) (io: IO<'a>) : IO<'b> = failwith "TODO m07"
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/// Run the IOs one after another, left to right, producing `()`. `sequence []` performs nothing.
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let sequence (ios: IO<unit> list) : IO<unit> = failwith "TODO m07"
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/// An IO that draws one shape (a `Rect` or `Text` from m06) and produces `()`.
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let draw (shape: Shape) : IO<unit> = failwith "TODO m07"
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/// An IO that asks the outside world for a random seed and produces it (the `value` of the `Seed` answer).
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/// It is a function of `unit` (use it as `randomSeed ()`) because F# evaluates module-level values as soon as
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/// the module is used; every call returns the same description.
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let randomSeed () : IO<uint32> = failwith "TODO m07"
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/// Draw every shape of a scene in order: `sequence (List.map draw scene)`.
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let drawScene (scene: Scene) : IO<unit> = failwith "TODO m07"
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/// (m10) An IO that reads the stored best score and produces it (the `value` of the `Best` answer).
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/// A function of `unit`, like `randomSeed ()`; an answer other than `Best` is a broken interpreter: fail loudly.
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let loadBest () : IO<int> = failwith "TODO m10"
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/// (m10) An IO that stores `score` as the new best and produces `()`: built like `draw`, from `SaveBest score`.
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let saveBest (score: int) : IO<unit> = failwith "TODO m10"
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/// (m10) `trace` that also answers every `LoadBest` with `Best best` and every `SaveBest` with `Done`.
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let traceWith (seed: uint32) (best: int) (io: IO<'a>) : Traced<'a> = failwith "TODO m10"
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/// A pure interpreter for tests. Answers every `RandomSeed` with `Seed seed` and every `Draw` with `Done`.
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/// Returns the final value and the operations in the order they were executed.
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/// Implemented by recursion, with no mutation.
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/// (m10) Once `traceWith` (above) is written, `trace` becomes its "no stored best" case: `traceWith seed 0 io`.
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let trace (seed: uint32) (io: IO<'a>) : Traced<'a> = failwith "TODO m07"
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