Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
469 lines
8.5 KiB
JSON
469 lines
8.5 KiB
JSON
{
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"function": "spawnApple",
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"cases": [
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{
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"name": "spawn-picks-a-free-cell-and-advances-seed",
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{
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"name": "spawn-other-seed-picks-other-cell",
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{
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{
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"name": "spawn-apple-present-unchanged",
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"args": [
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{
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{
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"name": "spawn-paused-unchanged",
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{
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}
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},
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{
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"name": "spawn-gameover-unchanged",
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"args": [
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{
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"width": 3,
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},
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{
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{
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