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functional-programming-snake/fsharp/solutions/Runtime.fs
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

58 lines
2.2 KiB
FSharp

/// m09 runtime: the single impure place in the course (with the web/ glue); everything else only builds values.
/// Here we interpret IO descriptions against a Platform and hold the one mutable variable, the current stream.
module Snake.Runtime
open Snake.View
open Snake.IO
open Snake.Stream
/// The outside world, as the runtime sees it.
type Platform =
{ FillRect: int -> int -> int -> int -> string -> unit
FillText: int -> int -> string -> string -> int -> string -> unit
RandomSeed: unit -> uint32
// m10: the stored best score; reading must never fail (anything unreadable is 0).
LoadBest: unit -> int
SaveBest: int -> unit
StartClock: (int64 -> unit) -> unit
OnKeyDown: (string -> unit) -> unit
OnKeyUp: (string -> unit) -> unit
// m13: clicks on the canvas, in canvas pixels.
OnClick: (int -> int -> unit) -> unit }
// Perform one op on the platform and return its answer.
let private perform (p: Platform) (op: Op) : OpResult =
match op with
| RandomSeed -> Seed(p.RandomSeed())
| LoadBest -> Best(p.LoadBest())
| SaveBest score ->
p.SaveBest score
Done
| Draw(Rect(x, y, w, h, color)) ->
p.FillRect x y w h color
Done
| Draw(Text(x, y, text, color, size, align)) ->
p.FillText x y text color size align
Done
// Tail recursive, so it compiles to a loop: a scene is hundreds of ops and the stack must not grow with them.
let rec runIO (p: Platform) (io: IO<'a>) : 'a =
match io with
| Pure a -> a
| Effect(op, k) -> runIO p (k (perform p op))
let runApp (p: Platform) (main: IO<Stream<IO<unit>>>) : unit =
// The one mutable variable. F# closures cannot capture a `let mutable`, so it is a ref cell.
let stream = ref (runIO p main)
let feed (event: Event) =
let ios, next = Stream.step event stream.Value
stream.Value <- next
List.iter (runIO p) ios
p.OnKeyDown(fun key -> feed (KeyDown key))
p.OnKeyUp(fun key -> feed (KeyUp key))
// m13: a fourth kind of event. Programs that do not listen for clicks simply ignore them.
p.OnClick(fun x y -> feed (Click(x, y)))
p.StartClock(fun t -> feed (Time t))